Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
48 Posts 36 Posters 41 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T thegreatdarkness@ttrpg.network

    Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

    The Bard in GreenT This user is from outside of this forum
    The Bard in GreenT This user is from outside of this forum
    The Bard in Green
    wrote last edited by thebardingreen@lemmy.starlightkel.xyz
    #4

    Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times in Crinos (but that’s not a problem cuz I’m Metis with some pointless “story factor” drawback that has no effect on my combat capabilities) with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.

    D T 2 Replies Last reply
    5
    • T thegreatdarkness@ttrpg.network

      Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

      J This user is from outside of this forum
      J This user is from outside of this forum
      jjjalljs@ttrpg.network
      wrote last edited by
      #5

      I do feel like sometimes players have a sort of laid back, “we should just win without too much trouble” attitude. Sometimes this manifests as “we take a long rest after every fight”. And that’s a fine way to play, so long as everyone’s on board.

      It can be kind of bad when half the group is kick-in-the-door-lol and the DM is expecting more tactical depth.

      I think because D&D is many people’s first RPG, you’ll find a lot of bad habits there as new players rediscover them.

      1 Reply Last reply
      19
      • T thegreatdarkness@ttrpg.network

        Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
        wrote last edited by kolanaki@pawb.social
        #6

        Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.

        D 1 Reply Last reply
        5
        • T thegreatdarkness@ttrpg.network

          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

          B This user is from outside of this forum
          B This user is from outside of this forum
          bartydecanter@lemmy.sdf.org
          wrote last edited by
          #7

          Shadowrun: Great Dragons don’t have stats because the players will lose.

          1 Reply Last reply
          26
          • entropicdrift@lemmy.sdf.orgE entropicdrift@lemmy.sdf.org

            I feel that this is really 5e and 4e specific. 3.5 is kinda borderline and in my experience 2e and older definitely do feature things that are effectively “if you go in there you die, lmao” types of obstacles and trend more towards a sort of survival-horror tone, where surviving is in itself an accomplishment.

            B This user is from outside of this forum
            B This user is from outside of this forum
            barrbaric [he/him]
            wrote last edited by
            #8

            BECMI ends with Immortals, so the concept of playing extremely powerful characters has always been around. While I’d imagine the vast majority never played with those rules, the same is true for modern D&D. A vanishingly small number of games actually make it to level 20.

            1 Reply Last reply
            7
            • T thegreatdarkness@ttrpg.network

              Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

              Ithorian [comrade/them]I This user is from outside of this forum
              Ithorian [comrade/them]I This user is from outside of this forum
              Ithorian [comrade/them]
              wrote last edited by
              #9

              The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was “real” and we’re just thrown in it, so nothing is level adjusted.

              D 1 Reply Last reply
              11
              • T thegreatdarkness@ttrpg.network

                Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                M This user is from outside of this forum
                M This user is from outside of this forum
                magicshel@lemmy.zip
                wrote last edited by
                #10

                It’s also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods.

                An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you?

                Exalted isn’t a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it’s a thirty second aside on the way to fight timeless terrors.

                T 1 Reply Last reply
                32
                • M magicshel@lemmy.zip

                  It’s also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods.

                  An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you?

                  Exalted isn’t a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it’s a thirty second aside on the way to fight timeless terrors.

                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  thegreatdarkness@ttrpg.network
                  wrote last edited by
                  #11

                  Exalted literally let’s you have your own army of mortals and it functions like an equivalent of grenade in most normal games - something to just throw at the bad guy.

                  1 Reply Last reply
                  19
                  • T thegreatdarkness@ttrpg.network

                    Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                    rudyharrelson@lemmy.radioR This user is from outside of this forum
                    rudyharrelson@lemmy.radioR This user is from outside of this forum
                    rudyharrelson@lemmy.radio
                    wrote last edited by
                    #12

                    The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.

                    E SuiXi3DS 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z F 4 Replies Last reply
                    56
                    • rudyharrelson@lemmy.radioR rudyharrelson@lemmy.radio

                      The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.

                      E This user is from outside of this forum
                      E This user is from outside of this forum
                      Evilsandwichman [none/use name]
                      wrote last edited by
                      #13

                      May be few and far between but I can vouch for it; I had a party like that whom I hated DMing or playing with in their games. Myself though I am as you said someone who prefers the challenge; both exist in large numbers.

                      other_cat@lemmy.zipO 1 Reply Last reply
                      9
                      • rudyharrelson@lemmy.radioR rudyharrelson@lemmy.radio

                        The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.

