Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. Have you considered?

Have you considered?

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
58 Posts 44 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B bam13302@ttrpg.network

    I have issue with almost all of your points.

    • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
    • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
    • Poison resistance is not disease resistance.
    • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
    • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
    • lower speed means they swim slower too which means going overboard is even worse.

    EDIT: dwarven submarines!

    • short stature actually hugely relevant as submarines are notoriously cramped
    • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
    • honestly no clue what stats would be important for a sub, no argument here
    • toxic gasses less of a problem thanks to poison resistance
    • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
    • Also benefits from legendary dwarven engineering.
    D This user is from outside of this forum
    D This user is from outside of this forum
    dagnet@lemmy.world
    wrote last edited by
    #25

    For sure wisdom being the highest priority unless they always sail near the coast, but to be fair you only need 2 people with high wisdom

    1 Reply Last reply
    4
    • StametsS Stamets
      This post did not contain any content.
      A This user is from outside of this forum
      A This user is from outside of this forum
      Ms. ArmoredThirteen
      wrote last edited by
      #26

      One of my favorite campaigns I was a tempest cleric dwarf in a sea campaign. She came from a clan of dwarves that would take longboats along river coasts downstream from a mother clan’s mountain mining to find pockets of washed down minerals. It was so fun and eventually she started her own seafaring clan the Sundersalt. We were based on an island but controlled a lot of trade in the area with ships modeled after Korean turtle ships

      1 Reply Last reply
      8
      • StametsS Stamets
        This post did not contain any content.
        N This user is from outside of this forum
        N This user is from outside of this forum
        njm1314@lemmy.world
        wrote last edited by
        #27

        The copper dwarves are excellent sailors.

        1 Reply Last reply
        4
        • R red_october@lemmy.world

          Get out of the tunnel and swab the gunnel!

          0 This user is from outside of this forum
          0 This user is from outside of this forum
          0ops
          wrote last edited by
          #28

          Get off that rock, we’re about to undock!

          edgemaster72@lemmy.worldE 1 Reply Last reply
          9
          • StametsS Stamets
            This post did not contain any content.
            OmegaO This user is from outside of this forum
            OmegaO This user is from outside of this forum
            Omega
            wrote last edited by
            #29

            THANKS I NEEDED THIS

            1 Reply Last reply
            2
            • F finitebanjo

              Feels like a pitch from corporate.

              “Clearly dwarves are the most cost effective solution.”

              “How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?”

              “Excellent question and the answer is simple: Rum and spiced Whiskey.”

              R This user is from outside of this forum
              R This user is from outside of this forum
              rumschlumpel@feddit.org
              wrote last edited by rumschlumpel@feddit.org
              #30

              “How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?”

              Same way human sailors do, probably. Humans didn’t exactly evolve for being stuck on a small wooden thing for months on end, living off of hard tack.

              F 1 Reply Last reply
              5
              • B bam13302@ttrpg.network

                I have issue with almost all of your points.

                • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                • Poison resistance is not disease resistance.
                • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                • lower speed means they swim slower too which means going overboard is even worse.

                EDIT: dwarven submarines!

                • short stature actually hugely relevant as submarines are notoriously cramped
                • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                • honestly no clue what stats would be important for a sub, no argument here
                • toxic gasses less of a problem thanks to poison resistance
                • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                • Also benefits from legendary dwarven engineering.
                R This user is from outside of this forum
                R This user is from outside of this forum
                rumschlumpel@feddit.org
                wrote last edited by rumschlumpel@feddit.org
                #31

                Dex is good, but IMO it’s not as vital as Con. Sailors were dying a LOT, and it wasn’t from accidents. Con would help a lot with diseases (those were rather common on sailing ships), the exhaustion inherent to working on a sailing ship and the lack of nutritious food. And scorbut, which is a disease, was one of the biggest issues in intercontinental sailing.

                Darkvision might not do jack for navigation, but it would be very useful when you need to work day and night and the only available light sources are torches, oil lamps, candles, moonlight and starlight.

                The OP never even mentioned pirates.

                AFAIK most sailors couldn’t swim at all, and when would the lower speed actually be an issue? In most cases, it’s all about whether you get exhausted before you’re at your destination.

                Great point with the submarines, though.

                1 Reply Last reply
                5
                • StametsS Stamets
                  This post did not contain any content.
                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  granitem@lemmy.world
                  wrote last edited by
                  #32

                  Marcus Miles has entered the chat.

                  T 1 Reply Last reply
                  18
                  • StametsS Stamets
                    This post did not contain any content.
                    B This user is from outside of this forum
                    B This user is from outside of this forum
                    bytemeister@lemmy.world
                    wrote last edited by
                    #33

                    Darkvision limited to 60ft. Nighttime navigation was based on stars.

                    A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…

                    G 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W A S 4 Replies Last reply
                    17
                    • B bytemeister@lemmy.world

                      Darkvision limited to 60ft. Nighttime navigation was based on stars.

