Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. PC Gaming
  3. Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

Scheduled Pinned Locked Moved PC Gaming
pcgaming
102 Posts 68 Posters 621 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Lvxferre [he/him]L Lvxferre [he/him]

    They also miss really bad why those games become popular on first place.

    For example, the text mentions Minecraft, and all that “crafting” trend. What made Minecraft great was not crafting - it was the feeling that you’re free to express yourself, the way you want, through interactions with the ingame world. If you want to build a huge castle, recreate a wonder you love, or a clever contraption to bend the world’s rules to do your bidding, you can.

    Or, let’s pick Undertale. It’s all about the mood, the game pulls strings with your emotions. Right at the start the game shows you Toriel, she’s a really nice lady, taking care of you as if she was your child. And being overprotective. Then the game tries to make you kill her, and your first playthrough you’ll probably do it. And you’ll feel like shit. Then you load the save back, and… the game still remembers. You’re still feeling like shit because you killed Toriel.

    Stardew Valley? At a certain point of the game, you start to genuinely care about the characters. Not just as in-game characters, but as virtual people with their own backstories, goals, dreams. You relate to them.

    It’s all about feelings. But corporations are as soulless as their “art”; and game corporations are no exception. Individual humans get it.

    noobdoomguy8658@feddit.orgN This user is from outside of this forum
    noobdoomguy8658@feddit.orgN This user is from outside of this forum
    noobdoomguy8658@feddit.org
    wrote on last edited by
    #83

    Reminds of how Delta Heavy - Ghost got recommended to many people on YouTube recently, because the ever-present soulless algorithm detected people mentioning Clippy, engaging with videos mentioning Clippy, putting Clippies as their profile pictures, etc. - despite the fact that the entire Clippy surge is entirely against the endless data vacuuming and the algorithmisation of everything.

    I really hate what data has become for the modern consumer at large - something’s everybody after to try and capitalize for, at an active disadvantage for you.

    Cue the still growing thirst for more control, more data, more censorship.

    1 Reply Last reply
    0
    • O omarfw@lemmy.world

      Corpos can’t make good games because they’re sociopaths who don’t understand art, only products. Understanding art requires a functioning connection to humanity and emotions, which they lack.

      Games aren’t only products; they’re art. Good art is not capable of universal appeal. The more demographics you try to appeal to for the sake of appeasing your shareholder overlords, the more dogshit your game will be.

      Games made to support the interests of mentally ill rich people cannot be well made categorically. This is why AAA has sucked ever since wall street took over every studio.

      M This user is from outside of this forum
      M This user is from outside of this forum
      monogram@feddit.nl
      wrote on last edited by
      #84

      CandyCrush would like a word

      O 1 Reply Last reply
      0
      • W whitebrow@lemmy.world

        A reminder that AA-AAA is basically just specifying how much money has been poured into its development. Not how much love, passion and hard work went into creating it.

        Baldurs gate 3 is made by an indie game studio.

        As in they’re independent and are not beholden to a publisher or external revenue sources that own their idea and forces them to take business decisions they don’t want to due to monetary reasons and outside pressure.

        And yes, absolutely S+ tier games.

        O This user is from outside of this forum
        O This user is from outside of this forum
        okamiueru@lemmy.world
        wrote on last edited by okamiueru@lemmy.world
        #85

        Number of As also don’t say anything about how skilled the developers/designers/writers are, or to what extent they’ve been allowed to cook without chains or directions.

        A lot of AAA games would have been amazing, if it wasn’t for this meddling. The sad part of it, is that they’ve probably made the shareholders more money because of it. They’ve of course traded in brand value and goodwill for short term profit.

        Consumers still preorder en mass. Buy the always-online single player games with DRM, and micro transaction stores. Then in the same breath, complain about the situation.

        1 Reply Last reply
        6
        • M moakley@lemmy.world

          Donkey Kong Bananza just came out.

          Mario and Zelda games are constantly innovating.

          Your complaint doesn’t align with reality.

          bananaisaberry@lemmy.zipB This user is from outside of this forum
          bananaisaberry@lemmy.zipB This user is from outside of this forum
          bananaisaberry@lemmy.zip
          wrote on last edited by
          #86

          Bananza is pretty darn similar to the studio’s last Mario game. Same gameplay loop at its core, but with a DK and map destruction skin thrown on top.

