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Wandering Adventure Party

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  3. Aaaaaaaand fight

Aaaaaaaand fight

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  • B binarytobis@lemmy.world

    Both are example of stubborn group members who need to be flexible and work well with others.

    J This user is from outside of this forum
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    jjjalljs@ttrpg.network
    wrote last edited by
    #24

    The fighter in my story is the rogue in your story? That makes sense.

    B 1 Reply Last reply
    10
    • S surph_ninja@lemmy.world

      Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.

      C This user is from outside of this forum
      C This user is from outside of this forum
      chuckleslord@lemmy.world
      wrote last edited by
      #25

      It requires attunement

      S 1 Reply Last reply
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      • J jjjalljs@ttrpg.network

        The fighter in my story is the rogue in your story? That makes sense.

        B This user is from outside of this forum
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        binarytobis@lemmy.world
        wrote last edited by
        #26

        Yes indeed!

        1 Reply Last reply
        4
        • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

          Tip or stern of either.

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          webghost0101@sopuli.xyz
          wrote last edited by
          #27

          Hand that is closest.

          1 Reply Last reply
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          • J jjjalljs@ttrpg.network

            Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, “let me use that so I can find traps better. You can’t even find traps with a DC above 20, rules as written. That’s a rogue class feature. With the lens I’d be getting like 27 if I take 10.”

            He was like “no. It’s mine. I found it.”

            Like, my guy. We’re all in danger if we don’t find the traps. You don’t see me holding onto armor I can’t use.

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            szyler@lemmy.world
            wrote last edited by
            #28

            Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.

            X 1 Reply Last reply
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            • donD don

              Druid: You wanna try it

              Fighter: Yeah let’s see what happens

              Both: grab item together

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              szyler@lemmy.world
              wrote last edited by
              #29

              It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states.

              The Druid loses bonus actions on hits below 10 or when surrounded.

              The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.

              1 Reply Last reply
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              • P Pennomi

                Link Preview Image

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                szyler@lemmy.world
                wrote last edited by
                #30

                Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.

                1 Reply Last reply
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                • S stamets@lemmy.dbzer0.com
                  This post did not contain any content.
                  blackmist@feddit.ukB This user is from outside of this forum
                  blackmist@feddit.ukB This user is from outside of this forum
                  blackmist@feddit.uk
                  wrote last edited by
                  #31

                  Hunter weapon tbh

                  1 Reply Last reply
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                  • S stamets@lemmy.dbzer0.com
                    This post did not contain any content.
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                    markovs_gun@lemmy.world
                    wrote last edited by
                    #32

                    This is the plot of Soul Calibur lmao

                    1 Reply Last reply
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                    • S szyler@lemmy.world

                      Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.

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                      xm34@feddit.org
                      wrote last edited by
                      #33

                      No, it doesn’t. That’s precicely what classes are for. Everyone has their job and the rogue’s job is to finde traps and deal sneak attack damage. You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

                      Z S 2 Replies Last reply
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                      • X xm34@feddit.org

                        No, it doesn’t. That’s precicely what classes are for. Everyone has their job and the rogue’s job is to finde traps and deal sneak attack damage. You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

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                        zombifrancis@sh.itjust.works
                        wrote last edited by
                        #34

                        You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

                        I mean ‘sneak attack totally applies here’ is the classic ‘rogue doing fighter things’ trope.

                        1 Reply Last reply
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                        • J jjjalljs@ttrpg.network

                          Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, “let me use that so I can find traps better. You can’t even find traps with a DC above 20, rules as written. That’s a rogue class feature. With the lens I’d be getting like 27 if I take 10.”

                          He was like “no. It’s mine. I found it.”

                          Like, my guy. We’re all in danger if we don’t find the traps. You don’t see me holding onto armor I can’t use.

                          N This user is from outside of this forum
                          N This user is from outside of this forum
                          nikls94@lemmy.world
                          wrote last edited by
                          #35

                          Random VLDL that fits nicely: https://m.youtube.com/watch?v=WKr7K6pe83w&pp=ygUWVmxkbCBmYWlsZWQgcGVyY2VwdGlvbg%3D%3D

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                          • S stamets@lemmy.dbzer0.com
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                            zombifrancis@sh.itjust.works
                            wrote last edited by
                            #36

                            I’d let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.

                            D 1 Reply Last reply
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                            • C chuckleslord@lemmy.world

                              It requires attunement

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                              surph_ninja@lemmy.world
                              wrote last edited by surph_ninja@lemmy.world
                              #37

                              Good point. Still not worth a fight.

                              1 Reply Last reply
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                              • S stamets@lemmy.dbzer0.com
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                                underpantsweevil@lemmy.worldU This user is from outside of this forum
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                                underpantsweevil@lemmy.world
                                wrote last edited by
                                #38

                                Standard Action: Use the item

                                Move Action: Throw the item to the other guy

                                J 1 Reply Last reply
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                                • B binarytobis@lemmy.world

                                  Stuff like this is why games usually end by the 6th session.

                                  See also: rogue steals from the party because “It’s what my character would do!” but gets upset when my barbarian kills them afterwards for the same reason.

                                  underpantsweevil@lemmy.worldU This user is from outside of this forum
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                                  underpantsweevil@lemmy.world
                                  wrote last edited by underpantsweevil@lemmy.world
                                  #39

                                  There’s a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another.

                                  I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a “Bad Ending” to a game and allow players to experience it. This doesn’t have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on “everyone fucks up and gets thrown in jail together” can be its own kind of team-building exercise. And for faster and more heavy handed games, a “bad ending” can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped.

                                  What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that can include a kleptomaniac and a short-tempered brute, so long as the players can agree that’s the kind of game they’re ready to play.

                                  But it’s definitely harder to do than a game in which everyone’s a team player.

                                  1 Reply Last reply
                                  1
                                  • X xm34@feddit.org

                                    No, it doesn’t. That’s precicely what classes are for. Everyone has their job and the rogue’s job is to finde traps and deal sneak attack damage. You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

                                    S This user is from outside of this forum
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                                    szyler@lemmy.world
                                    wrote last edited by szyler@lemmy.world
                                    #40

                                    Oh sorry, I miss read it as you couldn’t because rogue had some effect that only worked to 20, so you having it would only benefit you slightly until you hit the ceiling of 20 for your rogue mechanic.

                                    1 Reply Last reply
                                    0
                                    • S stamets@lemmy.dbzer0.com
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                                      xenny@lemmy.world
                                      wrote last edited by
                                      #41

                                      Multi class time

                                      1 Reply Last reply
                                      0
                                      • S stamets@lemmy.dbzer0.com
                                        This post did not contain any content.
                                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
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                                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                                        wrote last edited by
                                        #42

                                        Bard: “I’ll just hold onto it until you two work this out.”

                                        staff turns into a giant horse cock dildo

                                        1 Reply Last reply
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                                        • Z zombifrancis@sh.itjust.works

                                          I’d let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.

                                          D This user is from outside of this forum
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                                          dragontypewyvern@midwest.social
                                          wrote last edited by
                                          #43

                                          On strike effects go brrrr

                                          1 Reply Last reply
                                          1

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