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  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

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  • teftT teft

    So copy what Kingdom Come: Deliverance and Baldur’s Gate did and make good replayable games.

    Also stop listening to the C suite and start listening to the gamers.

    G This user is from outside of this forum
    G This user is from outside of this forum
    glups
    wrote on last edited by
    #13

    I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

    teftT R F T C 5 Replies Last reply
    8
    • G glups

      I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

      teftT This user is from outside of this forum
      teftT This user is from outside of this forum
      teft
      wrote on last edited by
      #14

      Why do they need to get filthy rich? Why not settle for rich and having a good game?

      T G A 3 Replies Last reply
      29
      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
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        "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

        Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

        favicon

        PCGamesN (www.pcgamesn.com)

        T This user is from outside of this forum
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        typhoon@lemmy.ca
        wrote on last edited by
        #15

        Bring back games that you’re passionate for and gamers will love instead of designing a gamified soulless money funnel.

        There are thousands of amazing indie games created by people who have an idea and a will to make something. I’ll spend my money there instead.

        1 Reply Last reply
        15
        • teftT teft

          Why do they need to get filthy rich? Why not settle for rich and having a good game?

          T This user is from outside of this forum
          T This user is from outside of this forum
          typhoon@lemmy.ca
          wrote on last edited by
          #16

          This is the problem with capitalism now. No one is happy making a good profit. They have to extract maximum profit by cutting everything else.

          L A 2 Replies Last reply
          42
          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
            Link Preview Image
            "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

            Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

            favicon

            PCGamesN (www.pcgamesn.com)

            ronnyzittledong@lemmy.worldR This user is from outside of this forum
            ronnyzittledong@lemmy.worldR This user is from outside of this forum
            ronnyzittledong@lemmy.world
            wrote on last edited by ronnyzittledong@lemmy.world
            #17

            Almost all AAA games are online live service games. I have absolutely no interest in those games. I have been surviving off of indy or lower budget games pretty well while the big guys are off trying to make all the money doing boring shit.

            K nfreak@lemmy.mlN 2 Replies Last reply
            55
            • alessandro@lemmy.caA alessandro@lemmy.ca
              This post did not contain any content.
              Link Preview Image
              "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

              Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

              favicon

              PCGamesN (www.pcgamesn.com)

              D This user is from outside of this forum
              D This user is from outside of this forum
              drosophila@lemmy.blahaj.zone
              wrote on last edited by drosophila@lemmy.blahaj.zone
              #18

              People have been saying that AAA games suck since at least 2007, with the brown and bloom era, the rise of modern military shooters, and gameplay becoming increasingly trivial with quicktime events and so forth.

              In my opinion they weren’t wrong then and they aren’t wrong now; indie games, then and now, are where innovation comes from. Though from an aesthetic perspective I think if anything AAA games are actually a little bit better now, since at least they’re using more colors than “gunmetal grey” and “piss yellow”.

              1 Reply Last reply
              17
              • teftT teft

                Why do they need to get filthy rich? Why not settle for rich and having a good game?

                G This user is from outside of this forum
                G This user is from outside of this forum
                glups
                wrote on last edited by
                #19

                They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

                M L 2 Replies Last reply
                5
                • G glups

                  I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                  R This user is from outside of this forum
                  R This user is from outside of this forum
                  rumschlumpel@feddit.org
                  wrote on last edited by
                  #20

                  Might be because you’re not just spending 2-3 hours with games, but >30h, often hundreds or even thousands of hours. Making that a compelling experience that people don’t quickly get tired of is much harder.

                  1 Reply Last reply
                  5
                  • alessandro@lemmy.caA alessandro@lemmy.ca
                    This post did not contain any content.
                    Link Preview Image
                    "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                    Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                    favicon

                    PCGamesN (www.pcgamesn.com)

                    I This user is from outside of this forum
                    I This user is from outside of this forum
                    itsgroundhogdayagain@lemmy.ml
                    wrote on last edited by
                    #21

                    We won’t have enough RAM for new cutting-edge AAA games anyway. System requirements will plateau for the foreseeable future while they continue to raise game prices and complain that it’s too hard.

                    A Wild Mimic appears!A KogasaK 2 Replies Last reply
                    7
                    • S slazer2au

                      And misspent.

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      sp3ctr4l@lemmy.dbzer0.com
                      wrote on last edited by sp3ctr4l@lemmy.dbzer0.com
                      #22

                      And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing…

                      … as opposed to, you know, any kind of actual project management skills.

                      They’re all self important, self righteous idiots, in leadership roles in AAA.

                      … The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run.

                      How is that not just like, money laundering / tax evasion / tax fraud, with extra steps?

                      1 Reply Last reply
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                      • G glups

                        They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

                        M This user is from outside of this forum
                        M This user is from outside of this forum
                        mrstankov@lemmy.world
                        wrote on last edited by
                        #23

                        Movies have a bigger audience, require less time commitment, are heavily marketed, and cost less to see. Easier to convince people to see a so-so movie as long as it has a couple of good scenes. Harder to do with games, and gamers are usually at least somewhat more aware of games before they buy them.

                        1 Reply Last reply
                        3
                        • G givesomefucks@lemmy.world

                          Best early access ever.

                          Act 1 was released like 18 months before the game actually released, and they legitimately listened to feedback from players.

                          Early access is pretty much the only way to do it too. If they had gotten investors there would have been pressure to release early or cram in micro transactions to increase return.

                          When the players are the early investors, they just want a good game.

                          H This user is from outside of this forum
                          H This user is from outside of this forum
                          harvey656@lemmy.world
                          wrote on last edited by
                          #24

                          Early access might legitimately be the way to save the failing AAA market. You get a real chance to learn what players actually want, and how to appeal to them, while slotting your game into its proper niche.

