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  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

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  • alessandro@lemmy.caA alessandro@lemmy.ca
    This post did not contain any content.
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    "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

    Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

    favicon

    PCGamesN (www.pcgamesn.com)

    G This user is from outside of this forum
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    grindinggears@lemmy.ca
    wrote on last edited by
    #6

    Wholeheartedly agree. Games these past few years have been big letdowns for the most part. There’s been a couple exceptions, but for the most part it’s been disappointing.

    M Z MudManM 3 Replies Last reply
    8
    • SanctusS Sanctus

      The budgets are too big

      G This user is from outside of this forum
      G This user is from outside of this forum
      gaylord_fartmaster@lemmy.world
      wrote on last edited by
      #7

      Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

      G R 2 Replies Last reply
      10
      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
        Link Preview Image
        "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

        Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

        favicon

        PCGamesN (www.pcgamesn.com)

        G This user is from outside of this forum
        G This user is from outside of this forum
        gravitas_deficiency@sh.itjust.works
        wrote on last edited by
        #8

        Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

        Pepperidge Farm remembers.

        G Q 2 Replies Last reply
        240
        • alessandro@lemmy.caA alessandro@lemmy.ca
          This post did not contain any content.
          Link Preview Image
          "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

          Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

          favicon

          PCGamesN (www.pcgamesn.com)

          teftT This user is from outside of this forum
          teftT This user is from outside of this forum
          teft
          wrote on last edited by teft@piefed.social
          #9

          So copy what Kingdom Come: Deliverance and Baldur’s Gate did and make good replayable games.

          Also stop listening to the C suite and start listening to the gamers.

          G 1 Reply Last reply
          84
          • G gaylord_fartmaster@lemmy.world

            Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

            G This user is from outside of this forum
            G This user is from outside of this forum
            givesomefucks@lemmy.world
            wrote on last edited by
            #10

            Lol

            Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…

            1 Reply Last reply
            4
            • S slazer2au

              But how will they make quarterly targets without them?

              It’s like you aren’t even thinking of the shareholders.

              brobot9000@lemmy.worldB This user is from outside of this forum
              brobot9000@lemmy.worldB This user is from outside of this forum
              brobot9000@lemmy.world
              wrote on last edited by
              #11

              Shareholders like CEOs aren’t real people and their opinions should be tossed down the drain.

              1 Reply Last reply
              27
              • G gravitas_deficiency@sh.itjust.works

                Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

                Pepperidge Farm remembers.

                G This user is from outside of this forum
                G This user is from outside of this forum
                givesomefucks@lemmy.world
                wrote on last edited by
                #12

                Best early access ever.

                Act 1 was released like 18 months before the game actually released, and they legitimately listened to feedback from players.

                Early access is pretty much the only way to do it too. If they had gotten investors there would have been pressure to release early or cram in micro transactions to increase return.

                When the players are the early investors, they just want a good game.

                H 1 Reply Last reply
                62
                • teftT teft

                  So copy what Kingdom Come: Deliverance and Baldur’s Gate did and make good replayable games.

                  Also stop listening to the C suite and start listening to the gamers.

                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  glups
                  wrote on last edited by
                  #13

                  I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                  teftT R F T C 5 Replies Last reply
                  8
                  • G glups

                    I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                    teftT This user is from outside of this forum
                    teftT This user is from outside of this forum
                    teft
                    wrote on last edited by
                    #14

                    Why do they need to get filthy rich? Why not settle for rich and having a good game?

                    T G A 3 Replies Last reply
                    29
                    • alessandro@lemmy.caA alessandro@lemmy.ca
                      This post did not contain any content.
                      Link Preview Image
                      "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                      Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                      favicon

                      PCGamesN (www.pcgamesn.com)

                      T This user is from outside of this forum
                      T This user is from outside of this forum
                      typhoon@lemmy.ca
                      wrote on last edited by
                      #15

                      Bring back games that you’re passionate for and gamers will love instead of designing a gamified soulless money funnel.

                      There are thousands of amazing indie games created by people who have an idea and a will to make something. I’ll spend my money there instead.

                      1 Reply Last reply
                      15
                      • teftT teft

                        Why do they need to get filthy rich? Why not settle for rich and having a good game?

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        typhoon@lemmy.ca
                        wrote on last edited by
                        #16

                        This is the problem with capitalism now. No one is happy making a good profit. They have to extract maximum profit by cutting everything else.

                        L A 2 Replies Last reply
                        42
                        • alessandro@lemmy.caA alessandro@lemmy.ca
                          This post did not contain any content.
                          Link Preview Image
                          "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                          Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                          favicon

                          PCGamesN (www.pcgamesn.com)

                          ronnyzittledong@lemmy.worldR This user is from outside of this forum
                          ronnyzittledong@lemmy.worldR This user is from outside of this forum
                          ronnyzittledong@lemmy.world
                          wrote on last edited by ronnyzittledong@lemmy.world
                          #17

                          Almost all AAA games are online live service games. I have absolutely no interest in those games. I have been surviving off of indy or lower budget games pretty well while the big guys are off trying to make all the money doing boring shit.

