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Wandering Adventure Party

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  3. Freedom... how intoxicating!

Freedom... how intoxicating!

Scheduled Pinned Locked Moved RPGMemes
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  • 🔍🦘🛎Z 🔍🦘🛎

    If it’s a brand new character to the group, why is the group even getting involved? Let the psycho attack the guards and die.

    pugjesus@lemmy.worldP This user is from outside of this forum
    pugjesus@lemmy.worldP This user is from outside of this forum
    pugjesus@lemmy.world
    wrote on last edited by
    #8

    If someone committed suicide by guard in front of me I’d probably be pretty disturbed too tbf

    1 Reply Last reply
    14
    • pugjesus@lemmy.worldP pugjesus@lemmy.world
      This post did not contain any content.
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      jjjalljs@ttrpg.network
      wrote on last edited by
      #9

      In one of my old groups, I’d usually verify the player and I understood each other , and they understood the likely consequences. Like, “You can shoot her, but remember this is her club, with her friends , and she’s a vampire so she probably won’t die. But if you want to roll, it’s at -4 from her Celerity you’ve seen her use.”

      One player was always like “you never let me do anything!”

      I was like you can do it, but I don’t want you to be surprised and mad if there are consequences.

      Another player, by contrast, would listen to me clarify what was likely to happen, and be like “cool bro let’s do it.”. We still talk about the time his character jumped out a 20 story window to save his friend’s girlfriend. Great player. Took a lot of damage, as warned, but lived.

      pugjesus@lemmy.worldP 1 Reply Last reply
      51
      • nagaram@startrek.websiteN nagaram@startrek.website

        New Player: “My Wizard casts fireball targeting the king!”

        Me: “Actually that doesn’t happen y-”

        NP: “Did a hidden wizard cast counter spell! I can-”

        Me: “No I just won’t let you do that. Try to ruin our game again and I’ll ban you from the discord.”

        Np: “Oh.”

        R This user is from outside of this forum
        R This user is from outside of this forum
        redditadminssuckit@lemmy.world
        wrote on last edited by
        #10

        This is why I’ve never played. I know I’d just be irritating testing the waters seeing what I could get away with

        F 1 Reply Last reply
        7
        • J jjjalljs@ttrpg.network

          In one of my old groups, I’d usually verify the player and I understood each other , and they understood the likely consequences. Like, “You can shoot her, but remember this is her club, with her friends , and she’s a vampire so she probably won’t die. But if you want to roll, it’s at -4 from her Celerity you’ve seen her use.”

          One player was always like “you never let me do anything!”

          I was like you can do it, but I don’t want you to be surprised and mad if there are consequences.

          Another player, by contrast, would listen to me clarify what was likely to happen, and be like “cool bro let’s do it.”. We still talk about the time his character jumped out a 20 story window to save his friend’s girlfriend. Great player. Took a lot of damage, as warned, but lived.

          pugjesus@lemmy.worldP This user is from outside of this forum
          pugjesus@lemmy.worldP This user is from outside of this forum
          pugjesus@lemmy.world
          wrote on last edited by
          #11

          DM warnings, for me, are always a sign that I’m about to do something I haven’t thought through enough, or that I’ve thought through TOO MUCH TO STOP NOW

          That is to say, an essential part of the experience

          1 Reply Last reply
          37
          • pugjesus@lemmy.worldP pugjesus@lemmy.world
            This post did not contain any content.
            late_night@sopuli.xyzL This user is from outside of this forum
            late_night@sopuli.xyzL This user is from outside of this forum
            late_night@sopuli.xyz
            wrote on last edited by
            #12

            A similar thing happened which led a player to tell me after the - heated - session was over: “I’m not mad at you, I’m mad at your character.”

            Our group split after that.

            1 Reply Last reply
            13
            • nagaram@startrek.websiteN nagaram@startrek.website

              New Player: “My Wizard casts fireball targeting the king!”

              Me: “Actually that doesn’t happen y-”

              NP: “Did a hidden wizard cast counter spell! I can-”

              Me: “No I just won’t let you do that. Try to ruin our game again and I’ll ban you from the discord.”

              Np: “Oh.”

              D This user is from outside of this forum
              D This user is from outside of this forum
              dagnet@lemmy.world
              wrote on last edited by dagnet@lemmy.world
              #13

              This is more annoying not because of the nonsense but because it has a huge chance of ruining a lot of prep from the dm

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              9
              • R redditadminssuckit@lemmy.world

                This is why I’ve never played. I know I’d just be irritating testing the waters seeing what I could get away with

                F This user is from outside of this forum
                F This user is from outside of this forum
                fleur_@aussie.zone
                wrote on last edited by
                #14

                I like rp games like everyone is Jon because the games are so disposable and the point kinda is to just get fucky with it. No prep, no commitment, all improv

                R 1 Reply Last reply
                4
                • F fleur_@aussie.zone

                  I like rp games like everyone is Jon because the games are so disposable and the point kinda is to just get fucky with it. No prep, no commitment, all improv

                  R This user is from outside of this forum
                  R This user is from outside of this forum
                  redditadminssuckit@lemmy.world
                  wrote on last edited by redditadminssuckit@lemmy.world
                  #15

                  This is my kinda thing but, can I be Johnny?

                  1 Reply Last reply
                  1
                  • pugjesus@lemmy.worldP pugjesus@lemmy.world
                    This post did not contain any content.
                    apeman42@lemmy.worldA This user is from outside of this forum
                    apeman42@lemmy.worldA This user is from outside of this forum
                    apeman42@lemmy.world
                    wrote on last edited by
                    #16

                    I realized after a moment that they simply meant “everyone in the castle attacks you”, but my first thought was of the castle itself rising up as a mecha like Alexander from FF9.

                    …could you have a castle mimic?

                    D 1 Reply Last reply
                    19
                    • apeman42@lemmy.worldA apeman42@lemmy.world

                      I realized after a moment that they simply meant “everyone in the castle attacks you”, but my first thought was of the castle itself rising up as a mecha like Alexander from FF9.

                      …could you have a castle mimic?

                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      droechai@lemm.ee
                      wrote on last edited by droechai@lemm.ee
                      #17

                      A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                      Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                      A A 2 Replies Last reply
                      6
                      • pugjesus@lemmy.worldP pugjesus@lemmy.world
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                        sunsofold@lemmings.world
                        wrote on last edited by
                        #18

                        ‘Are you sure your character would do that? They know it’s basically suicide.’

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                        5
                        • D droechai@lemm.ee

                          A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                          Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          angrycommiekender@lemmy.world
                          wrote on last edited by
                          #19

                          I would go with Permanency and Enlarge or Giantism spells. Just need a single absolutely enormous mimic.

                          1 Reply Last reply
                          0
                          • D droechai@lemm.ee

                            A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                            Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            IngeniousRocks (They/She)
                            wrote on last edited by
                            #20

                            “These enemies attack and initiate as a group, taking a 5% penalty to calculated damage to account for missed hits in the group”

                            1 Reply Last reply
                            2

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