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Wandering Adventure Party

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Have you considered?

Scheduled Pinned Locked Moved RPGMemes
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  • StametsS Stamets
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    phineaz@feddit.org
    wrote last edited by
    #23

    Splittermond, a German RPG, has a culture of arctic viking dwarves. It’s perfect.

    1 Reply Last reply
    16
    • P pyroneurosis@lemmy.blahaj.zone

      Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

      lime!L This user is from outside of this forum
      lime!L This user is from outside of this forum
      lime!
      wrote last edited by
      #24

      tall ships are a hate crime to dwarves

      S 1 Reply Last reply
      7
      • B bam13302@ttrpg.network

        I have issue with almost all of your points.

        • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
        • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
        • Poison resistance is not disease resistance.
        • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
        • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
        • lower speed means they swim slower too which means going overboard is even worse.

        EDIT: dwarven submarines!

        • short stature actually hugely relevant as submarines are notoriously cramped
        • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
        • honestly no clue what stats would be important for a sub, no argument here
        • toxic gasses less of a problem thanks to poison resistance
        • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
        • Also benefits from legendary dwarven engineering.
        D This user is from outside of this forum
        D This user is from outside of this forum
        dagnet@lemmy.world
        wrote last edited by
        #25

        For sure wisdom being the highest priority unless they always sail near the coast, but to be fair you only need 2 people with high wisdom

        1 Reply Last reply
        4
        • StametsS Stamets
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          Ms. ArmoredThirteen
          wrote last edited by
          #26

          One of my favorite campaigns I was a tempest cleric dwarf in a sea campaign. She came from a clan of dwarves that would take longboats along river coasts downstream from a mother clan’s mountain mining to find pockets of washed down minerals. It was so fun and eventually she started her own seafaring clan the Sundersalt. We were based on an island but controlled a lot of trade in the area with ships modeled after Korean turtle ships

          1 Reply Last reply
          8
          • StametsS Stamets
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            njm1314@lemmy.world
            wrote last edited by
            #27

            The copper dwarves are excellent sailors.

            1 Reply Last reply
            4
            • R red_october@lemmy.world

              Get out of the tunnel and swab the gunnel!

              0 This user is from outside of this forum
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              0ops
              wrote last edited by
              #28

              Get off that rock, we’re about to undock!

              edgemaster72@lemmy.worldE 1 Reply Last reply
              9
              • StametsS Stamets
                This post did not contain any content.
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                Omega
                wrote last edited by
                #29

                THANKS I NEEDED THIS

                1 Reply Last reply
                2
                • F finitebanjo

                  Feels like a pitch from corporate.

                  “Clearly dwarves are the most cost effective solution.”

                  “How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?”

                  “Excellent question and the answer is simple: Rum and spiced Whiskey.”

                  R This user is from outside of this forum
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                  rumschlumpel@feddit.org
                  wrote last edited by rumschlumpel@feddit.org
                  #30

                  “How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?”

                  Same way human sailors do, probably. Humans didn’t exactly evolve for being stuck on a small wooden thing for months on end, living off of hard tack.

                  F 1 Reply Last reply
                  5
                  • B bam13302@ttrpg.network

                    I have issue with almost all of your points.

                    • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                    • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                    • Poison resistance is not disease resistance.
                    • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                    • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                    • lower speed means they swim slower too which means going overboard is even worse.

                    EDIT: dwarven submarines!

                    • short stature actually hugely relevant as submarines are notoriously cramped
                    • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                    • honestly no clue what stats would be important for a sub, no argument here
                    • toxic gasses less of a problem thanks to poison resistance
                    • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                    • Also benefits from legendary dwarven engineering.
                    R This user is from outside of this forum
                    R This user is from outside of this forum
                    rumschlumpel@feddit.org
                    wrote last edited by rumschlumpel@feddit.org
                    #31

                    Dex is good, but IMO it’s not as vital as Con. Sailors were dying a LOT, and it wasn’t from accidents. Con would help a lot with diseases (those were rather common on sailing ships), the exhaustion inherent to working on a sailing ship and the lack of nutritious food. And scorbut, which is a disease, was one of the biggest issues in intercontinental sailing.

                    Darkvision might not do jack for navigation, but it would be very useful when you need to work day and night and the only available light sources are torches, oil lamps, candles, moonlight and starlight.

                    The OP never even mentioned pirates.

                    AFAIK most sailors couldn’t swim at all, and when would the lower speed actually be an issue? In most cases, it’s all about whether you get exhausted before you’re at your destination.

