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Wandering Adventure Party

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Competition? No. Comrade.

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  • I its_kim_love@lemmy.blahaj.zone

    Sure it’s nice to be able to do everything, but that has warped the game loop into making rogues unusually useful compared to the other classes. Rogues can be the skill monkey, the face, the front line fighter, and the trap guy all while not having the ability score crunch of a class like monk.

    They’re good at everything that isn’t fighting while being good at fighting. I as a player like rogues too, but if DnD were an MMO no one would pick other classes. As a game designer it’s too much stuff in one package. Take those abilities and break them up and give them to the entire party, and you have a more rounded group with advantages and disadvantages.

    bedbugcutlefish@lemmy.worldB This user is from outside of this forum
    bedbugcutlefish@lemmy.worldB This user is from outside of this forum
    bedbugcutlefish@lemmy.world
    wrote on last edited by bedbugcutlefish@lemmy.world
    #14

    I mean, if we’re talking DnD 5e, rogues are one of the weaker classes.

    In part, its cause they’re only okay at combat. Pretty good damage (but not amazing), only moderate control options, and little defense, while relying on modes of attack that require work to function (sneak attack, stealth)

    And, they do work as a skill monkey, but Bards are just kinda… better, at almost everything, on that front. Magic is just generally overtuned in its effectiveness, so really, a Wizard can be a better skill monkey, if they prep utility spells that day.

    I 1 Reply Last reply
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    • bedbugcutlefish@lemmy.worldB bedbugcutlefish@lemmy.world

      I mean, if we’re talking DnD 5e, rogues are one of the weaker classes.

      In part, its cause they’re only okay at combat. Pretty good damage (but not amazing), only moderate control options, and little defense, while relying on modes of attack that require work to function (sneak attack, stealth)

      And, they do work as a skill monkey, but Bards are just kinda… better, at almost everything, on that front. Magic is just generally overtuned in its effectiveness, so really, a Wizard can be a better skill monkey, if they prep utility spells that day.

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      its_kim_love@lemmy.blahaj.zone
      wrote on last edited by
      #15

      When I say rogues shouldn’t exist I’m talking about AD&D all the way up through the editions to 5th (Haven’t played with the latest updated rules). Each edition had their own attempts at balancing the class, but my take is that the class should have never existed. The game would better off without them.

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      • J jesus_666@lemmy.world

        I mean, I can kind of understand the perspective. Having one party member being responsible for non-combat skills is suggestive of an extremely combat-focused game design. I come from systems where having skill monkies isn’t practical due to the breadth of the skill system; someone doing the job of a rogue in D&D would have to wildly outlevel the rest of the party.

        Then again, those systems are typically more grounded than having PCs become powerful enough to butt heads with demigods after a year of adventuring, so D&D having a bit of a cartoonish vibe to it is very much in character. It’s not a flaw, it just feels different. I still think it’s kinda funny, though.

        “Here’s Joe, he hits things with a sword and is athletic. There’s Bob, he gets angry and hits things with an axe and is athletic. Over there’s Jim; he turns into animals and hits things and knows stuff about nature, plus he’s athletic. Lucy here hits things with a blessed mace and can heal people and is athletic. And that’s Wayne, our salesman locksmith armorer medic seaman carpenter commando.”

        bedbugcutlefish@lemmy.worldB This user is from outside of this forum
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        bedbugcutlefish@lemmy.world
        wrote on last edited by
        #16

        Rogues aren’t really designed to be good at everything, they are designed to be very good at a few skills (in 5e). Bards are the ‘generalists’ (which, imo. is blatantly OP considering they are also good spell-casters).

        PF2e is where they just kinda get all the skills (along with investigators).

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        • I its_kim_love@lemmy.blahaj.zone

          Hot take, rogues shouldn’t exist. It’s more entertaining for any other class to do their job. Every hero from fantasy is a thief at some point, but a specialist just takes most of the jobs adventurers do, and throws them into one pile. You parties will be more useful without a rogue.

          For example, fantasy’s most famous burglar wasn’t a rogue. Bilbo was a commoner who was hired as a burglar. Do you think the Hobbit would have been better if Bilbo was amazing at his job?

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          HobbitFoot
          wrote on last edited by
          #17

          Bilbo was a commoner who was hired as a burglar.

          Except that no one starts out a campaign as commoner, but as a class. If you are going to put Bilbo into any D&D class, it is rogue.

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          • H HobbitFoot

            Bilbo was a commoner who was hired as a burglar.

            Except that no one starts out a campaign as commoner, but as a class. If you are going to put Bilbo into any D&D class, it is rogue.