                        SuiXi3DS This user is from outside of this forum
                        SuiXi3DS This user is from outside of this forum
                        SuiXi3D
                        wrote last edited by
                        #14

                        The number of times my cleric/sorcerer has had to revivify the rest of his party…

                        M 1 Reply Last reply
                        16
                        • SuiXi3DS SuiXi3D

                          The number of times my cleric/sorcerer has had to revivify the rest of his party…

                          M This user is from outside of this forum
                          M This user is from outside of this forum
                          majormajormajormajor@lemmy.ca
                          wrote last edited by
                          #15

                          If you ain’t dying, you ain’t trying.

                          D KichaeK 2 Replies Last reply
                          10
                          • M majormajormajormajor@lemmy.ca

                            If you ain’t dying, you ain’t trying.

                            D This user is from outside of this forum
                            D This user is from outside of this forum
                            dragontypewyvern@midwest.social
                            wrote last edited by
                            #16

                            It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

                            5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

                            The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

                            T J 2 Replies Last reply
                            19
                            • Ithorian [comrade/them]I Ithorian [comrade/them]

                              The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was “real” and we’re just thrown in it, so nothing is level adjusted.

                              D This user is from outside of this forum
                              D This user is from outside of this forum
                              dragontypewyvern@midwest.social
                              wrote last edited by
                              #17

                              Beat the campaign by forcing the DM to explain the logistics of how the monsters find their daily calories

                              S 1 Reply Last reply
                              4
                              • The Bard in GreenT The Bard in Green

                                Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times in Crinos (but that’s not a problem cuz I’m Metis with some pointless “story factor” drawback that has no effect on my combat capabilities) with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.

                                D This user is from outside of this forum
                                D This user is from outside of this forum
                                dragontypewyvern@midwest.social
                                wrote last edited by
                                #18

                                Okay you still die

                                1 Reply Last reply
                                10
                                • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                  Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.

                                  D This user is from outside of this forum
                                  D This user is from outside of this forum
                                  dragontypewyvern@midwest.social
                                  wrote last edited by dragontypewyvern@midwest.social
                                  #19

                                  It’s never the real god, just a physical avatar. There’s still a lot of Batman vs Superman narrative horseshit in the idea though

                                  “Oh you surprised the guy who moves faster than most speedsters and can hear and see everything around him. Sure, okay, then he leaves and throws an asteroid he found within half a second from orbit before you’re done blinking”

                                  DnD avatars don’t really scale that hard but neither do PCs so all of those fights revolve around the avatar being stupid or using a McGuffin

                                  P 1 Reply Last reply
                                  4
                                  • T thegreatdarkness@ttrpg.network

                                    Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                                    Carl [he/him]C This user is from outside of this forum
                                    Carl [he/him]C This user is from outside of this forum
                                    Carl [he/him]
                                    wrote last edited by
                                    #20

                                    This is very game dependent. Right now I’m in a pretty brutal one where everyone is branded by the goddess of mind control and we have miniboss encounters with our own former PCs who’ve been turned into grotesque monsters - but I’ve also played in games where the PCs were newcomers to Olympus and more or less ended up recreating the first few God of War games.

                                    1 Reply Last reply
                                    6
                                    • T thegreatdarkness@ttrpg.network

                                      Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                                      G This user is from outside of this forum
                                      G This user is from outside of this forum
                                      geolaw
                                      wrote last edited by
                                      #21

                                      Cthulhu kills 1D6 Characters per round

                                      1 Reply Last reply
                                      6
                                      • T thegreatdarkness@ttrpg.network

                                        Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                                        Z This user is from outside of this forum
                                        Z This user is from outside of this forum
                                        ziggurat@jlai.lu
                                        wrote last edited by
                                        #22

                                        I am not that much a D&D player, but doesn’t it a huge power scale meaning that in the lower levels, it’s fairly easy to design a you fucking loose encounter. And isn’t there The Tarasque who is basically a you fucking loose statblock

                                        I am all for a choose your fight approach where you should definitely not mess with someone bigger/stronger especiully without a plan or a lot of explosives. However, I expect that PC can make it out of an ordinary fight (just make sure it’s not a target shooting practice and put 1-2 PC on the ground). Then if the 13th gen newborns vampire want to fight the 5th gen prince, not my problem if they have to burn their character sheet afterwards.

                                        Finally, one of the best rpg out there is 10 candles where you know from scratch that everyone will die

                                        A A 2 Replies Last reply
                                        12
                                        • T thegreatdarkness@ttrpg.network

                                          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          Tar_Alcaran
                                          wrote last edited by
                                          #23

                                          The official charactersheet for Caine: https://64.media.tumblr.com/e06763afdbed16a49a0146a2282002a4/tumblr_n6pj41Ch1s1qhuazoo1_540.jpg

                                          macnielD 1 Reply Last reply
                                          37

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post