                    Great point with the submarines, though.

                    1 Reply Last reply
                    5
                    • StametsS Stamets
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                      granitem@lemmy.world
                      wrote last edited by
                      #32

                      Marcus Miles has entered the chat.

                      T 1 Reply Last reply
                      16
                      • StametsS Stamets
                        This post did not contain any content.
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                        bytemeister@lemmy.world
                        wrote last edited by
                        #33

                        Darkvision limited to 60ft. Nighttime navigation was based on stars.

                        A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…

                        G 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W A 3 Replies Last reply
                        12
                        • B bytemeister@lemmy.world

                          Darkvision limited to 60ft. Nighttime navigation was based on stars.

                          A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…

                          G This user is from outside of this forum
                          G This user is from outside of this forum
                          general_kitten@sopuli.xyz
                          wrote last edited by
                          #34

                          below decks in ships were notoriously dark

                          B A 2 Replies Last reply
                          16
                          • G general_kitten@sopuli.xyz

                            below decks in ships were notoriously dark

                            B This user is from outside of this forum
                            B This user is from outside of this forum
                            bytemeister@lemmy.world
                            wrote last edited by
                            #35

                            That’s a feature, not a bug.

                            G 1 Reply Last reply
                            2
                            • B bytemeister@lemmy.world

                              That’s a feature, not a bug.

                              G This user is from outside of this forum
                              G This user is from outside of this forum
                              general_kitten@sopuli.xyz
                              wrote last edited by
                              #36

                              indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them

                              B 1 Reply Last reply
                              6
                              • B bam13302@ttrpg.network

                                I have issue with almost all of your points.

                                • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                                • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                                • Poison resistance is not disease resistance.
                                • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                                • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                                • lower speed means they swim slower too which means going overboard is even worse.

                                EDIT: dwarven submarines!

                                • short stature actually hugely relevant as submarines are notoriously cramped
                                • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                                • honestly no clue what stats would be important for a sub, no argument here
                                • toxic gasses less of a problem thanks to poison resistance
                                • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                                • Also benefits from legendary dwarven engineering.
                                C This user is from outside of this forum
                                C This user is from outside of this forum
                                Cethin
                                wrote last edited by
                                #37

                                The height being an issue for other creatures gave me a funny thought. If dwarves didn’t build massive structures and instead built for their height, people invading them would have such an issue. You’d have dwarves running through halls chopping at them while they’re crawling around or bent down. Invaders wouldn’t stand a chance.

                                1 Reply Last reply
                                1
                                • G general_kitten@sopuli.xyz

                                  indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them

                                  B This user is from outside of this forum
                                  B This user is from outside of this forum
                                  bytemeister@lemmy.world
                                  wrote last edited by
                                  #38

                                  Probably a bad idea. If I was leading a boarding party, and all the defender’s retreated below decks, I’d consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannons’ firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, I’ll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.

                                  G J 2 Replies Last reply
                                  3
                                  • B bytemeister@lemmy.world

                                    Probably a bad idea. If I was leading a boarding party, and all the defender’s retreated below decks, I’d consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannons’ firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, I’ll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.

                                    G This user is from outside of this forum
                                    G This user is from outside of this forum
                                    general_kitten@sopuli.xyz
                                    wrote last edited by
                                    #39

                                    fair point

                                    1 Reply Last reply
                                    0
                                    • lime!L lime!

                                      tall ships are a hate crime to dwarves

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      sirblastalot@ttrpg.network
                                      wrote last edited by
                                      #40

                                      I like the mental image of a dwarf ship that’s 6 ft tall and got 47 masts to make up for it.

                                      lime!L 1 Reply Last reply
                                      1
                                      • S sirblastalot@ttrpg.network

                                        I like the mental image of a dwarf ship that’s 6 ft tall and got 47 masts to make up for it.

                                        lime!L This user is from outside of this forum
                                        lime!L This user is from outside of this forum
                                        lime!
                                        wrote last edited by
                                        #41

                                        like one of those italian airplanes from the 1920s!

                                        1 Reply Last reply
                                        0
                                        • B bytemeister@lemmy.world

                                          Darkvision limited to 60ft. Nighttime navigation was based on stars.

                                          A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…

                                          𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
                                          𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
                                          𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍
                                          wrote last edited by
                                          #42

                                          Darkvision limited to 60ft. Nighttime navigation was based on stars.

                                          You don’t need darkvision to see stars and that would be dim light, so darkvision is a boon

                                          explodicle@sh.itjust.worksE 1 Reply Last reply
                                          5

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