Have you considered?
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Darkvision limited to 60ft. Nighttime navigation was based on stars.
A ship can barely contain enough ale to last a dwarf a month, let alone an entire crewβ¦
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Darkvision limited to 60ft. Nighttime navigation was based on stars.
A ship can barely contain enough ale to last a dwarf a month, let alone an entire crewβ¦
below decks in ships were notoriously dark
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below decks in ships were notoriously dark
Thatβs a feature, not a bug.
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Thatβs a feature, not a bug.
indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them
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I have issue with almost all of your points.
- Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
- Darkvision wouldnβt do a damn thing, its range would barely get off the side of the boat.
- Poison resistance is not disease resistance.
- Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
- In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
- lower speed means they swim slower too which means going overboard is even worse.
EDIT: dwarven submarines!
- short stature actually hugely relevant as submarines are notoriously cramped
- darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
- honestly no clue what stats would be important for a sub, no argument here
- toxic gasses less of a problem thanks to poison resistance
- Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
- Also benefits from legendary dwarven engineering.
The height being an issue for other creatures gave me a funny thought. If dwarves didnβt build massive structures and instead built for their height, people invading them would have such an issue. Youβd have dwarves running through halls chopping at them while theyβre crawling around or bent down. Invaders wouldnβt stand a chance.
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indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them
Probably a bad idea. If I was leading a boarding party, and all the defenderβs retreated below decks, Iβd consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannonsβ firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, Iβll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.
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Probably a bad idea. If I was leading a boarding party, and all the defenderβs retreated below decks, Iβd consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannonsβ firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, Iβll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.
fair point
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I like the mental image of a dwarf ship thatβs 6 ft tall and got 47 masts to make up for it.
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I like the mental image of a dwarf ship thatβs 6 ft tall and got 47 masts to make up for it.
like one of those italian airplanes from the 1920s!
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Darkvision limited to 60ft. Nighttime navigation was based on stars.
A ship can barely contain enough ale to last a dwarf a month, let alone an entire crewβ¦
Darkvision limited to 60ft. Nighttime navigation was based on stars.
You donβt need darkvision to see stars and that would be dim light, so darkvision is a boon
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Probably a bad idea. If I was leading a boarding party, and all the defenderβs retreated below decks, Iβd consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannonsβ firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, Iβll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.
Depends on your goal. If you just want to sink the ship, boarding is unnecessary. If you want to loot it, you have to go below at some point.
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No time to mine, weβre sailing the brine
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Marcus Miles has entered the chat.
That dudeβs a beast.
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βHow will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?β
Same way human sailors do, probably. Humans didnβt exactly evolve for being stuck on a small wooden thing for months on end, living off of hard tack.
I think sailing has been pretty staple culture for humans for at least 3000 years if not more.
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I think sailing has been pretty staple culture for humans for at least 3000 years if not more.
Yes, but before maybe the 15th century they didnβt really go on the really long voyages without frequent stops for resupply that lead to severe nutritional deficits. Maybe on accident or in unusual circumstances, but not as a standard modus operandi. Most of the time, people just sailed within sight of the coast.
And while 3000 years is definitely long enough to develop a sailing culture, itβs not long enough to change the physiological makeup. Though I guess the same could be said about dwarven miners, if we assume that they developed from a common ancestor with humans and werenβt just purpose-made as miners or general underground dwellers by the gods, which is often the lore about them.
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Darkvision limited to 60ft. Nighttime navigation was based on stars.
You donβt need darkvision to see stars and that would be dim light, so darkvision is a boon
Then it doesnβt help navigation
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Saily saily ship
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Then it doesnβt help navigation
It still means they can see the area within 60β of the boat as bright light
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It still means they can see the area within 60β of the boat as bright light
How does that help with navigation?
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How does that help with navigation?
It helps them navigate around the ship. But seriously, it could be used as a strategy to navigate with lights off and not be seen by other ships.