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            its_kim_love@lemmy.blahaj.zone
            wrote on last edited by
            #18

            Tolken wasn’t using D&D to write the Hobbit. Rogues didn’t exist. They used fantasy to inform D&D. Bilbo is a commoner, and just because there isn’t a commoner class in the book doesn’t mean anything. Gary says you can be a dragon if you want to. I would strongly disagree that Bilbo is a rogue. What rogue like qualities does he exhibit?

            bedbugcutlefish@lemmy.worldB 1 Reply Last reply
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            • I its_kim_love@lemmy.blahaj.zone

              When you break it down D&D is a loop of talking to things, exploring, killing things, and stealing. A bad class is only good at one of those things, AKA ranger. While a good class is good at three of those things, AKA a bard. Rogues are good at all of those things without sacrificing anything.

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              jesus_666@lemmy.world
              wrote on last edited by jesus_666@lemmy.world
              #19

              The same is roughly true of games with a more broad skill system, e.g. The Dark Eye with its dozens of skills. However, those systems tend to spread out abilities between party members by making it impractical to have all skills but affordable to have some. I actually like that a lot since skills can give depth to a character and can tie in the backstory in little mechanical ways.

              To construct an example party:

              The warrior is, of course, a good fighter proficient in several weapons, but also has good knowledge of strategy, tactics, and the history of warfare, knows how to treat wounds and maintain his equipment, and has the leadership skills to maintain morale in combat. As the son of a vintner he has a surprisingly refined palate regarding wine.

              The wizard has detailed knowledge about the arcane, astronomy and astrology, speaks several languages (especially ancient ones), and knows his way around myth and legend. Coming from a culture of sailors, he has a basic understanding of how to operate a boat and navigate on the sea.

              The social character is a formally trained courtesan. Along with weapons-grade charisma, she has skills in seduction, rhetoric, games, singing and dancing, plus a broad but shallow education that ahead allows her to maintain light conversation on any topic. A weak fighter, she excels at any kind of social interaction.

              The last character is a dwarf who lists his occupation as “craftsman”. He likes to take things apart. Like locks, traps, mechanisms, doors, or people who get handsy with the courtesan. He also knows how to treat wounds, diseases, and poison, stemming from when he was a healer’s apprentice.

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              • I its_kim_love@lemmy.blahaj.zone

                Tolken wasn’t using D&D to write the Hobbit. Rogues didn’t exist. They used fantasy to inform D&D. Bilbo is a commoner, and just because there isn’t a commoner class in the book doesn’t mean anything. Gary says you can be a dragon if you want to. I would strongly disagree that Bilbo is a rogue. What rogue like qualities does he exhibit?

                bedbugcutlefish@lemmy.worldB This user is from outside of this forum
                bedbugcutlefish@lemmy.worldB This user is from outside of this forum
                bedbugcutlefish@lemmy.world
                wrote on last edited by bedbugcutlefish@lemmy.world
                #20

                If you were playing Bilbo in DnD 5e, the class that makes the most sense to give bilbo is Rogue. Commoner isn’t a class; bilbo could only be one if he was an NPC.

                Does he exactly map onto the DnD rogue chassis? No, he doesn’t, but he maps worse onto every other class.

                I H 2 Replies Last reply
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                • bedbugcutlefish@lemmy.worldB bedbugcutlefish@lemmy.world

                  If you were playing Bilbo in DnD 5e, the class that makes the most sense to give bilbo is Rogue. Commoner isn’t a class; bilbo could only be one if he was an NPC.

                  Does he exactly map onto the DnD rogue chassis? No, he doesn’t, but he maps worse onto every other class.

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                  its_kim_love@lemmy.blahaj.zone
                  wrote on last edited by its_kim_love@lemmy.blahaj.zone
                  #21

                  That’s more because Rogue is an oversized bucket that too many things fit into. Conan the Barbarian is often called a thief, is he a rogue too? Of course not, but many of his stories involve him sneaking around and stealing things.

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                  • J jesus_666@lemmy.world

                    The same is roughly true of games with a more broad skill system, e.g. The Dark Eye with its dozens of skills. However, those systems tend to spread out abilities between party members by making it impractical to have all skills but affordable to have some. I actually like that a lot since skills can give depth to a character and can tie in the backstory in little mechanical ways.

                    To construct an example party:

                    The warrior is, of course, a good fighter proficient in several weapons, but also has good knowledge of strategy, tactics, and the history of warfare, knows how to treat wounds and maintain his equipment, and has the leadership skills to maintain morale in combat. As the son of a vintner he has a surprisingly refined palate regarding wine.

                    The wizard has detailed knowledge about the arcane, astronomy and astrology, speaks several languages (especially ancient ones), and knows his way around myth and legend. Coming from a culture of sailors, he has a basic understanding of how to operate a boat and navigate on the sea.

                    The social character is a formally trained courtesan. Along with weapons-grade charisma, she has skills in seduction, rhetoric, games, singing and dancing, plus a broad but shallow education that ahead allows her to maintain light conversation on any topic. A weak fighter, she excels at any kind of social interaction.

                    The last character is a dwarf who lists his occupation as “craftsman”. He likes to take things apart. Like locks, traps, mechanisms, doors, or people who get handsy with the courtesan. He also knows how to treat wounds, diseases, and poison, stemming from when he was a healer’s apprentice.

