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Wandering Adventure Party

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  3. Freedom... how intoxicating!

Freedom... how intoxicating!

Scheduled Pinned Locked Moved RPGMemes
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  • pugjesus@lemmy.worldP pugjesus@lemmy.world
    This post did not contain any content.
    🔍🦘🛎Z This user is from outside of this forum
    🔍🦘🛎Z This user is from outside of this forum
    🔍🦘🛎
    wrote on last edited by
    #7

    If it’s a brand new character to the group, why is the group even getting involved? Let the psycho attack the guards and die.

    pugjesus@lemmy.worldP 1 Reply Last reply
    6
    • 🔍🦘🛎Z 🔍🦘🛎

      If it’s a brand new character to the group, why is the group even getting involved? Let the psycho attack the guards and die.

      pugjesus@lemmy.worldP This user is from outside of this forum
      pugjesus@lemmy.worldP This user is from outside of this forum
      pugjesus@lemmy.world
      wrote on last edited by
      #8

      If someone committed suicide by guard in front of me I’d probably be pretty disturbed too tbf

      1 Reply Last reply
      14
      • pugjesus@lemmy.worldP pugjesus@lemmy.world
        This post did not contain any content.
        J This user is from outside of this forum
        J This user is from outside of this forum
        jjjalljs@ttrpg.network
        wrote on last edited by
        #9

        In one of my old groups, I’d usually verify the player and I understood each other , and they understood the likely consequences. Like, “You can shoot her, but remember this is her club, with her friends , and she’s a vampire so she probably won’t die. But if you want to roll, it’s at -4 from her Celerity you’ve seen her use.”

        One player was always like “you never let me do anything!”

        I was like you can do it, but I don’t want you to be surprised and mad if there are consequences.

        Another player, by contrast, would listen to me clarify what was likely to happen, and be like “cool bro let’s do it.”. We still talk about the time his character jumped out a 20 story window to save his friend’s girlfriend. Great player. Took a lot of damage, as warned, but lived.

        pugjesus@lemmy.worldP 1 Reply Last reply
        51
        • nagaram@startrek.websiteN nagaram@startrek.website

          New Player: “My Wizard casts fireball targeting the king!”

          Me: “Actually that doesn’t happen y-”

          NP: “Did a hidden wizard cast counter spell! I can-”

          Me: “No I just won’t let you do that. Try to ruin our game again and I’ll ban you from the discord.”

          Np: “Oh.”

          R This user is from outside of this forum
          R This user is from outside of this forum
          redditadminssuckit@lemmy.world
          wrote on last edited by
          #10

          This is why I’ve never played. I know I’d just be irritating testing the waters seeing what I could get away with

          F 1 Reply Last reply
          7
          • J jjjalljs@ttrpg.network

            In one of my old groups, I’d usually verify the player and I understood each other , and they understood the likely consequences. Like, “You can shoot her, but remember this is her club, with her friends , and she’s a vampire so she probably won’t die. But if you want to roll, it’s at -4 from her Celerity you’ve seen her use.”

            One player was always like “you never let me do anything!”

            I was like you can do it, but I don’t want you to be surprised and mad if there are consequences.

            Another player, by contrast, would listen to me clarify what was likely to happen, and be like “cool bro let’s do it.”. We still talk about the time his character jumped out a 20 story window to save his friend’s girlfriend. Great player. Took a lot of damage, as warned, but lived.

            pugjesus@lemmy.worldP This user is from outside of this forum
            pugjesus@lemmy.worldP This user is from outside of this forum
            pugjesus@lemmy.world
            wrote on last edited by
            #11

            DM warnings, for me, are always a sign that I’m about to do something I haven’t thought through enough, or that I’ve thought through TOO MUCH TO STOP NOW

            That is to say, an essential part of the experience

            1 Reply Last reply
            37
            • pugjesus@lemmy.worldP pugjesus@lemmy.world
              This post did not contain any content.
              late_night@sopuli.xyzL This user is from outside of this forum
              late_night@sopuli.xyzL This user is from outside of this forum
              late_night@sopuli.xyz
              wrote on last edited by
              #12

              A similar thing happened which led a player to tell me after the - heated - session was over: “I’m not mad at you, I’m mad at your character.”

