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  3. Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

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  • M moakley@lemmy.world

    Donkey Kong Bananza just came out.

    Mario and Zelda games are constantly innovating.

    Your complaint doesn’t align with reality.

    bananaisaberry@lemmy.zipB This user is from outside of this forum
    bananaisaberry@lemmy.zipB This user is from outside of this forum
    bananaisaberry@lemmy.zip
    wrote on last edited by
    #86

    Bananza is pretty darn similar to the studio’s last Mario game. Same gameplay loop at its core, but with a DK and map destruction skin thrown on top.

    M 1 Reply Last reply
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    • M monogram@feddit.nl

      CandyCrush would like a word

      O This user is from outside of this forum
      O This user is from outside of this forum
      omarfw@lemmy.world
      wrote on last edited by
      #87

      Candy crush is just another reskin of bejeweled; a game made by an indie developer in the year 2000.

      1 Reply Last reply
      28
      • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

        Bananza is pretty darn similar to the studio’s last Mario game. Same gameplay loop at its core, but with a DK and map destruction skin thrown on top.

        M This user is from outside of this forum
        M This user is from outside of this forum
        moakley@lemmy.world
        wrote on last edited by
        #88

        map destruction skin thrown on top

        That doesn’t make sense if you think about it for a second. The entire game is designed around the destructible environments. One of the reasons it’s so good is that they use the interior of the landscape. And the gameplay loop is absolutely different.

        But Nintendo also gets credit for Super Mario Galaxy; you’re right about that.

        bananaisaberry@lemmy.zipB 1 Reply Last reply
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        • M moakley@lemmy.world

          map destruction skin thrown on top

          That doesn’t make sense if you think about it for a second. The entire game is designed around the destructible environments. One of the reasons it’s so good is that they use the interior of the landscape. And the gameplay loop is absolutely different.

          But Nintendo also gets credit for Super Mario Galaxy; you’re right about that.

          bananaisaberry@lemmy.zipB This user is from outside of this forum
          bananaisaberry@lemmy.zipB This user is from outside of this forum
          bananaisaberry@lemmy.zip
          wrote on last edited by
          #89

          It’s a meaningful difference, but it’s still, at its core, “go into level, do little challenges to find a thing and progress the story”, except this time it’s banana instead of star.

          M 1 Reply Last reply
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          • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

            It’s a meaningful difference, but it’s still, at its core, “go into level, do little challenges to find a thing and progress the story”, except this time it’s banana instead of star.

            M This user is from outside of this forum
            M This user is from outside of this forum
            moakley@lemmy.world
            wrote on last edited by moakley@lemmy.world
            #90

            Next you’ll tell me they both have jumping!

            I mean that’s all really high level stuff.

            bananaisaberry@lemmy.zipB 1 Reply Last reply
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            • alessandro@lemmy.caA alessandro@lemmy.ca
              This post did not contain any content.
              ZeroOneM This user is from outside of this forum
              ZeroOneM This user is from outside of this forum
              ZeroOne
              wrote on last edited by
              #91

              Or “Ultra Realistic Graphics”

              1 Reply Last reply
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              • M moakley@lemmy.world

                Next you’ll tell me they both have jumping!

                I mean that’s all really high level stuff.

                bananaisaberry@lemmy.zipB This user is from outside of this forum
                bananaisaberry@lemmy.zipB This user is from outside of this forum
                bananaisaberry@lemmy.zip
                wrote on last edited by
                #92

                I’m not saying you can’t enjoy the game but it’s not that different from Super Mario Odyssey. Its from the same development team, and you can clearly see they have a certain design that works.

                M 1 Reply Last reply
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                • T the_v@lemmy.world

                  The cycle of megacorps- this works in most industries with a lower barrier of entry.

                  First the industry begins as a bunch of small competing startups that build a shit ton of absolute trash. Eventually a few companies find the right formula and start to find some medicum of success. Innovation is rapid but quality is low.

                  Next the industry consolidates in a feeding frenzy of mergers and aqisitions. During this time innovation is high but demands for quality is also high. New startups are constant as the forming megacorps pay high prices to control innovation or suppress competition.

                  Then the consolidation reaches a peak. At this point innovation almost completely ceases as megacorps refuse to pay out any more. Quality rapidly decreases as the few remaining megacorps try to maximize profits. The entire industry turns to shit products and high prices.

                  The only thing that can save the industry from stagnation is government anti-trust action breaking up the megacorps into smaller competing companies like in the second stage.