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                    its_kim_love@lemmy.blahaj.zone
                    wrote on last edited by
                    #22

                    This is why I take into account class and background before setting a DC when I run D&D. That’s my back end way to try and apply this subjectivity to skills.

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                    • bedbugcutlefish@lemmy.worldB bedbugcutlefish@lemmy.world

                      Rogues aren’t really designed to be good at everything, they are designed to be very good at a few skills (in 5e). Bards are the ‘generalists’ (which, imo. is blatantly OP considering they are also good spell-casters).

                      PF2e is where they just kinda get all the skills (along with investigators).

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                      its_kim_love@lemmy.blahaj.zone
                      wrote on last edited by
                      #23

                      Bards wouldn’t exist without rogues. They’re just a symptom of the problem.

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                      • bedbugcutlefish@lemmy.worldB bedbugcutlefish@lemmy.world

                        If you were playing Bilbo in DnD 5e, the class that makes the most sense to give bilbo is Rogue. Commoner isn’t a class; bilbo could only be one if he was an NPC.

                        Does he exactly map onto the DnD rogue chassis? No, he doesn’t, but he maps worse onto every other class.

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                        HobbitFoot
                        wrote on last edited by
                        #24

                        I’d argue you could map Bilbo into a multiclass rogue and bard to get spells like Vicious Mockery. Bilbo’s main actions in “combat” include stealth checks, sneak attacks with Sting, stealing items, and using bardic spells to manipulate the situation for his benefit.

                        I 1 Reply Last reply
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                        • I its_kim_love@lemmy.blahaj.zone

                          Im not saying the Rogue is the best at everything. I’m saying the Rogue is good at everything. You can take a class and replicate some of the stuff a rogue can do, but usually that means not being as good at other things. Rogues don’t have to make that choice. That’s why I don’t like rogues. A wizard could be the face and a damage dealer, but they can’t be the tank at the same time even though it’s possible for you to make a tank wizard. A ranger can be good at stealth and fighting, but that would probably make them a bad face. With each other class there is a trade off. Rogues as a class are a bunch of desperate parts slapped together and called a class.

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                          HobbitFoot
                          wrote on last edited by
                          #25

                          A rogue makes a very poor tank compared to other classes.

                          I 1 Reply Last reply
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                          • H HobbitFoot

                            A rogue makes a very poor tank compared to other classes.

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                            its_kim_love@lemmy.blahaj.zone
                            wrote on last edited by
                            #26

                            A rogue isn’t the best tank, but that again isn’t my argument.

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                            • S stamets@lemmy.dbzer0.com
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                              explodicle@sh.itjust.works
                              wrote on last edited by
                              #27

                              Wizards: let’s compare notes

                              1 Reply Last reply
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                              • H HobbitFoot

                                I’d argue you could map Bilbo into a multiclass rogue and bard to get spells like Vicious Mockery. Bilbo’s main actions in “combat” include stealth checks, sneak attacks with Sting, stealing items, and using bardic spells to manipulate the situation for his benefit.

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                                its_kim_love@lemmy.blahaj.zone
                                wrote on last edited by
                                #28

                                Do all hobbits have to be a little rogue? Because in Tolkien’s stories hobbits being stealthy isn’t a skill it’s a species ability.

                                J 1 Reply Last reply
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                                • I its_kim_love@lemmy.blahaj.zone

                                  Do all hobbits have to be a little rogue? Because in Tolkien’s stories hobbits being stealthy isn’t a skill it’s a species ability.

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                                  jayjader@jlai.lu
                                  wrote on last edited by
                                  #29

                                  Kinda like how in early versions of D&D elf and dwarf were classes.

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                                  • J jayjader@jlai.lu

                                    Kinda like how in early versions of D&D elf and dwarf were classes.

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                                    its_kim_love@lemmy.blahaj.zone
                                    wrote on last edited by
                                    #30

                                    So you think all hobbits have to be lvl 1 rogues?

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                                    • I its_kim_love@lemmy.blahaj.zone

                                      So you think all hobbits have to be lvl 1 rogues?

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                                      jayjader@jlai.lu
                                      wrote on last edited by
                                      #31

                                      Not at all, merely sharing a parallel I just realized/remembered.

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                                      • J jayjader@jlai.lu

                                        Not at all, merely sharing a parallel I just realized/remembered.

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                                        its_kim_love@lemmy.blahaj.zone
                                        wrote on last edited by
                                        #32

                                        Sorry, new here. Still having trouble keeping track of who said what, and who I’m quarreling with.

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                                        • S stamets@lemmy.dbzer0.com
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                                          dejected_warp_core@lemmy.world
                                          wrote on last edited by
                                          #33

                                          NGL, as a DM, multiple players with backstabbing abilities are a big problem to overcome. The odds begin to stack up in favor of the party. You start looking for monsters with the awareness of a beholder, but just a tad less lethal.

                                          Then the mage starts hurling fireballs to remind you that you also need more fireproof options.

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