                      A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…

                      G This user is from outside of this forum
                      G This user is from outside of this forum
                      general_kitten@sopuli.xyz
                      wrote last edited by
                      #34

                      below decks in ships were notoriously dark

                      B A 2 Replies Last reply
                      18
                      • G general_kitten@sopuli.xyz

                        below decks in ships were notoriously dark

                        B This user is from outside of this forum
                        B This user is from outside of this forum
                        bytemeister@lemmy.world
                        wrote last edited by
                        #35

                        That’s a feature, not a bug.

                        G 1 Reply Last reply
                        4
                        • B bytemeister@lemmy.world

                          That’s a feature, not a bug.

                          G This user is from outside of this forum
                          G This user is from outside of this forum
                          general_kitten@sopuli.xyz
                          wrote last edited by
                          #36

                          indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them

                          B 1 Reply Last reply
                          8
                          • B bam13302@ttrpg.network

                            I have issue with almost all of your points.

                            • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                            • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                            • Poison resistance is not disease resistance.
                            • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                            • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                            • lower speed means they swim slower too which means going overboard is even worse.

                            EDIT: dwarven submarines!

                            • short stature actually hugely relevant as submarines are notoriously cramped
                            • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                            • honestly no clue what stats would be important for a sub, no argument here
                            • toxic gasses less of a problem thanks to poison resistance
                            • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                            • Also benefits from legendary dwarven engineering.
                            C This user is from outside of this forum
                            C This user is from outside of this forum
                            Cethin
                            wrote last edited by
                            #37

                            The height being an issue for other creatures gave me a funny thought. If dwarves didn’t build massive structures and instead built for their height, people invading them would have such an issue. You’d have dwarves running through halls chopping at them while they’re crawling around or bent down. Invaders wouldn’t stand a chance.

                            1 Reply Last reply
                            1
                            • G general_kitten@sopuli.xyz

                              indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them

                              B This user is from outside of this forum
                              B This user is from outside of this forum
                              bytemeister@lemmy.world
                              wrote last edited by
                              #38

                              Probably a bad idea. If I was leading a boarding party, and all the defender’s retreated below decks, I’d consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannons’ firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, I’ll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.

                              G J 2 Replies Last reply
                              5
                              • B bytemeister@lemmy.world

                                Probably a bad idea. If I was leading a boarding party, and all the defender’s retreated below decks, I’d consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannons’ firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, I’ll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.

                                G This user is from outside of this forum
                                G This user is from outside of this forum
                                general_kitten@sopuli.xyz
                                wrote last edited by
                                #39

                                fair point

                                1 Reply Last reply
                                1
                                • lime!L lime!

                                  tall ships are a hate crime to dwarves

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
                                  sirblastalot@ttrpg.network
                                  wrote last edited by
                                  #40

                                  I like the mental image of a dwarf ship that’s 6 ft tall and got 47 masts to make up for it.

                                  lime!L 1 Reply Last reply
                                  1
                                  • S sirblastalot@ttrpg.network

                                    I like the mental image of a dwarf ship that’s 6 ft tall and got 47 masts to make up for it.

                                    lime!L This user is from outside of this forum
                                    lime!L This user is from outside of this forum
                                    lime!
                                    wrote last edited by
                                    #41

                                    like one of those italian airplanes from the 1920s!

                                    1 Reply Last reply
                                    0
                                    • B bytemeister@lemmy.world

                                      Darkvision limited to 60ft. Nighttime navigation was based on stars.

                                      A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…

                                      𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
                                      𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
                                      𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍
                                      wrote last edited by
                                      #42

                                      Darkvision limited to 60ft. Nighttime navigation was based on stars.

                                      You don’t need darkvision to see stars and that would be dim light, so darkvision is a boon

                                      explodicle@sh.itjust.worksE 1 Reply Last reply
                                      6
                                      • B bytemeister@lemmy.world

                                        Probably a bad idea. If I was leading a boarding party, and all the defender’s retreated below decks, I’d consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannons’ firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, I’ll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.

                                        J This user is from outside of this forum
                                        J This user is from outside of this forum
                                        jcbazpx@lemmy.world
                                        wrote last edited by
                                        #43

                                        Depends on your goal. If you just want to sink the ship, boarding is unnecessary. If you want to loot it, you have to go below at some point.

                                        1 Reply Last reply
                                        7
                                        • 0 0ops

                                          Get off that rock, we’re about to undock!

                                          edgemaster72@lemmy.worldE This user is from outside of this forum
                                          edgemaster72@lemmy.worldE This user is from outside of this forum
                                          edgemaster72@lemmy.world
                                          wrote last edited by
                                          #44

                                          No time to mine, we’re sailing the brine

                                          1 Reply Last reply
                                          4

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post