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Wandering Adventure Party

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  3. Freedom... how intoxicating!

Freedom... how intoxicating!

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  • pugjesus@lemmy.worldP This user is from outside of this forum
    pugjesus@lemmy.worldP This user is from outside of this forum
    pugjesus@lemmy.world
    wrote on last edited by
    #1
    This post did not contain any content.
    J T nagaram@startrek.websiteN 🔍🦘🛎Z J 8 Replies Last reply
    344
    • pugjesus@lemmy.worldP pugjesus@lemmy.world
      This post did not contain any content.
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      justdaveisfine@midwest.social
      wrote on last edited by
      #2

      In my experiences, every time someone does something incredibly bold like that, they get mad their actions have consequences.

      I think some people really just want a DM to roll with their shenanigans all the time.

      V 1 Reply Last reply
      60
      • pugjesus@lemmy.worldP pugjesus@lemmy.world
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        thefartographer@lemm.ee
        wrote on last edited by
        #3

        I’ve been uninvited from a few groups for exactly this.

        1 Reply Last reply
        7
        • J justdaveisfine@midwest.social

          In my experiences, every time someone does something incredibly bold like that, they get mad their actions have consequences.

          I think some people really just want a DM to roll with their shenanigans all the time.

          V This user is from outside of this forum
          V This user is from outside of this forum
          verseandvermin@lemmy.world
          wrote on last edited by verseandvermin@lemmy.world
          #4

          I got to play D&D in my first meaningful multi-session way this year.

          I loved how much I got tossed around for trying to use tricks and the like instead of combat.

          We also did a one-shot of Alien. I crashed the ship right away, failing like 5 roles to ease the damage, and then in our first encounter died to shrapnel while hiding in a bush. A player left early so I took theirs over and was the only player to die at all, and twice.

          I love a DM who isn’t pushing me to fail but also isn’t going to have the NPCs not take logical steps. It was some of the most fun I’ve had.

          J 1 Reply Last reply
          28
          • V verseandvermin@lemmy.world

            I got to play D&D in my first meaningful multi-session way this year.

            I loved how much I got tossed around for trying to use tricks and the like instead of combat.

            We also did a one-shot of Alien. I crashed the ship right away, failing like 5 roles to ease the damage, and then in our first encounter died to shrapnel while hiding in a bush. A player left early so I took theirs over and was the only player to die at all, and twice.

            I love a DM who isn’t pushing me to fail but also isn’t going to have the NPCs not take logical steps. It was some of the most fun I’ve had.

            J This user is from outside of this forum
            J This user is from outside of this forum
            justdaveisfine@midwest.social
            wrote on last edited by
            #5

            Oh most definitely. I don’t want my players to fail (if I can help it) and generally try to reward creative thinking, but also want their victories to be earned and not just fudged rolls or suddenly dumb NPCs.

            I think where the line gets crossed is when they’re doing actions their character would never do, or they’re trying to poke holes in the set without a clear goal. I usually ask additional questions to see what they expect to happen (in case they are playing 4D chess), but sometimes they’re just trying to cause chaos, in which case I got to pull them aside and give them the talk.

            1 Reply Last reply
            10
            • pugjesus@lemmy.worldP pugjesus@lemmy.world
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              nagaram@startrek.websiteN This user is from outside of this forum
              nagaram@startrek.websiteN This user is from outside of this forum
              nagaram@startrek.website
              wrote on last edited by
              #6

              New Player: “My Wizard casts fireball targeting the king!”

              Me: “Actually that doesn’t happen y-”

              NP: “Did a hidden wizard cast counter spell! I can-”

              Me: “No I just won’t let you do that. Try to ruin our game again and I’ll ban you from the discord.”

              Np: “Oh.”

              R D 2 Replies Last reply
              37
              • pugjesus@lemmy.worldP pugjesus@lemmy.world
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                🔍🦘🛎Z This user is from outside of this forum
                🔍🦘🛎Z This user is from outside of this forum
                🔍🦘🛎
                wrote on last edited by
                #7

                If it’s a brand new character to the group, why is the group even getting involved? Let the psycho attack the guards and die.

                pugjesus@lemmy.worldP 1 Reply Last reply
                6
                • 🔍🦘🛎Z 🔍🦘🛎

                  If it’s a brand new character to the group, why is the group even getting involved? Let the psycho attack the guards and die.

                  pugjesus@lemmy.worldP This user is from outside of this forum
                  pugjesus@lemmy.worldP This user is from outside of this forum
                  pugjesus@lemmy.world
                  wrote on last edited by
                  #8

                  If someone committed suicide by guard in front of me I’d probably be pretty disturbed too tbf

                  1 Reply Last reply
                  14
                  • pugjesus@lemmy.worldP pugjesus@lemmy.world
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                    jjjalljs@ttrpg.network
                    wrote on last edited by
                    #9

                    In one of my old groups, I’d usually verify the player and I understood each other , and they understood the likely consequences. Like, “You can shoot her, but remember this is her club, with her friends , and she’s a vampire so she probably won’t die. But if you want to roll, it’s at -4 from her Celerity you’ve seen her use.”

                    One player was always like “you never let me do anything!”

                    I was like you can do it, but I don’t want you to be surprised and mad if there are consequences.

                    Another player, by contrast, would listen to me clarify what was likely to happen, and be like “cool bro let’s do it.”. We still talk about the time his character jumped out a 20 story window to save his friend’s girlfriend. Great player. Took a lot of damage, as warned, but lived.

                    pugjesus@lemmy.worldP 1 Reply Last reply
                    51
                    • nagaram@startrek.websiteN nagaram@startrek.website

                      New Player: “My Wizard casts fireball targeting the king!”

