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Wandering Adventure Party

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  3. Aaaaaaaand fight

Aaaaaaaand fight

Scheduled Pinned Locked Moved RPGMemes
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  • S stamets@lemmy.dbzer0.com
    This post did not contain any content.
    ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–W This user is from outside of this forum
    ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–W This user is from outside of this forum
    ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–
    wrote last edited by
    #20

    They give it to the Rogue because theyโ€™re both convinced itโ€™s cursed

    1 Reply Last reply
    0
    • S stamets@lemmy.dbzer0.com
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      surph_ninja@lemmy.world
      wrote last edited by surph_ninja@lemmy.world
      #21

      Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful Iโ€™ve got a group with zero ego issues.

      C 1 Reply Last reply
      24
      • susaga@sh.itjust.worksS susaga@sh.itjust.works

        Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if youโ€™ve got the pointy bit, then itโ€™s just a spear. If not, youโ€™ve got a staff.

        kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
        kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
        kairubyte@lemmy.dbzer0.com
        wrote last edited by
        #22

        Tip or stern of either.

        W 1 Reply Last reply
        3
        • J jjjalljs@ttrpg.network

          That doesnโ€™t seem like the same thing at all. Can you elaborate?

          B This user is from outside of this forum
          B This user is from outside of this forum
          binarytobis@lemmy.world
          wrote last edited by
          #23

          Both are example of stubborn group members who need to be flexible and work well with others.

          J 1 Reply Last reply
          29
          • B binarytobis@lemmy.world

            Both are example of stubborn group members who need to be flexible and work well with others.

            J This user is from outside of this forum
            J This user is from outside of this forum
            jjjalljs@ttrpg.network
            wrote last edited by
            #24

            The fighter in my story is the rogue in your story? That makes sense.

            B 1 Reply Last reply
            10
            • S surph_ninja@lemmy.world

              Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful Iโ€™ve got a group with zero ego issues.

              C This user is from outside of this forum
              C This user is from outside of this forum
              chuckleslord@lemmy.world
              wrote last edited by
              #25

              It requires attunement

              S 1 Reply Last reply
              5
              • J jjjalljs@ttrpg.network

                The fighter in my story is the rogue in your story? That makes sense.

                B This user is from outside of this forum
                B This user is from outside of this forum
                binarytobis@lemmy.world
                wrote last edited by
                #26

                Yes indeed!

                1 Reply Last reply
                4
                • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                  Tip or stern of either.

                  W This user is from outside of this forum
                  W This user is from outside of this forum
                  webghost0101@sopuli.xyz
                  wrote last edited by
                  #27

                  Hand that is closest.

                  1 Reply Last reply
                  1
                  • J jjjalljs@ttrpg.network

                    Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, โ€œlet me use that so I can find traps better. You canโ€™t even find traps with a DC above 20, rules as written. Thatโ€™s a rogue class feature. With the lens Iโ€™d be getting like 27 if I take 10.โ€

                    He was like โ€œno. Itโ€™s mine. I found it.โ€

                    Like, my guy. Weโ€™re all in danger if we donโ€™t find the traps. You donโ€™t see me holding onto armor I canโ€™t use.

                    S This user is from outside of this forum
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                    szyler@lemmy.world
                    wrote last edited by
                    #28

                    Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.

                    X 1 Reply Last reply
                    0
                    • donD don

                      Druid: You wanna try it

                      Fighter: Yeah letโ€™s see what happens

                      Both: grab item together

                      S This user is from outside of this forum
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                      szyler@lemmy.world
                      wrote last edited by
                      #29

                      It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states.

                      The Druid loses bonus actions on hits below 10 or when surrounded.

                      The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.

                      1 Reply Last reply
                      0
                      • P Pennomi

                        Link Preview Image

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                        szyler@lemmy.world
                        wrote last edited by
                        #30

                        Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.