              Our group split after that.

              1 Reply Last reply
              13
              • nagaram@startrek.websiteN nagaram@startrek.website

                New Player: “My Wizard casts fireball targeting the king!”

                Me: “Actually that doesn’t happen y-”

                NP: “Did a hidden wizard cast counter spell! I can-”

                Me: “No I just won’t let you do that. Try to ruin our game again and I’ll ban you from the discord.”

                Np: “Oh.”

                D This user is from outside of this forum
                D This user is from outside of this forum
                dagnet@lemmy.world
                wrote on last edited by dagnet@lemmy.world
                #13

                This is more annoying not because of the nonsense but because it has a huge chance of ruining a lot of prep from the dm

                1 Reply Last reply
                9
                • R redditadminssuckit@lemmy.world

                  This is why I’ve never played. I know I’d just be irritating testing the waters seeing what I could get away with

                  F This user is from outside of this forum
                  F This user is from outside of this forum
                  fleur_@aussie.zone
                  wrote on last edited by
                  #14

                  I like rp games like everyone is Jon because the games are so disposable and the point kinda is to just get fucky with it. No prep, no commitment, all improv

                  R 1 Reply Last reply
                  4
                  • F fleur_@aussie.zone

                    I like rp games like everyone is Jon because the games are so disposable and the point kinda is to just get fucky with it. No prep, no commitment, all improv

                    R This user is from outside of this forum
                    R This user is from outside of this forum
                    redditadminssuckit@lemmy.world
                    wrote on last edited by redditadminssuckit@lemmy.world
                    #15

                    This is my kinda thing but, can I be Johnny?

                    1 Reply Last reply
                    1
                    • pugjesus@lemmy.worldP pugjesus@lemmy.world
                      This post did not contain any content.
                      apeman42@lemmy.worldA This user is from outside of this forum
                      apeman42@lemmy.worldA This user is from outside of this forum
                      apeman42@lemmy.world
                      wrote on last edited by
                      #16

                      I realized after a moment that they simply meant “everyone in the castle attacks you”, but my first thought was of the castle itself rising up as a mecha like Alexander from FF9.

                      …could you have a castle mimic?

                      D 1 Reply Last reply
                      19
                      • apeman42@lemmy.worldA apeman42@lemmy.world

                        I realized after a moment that they simply meant “everyone in the castle attacks you”, but my first thought was of the castle itself rising up as a mecha like Alexander from FF9.

                        …could you have a castle mimic?

                        D This user is from outside of this forum
                        D This user is from outside of this forum
                        droechai@lemm.ee
                        wrote on last edited by droechai@lemm.ee
                        #17

                        A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                        Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                        A A 2 Replies Last reply
                        6
                        • pugjesus@lemmy.worldP pugjesus@lemmy.world
                          This post did not contain any content.
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                          S This user is from outside of this forum
                          sunsofold@lemmings.world
                          wrote on last edited by
                          #18

                          ‘Are you sure your character would do that? They know it’s basically suicide.’

                          1 Reply Last reply
                          5
                          • D droechai@lemm.ee

                            A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                            Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            angrycommiekender@lemmy.world
                            wrote on last edited by
                            #19

                            I would go with Permanency and Enlarge or Giantism spells. Just need a single absolutely enormous mimic.

                            1 Reply Last reply
                            0
                            • D droechai@lemm.ee

                              A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                              Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                              A This user is from outside of this forum
                              A This user is from outside of this forum
                              IngeniousRocks (They/She)
                              wrote on last edited by
                              #20

                              “These enemies attack and initiate as a group, taking a 5% penalty to calculated damage to account for missed hits in the group”

                              1 Reply Last reply
                              2

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