                      Me: “Actually that doesn’t happen y-”

                      NP: “Did a hidden wizard cast counter spell! I can-”

                      Me: “No I just won’t let you do that. Try to ruin our game again and I’ll ban you from the discord.”

                      Np: “Oh.”

                      R This user is from outside of this forum
                      R This user is from outside of this forum
                      redditadminssuckit@lemmy.world
                      wrote on last edited by
                      #10

                      This is why I’ve never played. I know I’d just be irritating testing the waters seeing what I could get away with

                      F 1 Reply Last reply
                      7
                      • J jjjalljs@ttrpg.network

                        In one of my old groups, I’d usually verify the player and I understood each other , and they understood the likely consequences. Like, “You can shoot her, but remember this is her club, with her friends , and she’s a vampire so she probably won’t die. But if you want to roll, it’s at -4 from her Celerity you’ve seen her use.”

                        One player was always like “you never let me do anything!”

                        I was like you can do it, but I don’t want you to be surprised and mad if there are consequences.

                        Another player, by contrast, would listen to me clarify what was likely to happen, and be like “cool bro let’s do it.”. We still talk about the time his character jumped out a 20 story window to save his friend’s girlfriend. Great player. Took a lot of damage, as warned, but lived.

                        pugjesus@lemmy.worldP This user is from outside of this forum
                        pugjesus@lemmy.worldP This user is from outside of this forum
                        pugjesus@lemmy.world
                        wrote on last edited by
                        #11

                        DM warnings, for me, are always a sign that I’m about to do something I haven’t thought through enough, or that I’ve thought through TOO MUCH TO STOP NOW

                        That is to say, an essential part of the experience

                        1 Reply Last reply
                        37
                        • pugjesus@lemmy.worldP pugjesus@lemmy.world
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                          late_night@sopuli.xyzL This user is from outside of this forum
                          late_night@sopuli.xyzL This user is from outside of this forum
                          late_night@sopuli.xyz
                          wrote on last edited by
                          #12

                          A similar thing happened which led a player to tell me after the - heated - session was over: “I’m not mad at you, I’m mad at your character.”

                          Our group split after that.

                          1 Reply Last reply
                          13
                          • nagaram@startrek.websiteN nagaram@startrek.website

                            New Player: “My Wizard casts fireball targeting the king!”

                            Me: “Actually that doesn’t happen y-”

                            NP: “Did a hidden wizard cast counter spell! I can-”

                            Me: “No I just won’t let you do that. Try to ruin our game again and I’ll ban you from the discord.”

                            Np: “Oh.”

                            D This user is from outside of this forum
                            D This user is from outside of this forum
                            dagnet@lemmy.world
                            wrote on last edited by dagnet@lemmy.world
                            #13

                            This is more annoying not because of the nonsense but because it has a huge chance of ruining a lot of prep from the dm

                            1 Reply Last reply
                            9
                            • R redditadminssuckit@lemmy.world

                              This is why I’ve never played. I know I’d just be irritating testing the waters seeing what I could get away with

                              F This user is from outside of this forum
                              F This user is from outside of this forum
                              fleur_@aussie.zone
                              wrote on last edited by
                              #14

                              I like rp games like everyone is Jon because the games are so disposable and the point kinda is to just get fucky with it. No prep, no commitment, all improv

                              R 1 Reply Last reply
                              4
                              • F fleur_@aussie.zone

                                I like rp games like everyone is Jon because the games are so disposable and the point kinda is to just get fucky with it. No prep, no commitment, all improv

                                R This user is from outside of this forum
                                R This user is from outside of this forum
                                redditadminssuckit@lemmy.world
                                wrote on last edited by redditadminssuckit@lemmy.world
                                #15

                                This is my kinda thing but, can I be Johnny?

                                1 Reply Last reply
                                1
                                • pugjesus@lemmy.worldP pugjesus@lemmy.world
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                                  apeman42@lemmy.worldA This user is from outside of this forum
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                                  apeman42@lemmy.world
                                  wrote on last edited by
                                  #16

                                  I realized after a moment that they simply meant “everyone in the castle attacks you”, but my first thought was of the castle itself rising up as a mecha like Alexander from FF9.

                                  …could you have a castle mimic?

                                  D 1 Reply Last reply
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                                  • apeman42@lemmy.worldA apeman42@lemmy.world

                                    I realized after a moment that they simply meant “everyone in the castle attacks you”, but my first thought was of the castle itself rising up as a mecha like Alexander from FF9.

                                    …could you have a castle mimic?

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    droechai@lemm.ee
                                    wrote on last edited by droechai@lemm.ee
                                    #17

                                    A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                                    Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                                    A A 2 Replies Last reply
                                    6
                                    • pugjesus@lemmy.worldP pugjesus@lemmy.world
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                                      sunsofold@lemmings.world
                                      wrote on last edited by
                                      #18

                                      ‘Are you sure your character would do that? They know it’s basically suicide.’

                                      1 Reply Last reply
                                      5
                                      • D droechai@lemm.ee

                                        A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                                        Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                                        A This user is from outside of this forum
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                                        angrycommiekender@lemmy.world
                                        wrote on last edited by
                                        #19

                                        I would go with Permanency and Enlarge or Giantism spells. Just need a single absolutely enormous mimic.

                                        1 Reply Last reply
                                        0
                                        • D droechai@lemm.ee

                                          A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                                          Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                                          A This user is from outside of this forum
                                          A This user is from outside of this forum
                                          IngeniousRocks (They/She)
                                          wrote on last edited by
                                          #20

                                          “These enemies attack and initiate as a group, taking a 5% penalty to calculated damage to account for missed hits in the group”

                                          1 Reply Last reply
                                          2

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