                        1 Reply Last reply
                        1
                        • S stamets@lemmy.dbzer0.com
                          This post did not contain any content.
                          blackmist@feddit.ukB This user is from outside of this forum
                          blackmist@feddit.ukB This user is from outside of this forum
                          blackmist@feddit.uk
                          wrote last edited by
                          #31

                          Hunter weapon tbh

                          1 Reply Last reply
                          2
                          • S stamets@lemmy.dbzer0.com
                            This post did not contain any content.
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                            markovs_gun@lemmy.world
                            wrote last edited by
                            #32

                            This is the plot of Soul Calibur lmao

                            1 Reply Last reply
                            3
                            • S szyler@lemmy.world

                              Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.

                              X This user is from outside of this forum
                              X This user is from outside of this forum
                              xm34@feddit.org
                              wrote last edited by
                              #33

                              No, it doesnโ€™t. Thatโ€™s precicely what classes are for. Everyone has their job and the rogueโ€™s job is to finde traps and deal sneak attack damage. You donโ€™t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

                              Z S 2 Replies Last reply
                              7
                              • X xm34@feddit.org

                                No, it doesnโ€™t. Thatโ€™s precicely what classes are for. Everyone has their job and the rogueโ€™s job is to finde traps and deal sneak attack damage. You donโ€™t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

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                                zombifrancis@sh.itjust.works
                                wrote last edited by
                                #34

                                You donโ€™t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

                                I mean โ€˜sneak attack totally applies hereโ€™ is the classic โ€˜rogue doing fighter thingsโ€™ trope.

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                                • J jjjalljs@ttrpg.network

                                  Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, โ€œlet me use that so I can find traps better. You canโ€™t even find traps with a DC above 20, rules as written. Thatโ€™s a rogue class feature. With the lens Iโ€™d be getting like 27 if I take 10.โ€

                                  He was like โ€œno. Itโ€™s mine. I found it.โ€

                                  Like, my guy. Weโ€™re all in danger if we donโ€™t find the traps. You donโ€™t see me holding onto armor I canโ€™t use.

                                  N This user is from outside of this forum
                                  N This user is from outside of this forum
                                  nikls94@lemmy.world
                                  wrote last edited by
                                  #35

                                  Random VLDL that fits nicely: https://m.youtube.com/watch?v=WKr7K6pe83w&pp=ygUWVmxkbCBmYWlsZWQgcGVyY2VwdGlvbg%3D%3D

                                  1 Reply Last reply
                                  0
                                  • S stamets@lemmy.dbzer0.com
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                                    zombifrancis@sh.itjust.works
                                    wrote last edited by
                                    #36

                                    Iโ€™d let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.

                                    D 1 Reply Last reply
                                    1
                                    • C chuckleslord@lemmy.world

                                      It requires attunement

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                                      surph_ninja@lemmy.world
                                      wrote last edited by surph_ninja@lemmy.world
                                      #37

                                      Good point. Still not worth a fight.

                                      1 Reply Last reply
                                      1
                                      • S stamets@lemmy.dbzer0.com
                                        This post did not contain any content.
                                        underpantsweevil@lemmy.worldU This user is from outside of this forum
                                        underpantsweevil@lemmy.worldU This user is from outside of this forum
                                        underpantsweevil@lemmy.world
                                        wrote last edited by
                                        #38

                                        Standard Action: Use the item

                                        Move Action: Throw the item to the other guy

                                        J 1 Reply Last reply
                                        4
                                        • B binarytobis@lemmy.world

                                          Stuff like this is why games usually end by the 6th session.

                                          See also: rogue steals from the party because โ€œItโ€™s what my character would do!โ€ but gets upset when my barbarian kills them afterwards for the same reason.

                                          underpantsweevil@lemmy.worldU This user is from outside of this forum
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                                          underpantsweevil@lemmy.world
                                          wrote last edited by underpantsweevil@lemmy.world
                                          #39

                                          Thereโ€™s a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another.

                                          I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a โ€œBad Endingโ€ to a game and allow players to experience it. This doesnโ€™t have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on โ€œeveryone fucks up and gets thrown in jail togetherโ€ can be its own kind of team-building exercise. And for faster and more heavy handed games, a โ€œbad endingโ€ can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped.

                                          What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that can include a kleptomaniac and a short-tempered brute, so long as the players can agree thatโ€™s the kind of game theyโ€™re ready to play.

                                          But itโ€™s definitely harder to do than a game in which everyoneโ€™s a team player.

                                          1 Reply Last reply
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