                  PHLAKP This user is from outside of this forum
                  PHLAKP This user is from outside of this forum
                  PHLAK
                  wrote on last edited by
                  #93

                  Capitalism.

                  1 Reply Last reply
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                  • W whitebrow@lemmy.world

                    A reminder that AA-AAA is basically just specifying how much money has been poured into its development. Not how much love, passion and hard work went into creating it.

                    Baldurs gate 3 is made by an indie game studio.

                    As in they’re independent and are not beholden to a publisher or external revenue sources that own their idea and forces them to take business decisions they don’t want to due to monetary reasons and outside pressure.

                    And yes, absolutely S+ tier games.

                    blackmist@feddit.ukB This user is from outside of this forum
                    blackmist@feddit.ukB This user is from outside of this forum
                    blackmist@feddit.uk
                    wrote on last edited by
                    #94

                    Seeing Ubisoft describe Far Cry 6 as AAAA made a mockery of the whole A-rating system anyway. It never really meant anything other than “erm, we’re charging more for it this year”.

                    W 1 Reply Last reply
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                    • blackmist@feddit.ukB blackmist@feddit.uk

                      Seeing Ubisoft describe Far Cry 6 as AAAA made a mockery of the whole A-rating system anyway. It never really meant anything other than “erm, we’re charging more for it this year”.

                      W This user is from outside of this forum
                      W This user is from outside of this forum
                      whitebrow@lemmy.world
                      wrote on last edited by
                      #95

                      Wasn’t that skull and bones?

                      blackmist@feddit.ukB 1 Reply Last reply
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                      • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

                        I’m not saying you can’t enjoy the game but it’s not that different from Super Mario Odyssey. Its from the same development team, and you can clearly see they have a certain design that works.

                        M This user is from outside of this forum
                        M This user is from outside of this forum
                        moakley@lemmy.world
                        wrote on last edited by
                        #96

                        And I’m not saying you do have to enjoy the game. I’m just saying that you’re starting with the opinion “Nintendo bad” and trying to backfill the reasons, because saying Donkey Kong Bananza isn’t innovative just doesn’t line up with reality. And saying that Nintendo as a whole isn’t innovative is just ridiculous.

                        1 Reply Last reply
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                        • Frenchfryenjoyer (she/her)F Frenchfryenjoyer (she/her)

                          Indie devs have a vision

                          triple A games just feel so bland and corporate these days, no passion

                          R This user is from outside of this forum
                          R This user is from outside of this forum
                          rekorse@sh.itjust.works
                          wrote on last edited by
                          #97

                          Corporate art will always be underwhelming.

                          Frenchfryenjoyer (she/her)F B 2 Replies Last reply
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                          • R rekorse@sh.itjust.works

                            Corporate art will always be underwhelming.

                            Frenchfryenjoyer (she/her)F This user is from outside of this forum
                            Frenchfryenjoyer (she/her)F This user is from outside of this forum
                            Frenchfryenjoyer (she/her)
                            wrote on last edited by
                            #98

                            Yup. Just looks so stiff and uninspired. Part of the reason why I miss those old 3D art character portraits of the early 2000’s, they looked goofy in a good way

                            1 Reply Last reply
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                            • R rekorse@sh.itjust.works

                              Corporate art will always be underwhelming.

                              B This user is from outside of this forum
                              B This user is from outside of this forum
                              brickhead92@lemmy.world
                              wrote on last edited by
                              #99

                              Corporate art. Now that’s a good oxymoron.

                              1 Reply Last reply
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                              • W whitebrow@lemmy.world

                                Wasn’t that skull and bones?

                                blackmist@feddit.ukB This user is from outside of this forum
                                blackmist@feddit.ukB This user is from outside of this forum
                                blackmist@feddit.uk
                                wrote on last edited by
                                #100

                                Was both of them I think. And both were a joke.

                                1 Reply Last reply
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                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
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                                  alloi@lemmy.world
                                  wrote on last edited by
                                  #101

                                  maybe if they were more focused in storyline, and gameplay. and not breaking through the uncanny valley, while squeezing gamers for every last penny, they could understand…whats its like…to be…human

                                  1 Reply Last reply
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                                  • alessandro@lemmy.caA alessandro@lemmy.ca
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                                    redwattlebird@lemmings.world
                                    wrote on last edited by
                                    #102

                                    Because the decision makers aren’t making games they want to play. There just making business decisions on what they think sells more. It’s not rocket science to make a game that’s fun but it takes a lot of involvement and passion, something that CEOs and other C suites don’t have time for.

                                    1 Reply Last reply
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