                          I mean sure, there’s bound to be stinkers, there always is. But Early access would kinda rock for these games. “The game runs like shit, we don’t want to play it.” Then next month you get a dedicated patch for performance and begs get squashed faster and more efficiently. Imagine if they didn’t fuck around with borderlands 4 and released as an ea title. Could have worked.

                          R 1 Reply Last reply
                          8
                          • G glups

                            I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                            F This user is from outside of this forum
                            F This user is from outside of this forum
                            frongt@lemmy.zip
                            wrote on last edited by
                            #25

                            It’s not. Plenty of game franchises are similarly profitable.

                            1 Reply Last reply
                            3
                            • ronnyzittledong@lemmy.worldR ronnyzittledong@lemmy.world

                              Almost all AAA games are online live service games. I have absolutely no interest in those games. I have been surviving off of indy or lower budget games pretty well while the big guys are off trying to make all the money doing boring shit.

                              K This user is from outside of this forum
                              K This user is from outside of this forum
                              know_not_scotty_does@lemmy.world
                              wrote on last edited by
                              #26

                              I’ve been on a spree of buying or buying abandoned games or old console games lately and have been really happy with not being online at all, not updating anything I don’t want updated, and paying a reasonable price for the content I got. I don’t care that the graphics are outdated, if the gameplay works and is fun, its fine looking like almost anything.

                              A 1 Reply Last reply
                              9
                              • G gaylord_fartmaster@lemmy.world

                                Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

                                R This user is from outside of this forum
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                                ryathal@sh.itjust.works
                                wrote on last edited by
                                #27

                                There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.

                                1 Reply Last reply
                                0
                                • H harvey656@lemmy.world

                                  Early access might legitimately be the way to save the failing AAA market. You get a real chance to learn what players actually want, and how to appeal to them, while slotting your game into its proper niche.

                                  I mean sure, there’s bound to be stinkers, there always is. But Early access would kinda rock for these games. “The game runs like shit, we don’t want to play it.” Then next month you get a dedicated patch for performance and begs get squashed faster and more efficiently. Imagine if they didn’t fuck around with borderlands 4 and released as an ea title. Could have worked.

                                  R This user is from outside of this forum
                                  R This user is from outside of this forum
                                  ryathal@sh.itjust.works
                                  wrote on last edited by
                                  #28

                                  Early access is more about getting revenue during development and some limited QA potential. There shouldn’t be any surprises in the feedback, that would be a sign of major problems. EA also generally comes with a discount for the player which is anathema to the AAA crowd.

                                  H Zos_KiaZ C 3 Replies Last reply
                                  14
                                  • alessandro@lemmy.caA alessandro@lemmy.ca
                                    This post did not contain any content.
                                    Link Preview Image
                                    "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                    Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                    favicon

                                    PCGamesN (www.pcgamesn.com)

                                    R This user is from outside of this forum
                                    R This user is from outside of this forum
                                    ramble81@lemmy.zip
                                    wrote on last edited by
                                    #29

                                    And then you have Clair Obscur schooling studios on how it should be done.

                                    W 1 Reply Last reply
                                    22
                                    • alessandro@lemmy.caA alessandro@lemmy.ca
                                      This post did not contain any content.
                                      Link Preview Image
                                      "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                      Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                      favicon

                                      PCGamesN (www.pcgamesn.com)

                                      SuiXi3DS This user is from outside of this forum
                                      SuiXi3DS This user is from outside of this forum
                                      SuiXi3D
                                      wrote on last edited by
                                      #30

                                      They aren’t bad, they just aren’t doing anything out of the ordinary. Ubisoft keeps pumping out effectively the same game for every iteration of Assassins Creed and Far Cry. Activision is the CoD machine and has been for some time. EA is… EA. Microsoft refuses to make a good Halo game because they won’t leave their developers alone long enough to see what they can come up with before mandating that it has to be X, Y, and Z.

                                      It’s no wonder that smaller, usually indie, developers are seeing such success. Sony’s been doing well because the games they’re publishing are legitimately good experiences, but that’s only going to last so long before they get tired of spending oodles on singleplayer games and not seeing the returns they want.

                                      Everything’s turned into a live-service game because they’re the only thing that actually generates any kind of consistent return on investment, and everything fancy in those games is out of reach for the common person struggling to get by, so the entire game is held up by a small group spending WAY too much on them.

                                      1 Reply Last reply
                                      43
                                      • G glups

                                        They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

                                        L This user is from outside of this forum
                                        L This user is from outside of this forum
                                        lfrith@lemmy.ca
                                        wrote on last edited by lfrith@lemmy.ca
                                        #31

                                        It is less of an effort and time commitment to passively consume tv shows or movies. You can zombie out while watching it before going to sleep or fall asleep to it.

                                        Games are an active medium in comparison with progression gated behind level of skill, so that makes it less accessible than something like movies or tv shows that is the equivalent of an auto clicker game.

                                        LeonD 1 Reply Last reply
                                        3
                                        • G glups

                                          I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          totallyhuman@lemmy.ca
                                          wrote on last edited by
                                          #32

                                          On a movie set, the director has a huge amount of authority. It’s been baked into the culture for about a hundred years that the director is one step below God. A studio treats films as investments, but they also hire a director and (mostly) get out of the way. Sure, producers do meddle, but it’s nowhere close to the same amount as with games – and all the meddling is still pointed at the director, not the crew. I think this limits the damage that can be done.

                                          Also, the film industry has strong unions. Most of the abuses in game dev simply aren’t allowed. I suspect that the horrible culture of game dev can cause developers to stop caring, which bleeds through to the final product, and that won’t happen to the same extent for movies.

                                          1 Reply Last reply
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