          M 1 Reply Last reply
          0
          • M monogram@feddit.nl

            CandyCrush would like a word

            O This user is from outside of this forum
            O This user is from outside of this forum
            omarfw@lemmy.world
            wrote on last edited by
            #87

            Candy crush is just another reskin of bejeweled; a game made by an indie developer in the year 2000.

            1 Reply Last reply
            28
            • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

              Bananza is pretty darn similar to the studio’s last Mario game. Same gameplay loop at its core, but with a DK and map destruction skin thrown on top.

              M This user is from outside of this forum
              M This user is from outside of this forum
              moakley@lemmy.world
              wrote on last edited by
              #88

              map destruction skin thrown on top

              That doesn’t make sense if you think about it for a second. The entire game is designed around the destructible environments. One of the reasons it’s so good is that they use the interior of the landscape. And the gameplay loop is absolutely different.

              But Nintendo also gets credit for Super Mario Galaxy; you’re right about that.

              bananaisaberry@lemmy.zipB 1 Reply Last reply
              0
              • M moakley@lemmy.world

                map destruction skin thrown on top

                That doesn’t make sense if you think about it for a second. The entire game is designed around the destructible environments. One of the reasons it’s so good is that they use the interior of the landscape. And the gameplay loop is absolutely different.

                But Nintendo also gets credit for Super Mario Galaxy; you’re right about that.

                bananaisaberry@lemmy.zipB This user is from outside of this forum
                bananaisaberry@lemmy.zipB This user is from outside of this forum
                bananaisaberry@lemmy.zip
                wrote on last edited by
                #89

                It’s a meaningful difference, but it’s still, at its core, “go into level, do little challenges to find a thing and progress the story”, except this time it’s banana instead of star.

                M 1 Reply Last reply
                0
                • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

                  It’s a meaningful difference, but it’s still, at its core, “go into level, do little challenges to find a thing and progress the story”, except this time it’s banana instead of star.

                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  moakley@lemmy.world
                  wrote on last edited by moakley@lemmy.world
                  #90

                  Next you’ll tell me they both have jumping!

                  I mean that’s all really high level stuff.

                  bananaisaberry@lemmy.zipB 1 Reply Last reply
                  0
                  • alessandro@lemmy.caA alessandro@lemmy.ca
                    This post did not contain any content.
                    ZeroOneM This user is from outside of this forum
                    ZeroOneM This user is from outside of this forum
                    ZeroOne
                    wrote on last edited by
                    #91

                    Or “Ultra Realistic Graphics”

                    1 Reply Last reply
                    6
                    • M moakley@lemmy.world

                      Next you’ll tell me they both have jumping!

                      I mean that’s all really high level stuff.

                      bananaisaberry@lemmy.zipB This user is from outside of this forum
                      bananaisaberry@lemmy.zipB This user is from outside of this forum
                      bananaisaberry@lemmy.zip
                      wrote on last edited by
                      #92

                      I’m not saying you can’t enjoy the game but it’s not that different from Super Mario Odyssey. Its from the same development team, and you can clearly see they have a certain design that works.

                      M 1 Reply Last reply
                      0
                      • T the_v@lemmy.world

                        The cycle of megacorps- this works in most industries with a lower barrier of entry.

                        First the industry begins as a bunch of small competing startups that build a shit ton of absolute trash. Eventually a few companies find the right formula and start to find some medicum of success. Innovation is rapid but quality is low.

                        Next the industry consolidates in a feeding frenzy of mergers and aqisitions. During this time innovation is high but demands for quality is also high. New startups are constant as the forming megacorps pay high prices to control innovation or suppress competition.

                        Then the consolidation reaches a peak. At this point innovation almost completely ceases as megacorps refuse to pay out any more. Quality rapidly decreases as the few remaining megacorps try to maximize profits. The entire industry turns to shit products and high prices.

                        The only thing that can save the industry from stagnation is government anti-trust action breaking up the megacorps into smaller competing companies like in the second stage.

                        PHLAKP This user is from outside of this forum
                        PHLAKP This user is from outside of this forum
                        PHLAK
                        wrote on last edited by
                        #93

                        Capitalism.

                        1 Reply Last reply
                        0
                        • W whitebrow@lemmy.world

                          A reminder that AA-AAA is basically just specifying how much money has been poured into its development. Not how much love, passion and hard work went into creating it.

                          Baldurs gate 3 is made by an indie game studio.

                          As in they’re independent and are not beholden to a publisher or external revenue sources that own their idea and forces them to take business decisions they don’t want to due to monetary reasons and outside pressure.

