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  3. Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

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  • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

    It’s a meaningful difference, but it’s still, at its core, “go into level, do little challenges to find a thing and progress the story”, except this time it’s banana instead of star.

    M This user is from outside of this forum
    M This user is from outside of this forum
    moakley@lemmy.world
    wrote on last edited by moakley@lemmy.world
    #90

    Next you’ll tell me they both have jumping!

    I mean that’s all really high level stuff.

    bananaisaberry@lemmy.zipB 1 Reply Last reply
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    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      ZeroOneM This user is from outside of this forum
      ZeroOneM This user is from outside of this forum
      ZeroOne
      wrote on last edited by
      #91

      Or “Ultra Realistic Graphics”

      1 Reply Last reply
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      • M moakley@lemmy.world

        Next you’ll tell me they both have jumping!

        I mean that’s all really high level stuff.

        bananaisaberry@lemmy.zipB This user is from outside of this forum
        bananaisaberry@lemmy.zipB This user is from outside of this forum
        bananaisaberry@lemmy.zip
        wrote on last edited by
        #92

        I’m not saying you can’t enjoy the game but it’s not that different from Super Mario Odyssey. Its from the same development team, and you can clearly see they have a certain design that works.

        M 1 Reply Last reply
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        • T the_v@lemmy.world

          The cycle of megacorps- this works in most industries with a lower barrier of entry.

          First the industry begins as a bunch of small competing startups that build a shit ton of absolute trash. Eventually a few companies find the right formula and start to find some medicum of success. Innovation is rapid but quality is low.

          Next the industry consolidates in a feeding frenzy of mergers and aqisitions. During this time innovation is high but demands for quality is also high. New startups are constant as the forming megacorps pay high prices to control innovation or suppress competition.

          Then the consolidation reaches a peak. At this point innovation almost completely ceases as megacorps refuse to pay out any more. Quality rapidly decreases as the few remaining megacorps try to maximize profits. The entire industry turns to shit products and high prices.

          The only thing that can save the industry from stagnation is government anti-trust action breaking up the megacorps into smaller competing companies like in the second stage.

          PHLAKP This user is from outside of this forum
          PHLAKP This user is from outside of this forum
          PHLAK
          wrote on last edited by
          #93

          Capitalism.

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          • W whitebrow@lemmy.world

            A reminder that AA-AAA is basically just specifying how much money has been poured into its development. Not how much love, passion and hard work went into creating it.

            Baldurs gate 3 is made by an indie game studio.

            As in they’re independent and are not beholden to a publisher or external revenue sources that own their idea and forces them to take business decisions they don’t want to due to monetary reasons and outside pressure.

            And yes, absolutely S+ tier games.

            blackmist@feddit.ukB This user is from outside of this forum
            blackmist@feddit.ukB This user is from outside of this forum
            blackmist@feddit.uk
            wrote on last edited by
            #94

            Seeing Ubisoft describe Far Cry 6 as AAAA made a mockery of the whole A-rating system anyway. It never really meant anything other than “erm, we’re charging more for it this year”.

            W 1 Reply Last reply
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            • blackmist@feddit.ukB blackmist@feddit.uk

              Seeing Ubisoft describe Far Cry 6 as AAAA made a mockery of the whole A-rating system anyway. It never really meant anything other than “erm, we’re charging more for it this year”.

              W This user is from outside of this forum
              W This user is from outside of this forum
              whitebrow@lemmy.world
              wrote on last edited by
              #95

              Wasn’t that skull and bones?

              blackmist@feddit.ukB 1 Reply Last reply
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              • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

                I’m not saying you can’t enjoy the game but it’s not that different from Super Mario Odyssey. Its from the same development team, and you can clearly see they have a certain design that works.

                M This user is from outside of this forum
                M This user is from outside of this forum
                moakley@lemmy.world
                wrote on last edited by
                #96

                And I’m not saying you do have to enjoy the game. I’m just saying that you’re starting with the opinion “Nintendo bad” and trying to backfill the reasons, because saying Donkey Kong Bananza isn’t innovative just doesn’t line up with reality. And saying that Nintendo as a whole isn’t innovative is just ridiculous.

                1 Reply Last reply
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                • Frenchfryenjoyer (she/her)F Frenchfryenjoyer (she/her)

                  Indie devs have a vision

                  triple A games just feel so bland and corporate these days, no passion

                  R This user is from outside of this forum
                  R This user is from outside of this forum
                  rekorse@sh.itjust.works
                  wrote on last edited by
                  #97

                  Corporate art will always be underwhelming.

                  Frenchfryenjoyer (she/her)F B 2 Replies Last reply
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                  • R rekorse@sh.itjust.works

                    Corporate art will always be underwhelming.

                    Frenchfryenjoyer (she/her)F This user is from outside of this forum
                    Frenchfryenjoyer (she/her)F This user is from outside of this forum
                    Frenchfryenjoyer (she/her)
                    wrote on last edited by
                    #98

                    Yup. Just looks so stiff and uninspired. Part of the reason why I miss those old 3D art character portraits of the early 2000’s, they looked goofy in a good way

                    1 Reply Last reply
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                    • R rekorse@sh.itjust.works

                      Corporate art will always be underwhelming.

                      B This user is from outside of this forum
                      B This user is from outside of this forum
                      brickhead92@lemmy.world
                      wrote on last edited by
                      #99

                      Corporate art. Now that’s a good oxymoron.

                      1 Reply Last reply
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                      • W whitebrow@lemmy.world

                        Wasn’t that skull and bones?

                        blackmist@feddit.ukB This user is from outside of this forum
                        blackmist@feddit.ukB This user is from outside of this forum
                        blackmist@feddit.uk
                        wrote on last edited by
                        #100

                        Was both of them I think. And both were a joke.

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                        • alessandro@lemmy.caA alessandro@lemmy.ca
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                          alloi@lemmy.world
                          wrote on last edited by
                          #101

                          maybe if they were more focused in storyline, and gameplay. and not breaking through the uncanny valley, while squeezing gamers for every last penny, they could understand…whats its like…to be…human

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                          • alessandro@lemmy.caA alessandro@lemmy.ca
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                            redwattlebird@lemmings.world
                            wrote on last edited by
                            #102

                            Because the decision makers aren’t making games they want to play. There just making business decisions on what they think sells more. It’s not rocket science to make a game that’s fun but it takes a lot of involvement and passion, something that CEOs and other C suites don’t have time for.

                            1 Reply Last reply
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