                          K nfreak@lemmy.mlN 2 Replies Last reply
                          55
                          • alessandro@lemmy.caA alessandro@lemmy.ca
                            This post did not contain any content.
                            Link Preview Image
                            "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                            Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                            favicon

                            PCGamesN (www.pcgamesn.com)

                            D This user is from outside of this forum
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                            drosophila@lemmy.blahaj.zone
                            wrote on last edited by drosophila@lemmy.blahaj.zone
                            #18

                            People have been saying that AAA games suck since at least 2007, with the brown and bloom era, the rise of modern military shooters, and gameplay becoming increasingly trivial with quicktime events and so forth.

                            In my opinion they weren’t wrong then and they aren’t wrong now; indie games, then and now, are where innovation comes from. Though from an aesthetic perspective I think if anything AAA games are actually a little bit better now, since at least they’re using more colors than “gunmetal grey” and “piss yellow”.

                            1 Reply Last reply
                            17
                            • teftT teft

                              Why do they need to get filthy rich? Why not settle for rich and having a good game?

                              G This user is from outside of this forum
                              G This user is from outside of this forum
                              glups
                              wrote on last edited by
                              #19

                              They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

                              M L 2 Replies Last reply
                              5
                              • G glups

                                I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                                R This user is from outside of this forum
                                R This user is from outside of this forum
                                rumschlumpel@feddit.org
                                wrote on last edited by
                                #20

                                Might be because you’re not just spending 2-3 hours with games, but >30h, often hundreds or even thousands of hours. Making that a compelling experience that people don’t quickly get tired of is much harder.

                                1 Reply Last reply
                                5
                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
                                  Link Preview Image
                                  "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                  Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                  favicon

                                  PCGamesN (www.pcgamesn.com)

                                  I This user is from outside of this forum
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                                  itsgroundhogdayagain@lemmy.ml
                                  wrote on last edited by
                                  #21

                                  We won’t have enough RAM for new cutting-edge AAA games anyway. System requirements will plateau for the foreseeable future while they continue to raise game prices and complain that it’s too hard.

                                  A Wild Mimic appears!A KogasaK 2 Replies Last reply
                                  7
                                  • S slazer2au

                                    And misspent.

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    sp3ctr4l@lemmy.dbzer0.com
                                    wrote on last edited by sp3ctr4l@lemmy.dbzer0.com
                                    #22

                                    And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing…

                                    … as opposed to, you know, any kind of actual project management skills.

                                    They’re all self important, self righteous idiots, in leadership roles in AAA.

                                    … The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run.

                                    How is that not just like, money laundering / tax evasion / tax fraud, with extra steps?

                                    1 Reply Last reply
                                    13
                                    • G glups

                                      They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

                                      M This user is from outside of this forum
                                      M This user is from outside of this forum
                                      mrstankov@lemmy.world
                                      wrote on last edited by
                                      #23

                                      Movies have a bigger audience, require less time commitment, are heavily marketed, and cost less to see. Easier to convince people to see a so-so movie as long as it has a couple of good scenes. Harder to do with games, and gamers are usually at least somewhat more aware of games before they buy them.

                                      1 Reply Last reply
                                      3
                                      • G givesomefucks@lemmy.world

                                        Best early access ever.

                                        Act 1 was released like 18 months before the game actually released, and they legitimately listened to feedback from players.

                                        Early access is pretty much the only way to do it too. If they had gotten investors there would have been pressure to release early or cram in micro transactions to increase return.

                                        When the players are the early investors, they just want a good game.

                                        H This user is from outside of this forum
                                        H This user is from outside of this forum
                                        harvey656@lemmy.world
                                        wrote on last edited by
                                        #24

                                        Early access might legitimately be the way to save the failing AAA market. You get a real chance to learn what players actually want, and how to appeal to them, while slotting your game into its proper niche.

                                        I mean sure, there’s bound to be stinkers, there always is. But Early access would kinda rock for these games. “The game runs like shit, we don’t want to play it.” Then next month you get a dedicated patch for performance and begs get squashed faster and more efficiently. Imagine if they didn’t fuck around with borderlands 4 and released as an ea title. Could have worked.

                                        R 1 Reply Last reply
                                        8
                                        • G glups

                                          I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                                          F This user is from outside of this forum
                                          F This user is from outside of this forum
                                          frongt@lemmy.zip
                                          wrote on last edited by
                                          #25

                                          It’s not. Plenty of game franchises are similarly profitable.

                                          1 Reply Last reply
                                          3

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