                          And yes, absolutely S+ tier games.

                          blackmist@feddit.ukB This user is from outside of this forum
                          blackmist@feddit.ukB This user is from outside of this forum
                          blackmist@feddit.uk
                          wrote on last edited by
                          #94

                          Seeing Ubisoft describe Far Cry 6 as AAAA made a mockery of the whole A-rating system anyway. It never really meant anything other than “erm, we’re charging more for it this year”.

                          W 1 Reply Last reply
                          4
                          • blackmist@feddit.ukB blackmist@feddit.uk

                            Seeing Ubisoft describe Far Cry 6 as AAAA made a mockery of the whole A-rating system anyway. It never really meant anything other than “erm, we’re charging more for it this year”.

                            W This user is from outside of this forum
                            W This user is from outside of this forum
                            whitebrow@lemmy.world
                            wrote on last edited by
                            #95

                            Wasn’t that skull and bones?

                            blackmist@feddit.ukB 1 Reply Last reply
                            5
                            • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

                              I’m not saying you can’t enjoy the game but it’s not that different from Super Mario Odyssey. Its from the same development team, and you can clearly see they have a certain design that works.

                              M This user is from outside of this forum
                              M This user is from outside of this forum
                              moakley@lemmy.world
                              wrote on last edited by
                              #96

                              And I’m not saying you do have to enjoy the game. I’m just saying that you’re starting with the opinion “Nintendo bad” and trying to backfill the reasons, because saying Donkey Kong Bananza isn’t innovative just doesn’t line up with reality. And saying that Nintendo as a whole isn’t innovative is just ridiculous.

                              1 Reply Last reply
                              0
                              • Frenchfryenjoyer (she/her)F Frenchfryenjoyer (she/her)

                                Indie devs have a vision

                                triple A games just feel so bland and corporate these days, no passion

                                R This user is from outside of this forum
                                R This user is from outside of this forum
                                rekorse@sh.itjust.works
                                wrote on last edited by
                                #97

                                Corporate art will always be underwhelming.

                                Frenchfryenjoyer (she/her)F B 2 Replies Last reply
                                2
                                • R rekorse@sh.itjust.works

                                  Corporate art will always be underwhelming.

                                  Frenchfryenjoyer (she/her)F This user is from outside of this forum
                                  Frenchfryenjoyer (she/her)F This user is from outside of this forum
                                  Frenchfryenjoyer (she/her)
                                  wrote on last edited by
                                  #98

                                  Yup. Just looks so stiff and uninspired. Part of the reason why I miss those old 3D art character portraits of the early 2000’s, they looked goofy in a good way

                                  1 Reply Last reply
                                  0
                                  • R rekorse@sh.itjust.works

                                    Corporate art will always be underwhelming.

                                    B This user is from outside of this forum
                                    B This user is from outside of this forum
                                    brickhead92@lemmy.world
                                    wrote on last edited by
                                    #99

                                    Corporate art. Now that’s a good oxymoron.

                                    1 Reply Last reply
                                    0
                                    • W whitebrow@lemmy.world

                                      Wasn’t that skull and bones?

                                      blackmist@feddit.ukB This user is from outside of this forum
                                      blackmist@feddit.ukB This user is from outside of this forum
                                      blackmist@feddit.uk
                                      wrote on last edited by
                                      #100

                                      Was both of them I think. And both were a joke.

                                      1 Reply Last reply
                                      1
                                      • alessandro@lemmy.caA alessandro@lemmy.ca
                                        This post did not contain any content.
                                        A This user is from outside of this forum
                                        A This user is from outside of this forum
                                        alloi@lemmy.world
                                        wrote on last edited by
                                        #101

                                        maybe if they were more focused in storyline, and gameplay. and not breaking through the uncanny valley, while squeezing gamers for every last penny, they could understand…whats its like…to be…human

                                        1 Reply Last reply
                                        0
                                        • alessandro@lemmy.caA alessandro@lemmy.ca
                                          This post did not contain any content.
                                          R This user is from outside of this forum
                                          R This user is from outside of this forum
                                          redwattlebird@lemmings.world
                                          wrote on last edited by
                                          #102

                                          Because the decision makers aren’t making games they want to play. There just making business decisions on what they think sells more. It’s not rocket science to make a game that’s fun but it takes a lot of involvement and passion, something that CEOs and other C suites don’t have time for.

                                          1 Reply Last reply
                                          1

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post