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  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

Scheduled Pinned Locked Moved PC Gaming
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  • alessandro@lemmy.caA alessandro@lemmy.ca
    This post did not contain any content.
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    "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

    Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

    favicon

    PCGamesN (www.pcgamesn.com)

    SanctusS This user is from outside of this forum
    SanctusS This user is from outside of this forum
    Sanctus
    wrote on last edited by
    #2

    The budgets are too big

    S G 2 Replies Last reply
    31
    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      Link Preview Image
      "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

      Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

      favicon

      PCGamesN (www.pcgamesn.com)

      brobot9000@lemmy.worldB This user is from outside of this forum
      brobot9000@lemmy.worldB This user is from outside of this forum
      brobot9000@lemmy.world
      wrote on last edited by
      #3

      How about you stop releasing unfinished live service shit and put out something that is genuinely fun to play and not just another money trap for unsupervised children.

      S nfreak@lemmy.mlN 2 Replies Last reply
      119
      • SanctusS Sanctus

        The budgets are too big

        S This user is from outside of this forum
        S This user is from outside of this forum
        slazer2au
        wrote on last edited by
        #4

        And misspent.

        S 1 Reply Last reply
        36
        • brobot9000@lemmy.worldB brobot9000@lemmy.world

          How about you stop releasing unfinished live service shit and put out something that is genuinely fun to play and not just another money trap for unsupervised children.

          S This user is from outside of this forum
          S This user is from outside of this forum
          slazer2au
          wrote on last edited by
          #5

          But how will they make quarterly targets without them?

          It’s like you aren’t even thinking of the shareholders.

          brobot9000@lemmy.worldB S 2 Replies Last reply
          51
          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
            Link Preview Image
            "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

            Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

            favicon

            PCGamesN (www.pcgamesn.com)

            G This user is from outside of this forum
            G This user is from outside of this forum
            grindinggears@lemmy.ca
            wrote on last edited by
            #6

            Wholeheartedly agree. Games these past few years have been big letdowns for the most part. There’s been a couple exceptions, but for the most part it’s been disappointing.

            M Z MudManM 3 Replies Last reply
            8
            • SanctusS Sanctus

              The budgets are too big

              G This user is from outside of this forum
              G This user is from outside of this forum
              gaylord_fartmaster@lemmy.world
              wrote on last edited by
              #7

              Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

              G R 2 Replies Last reply
              10
              • alessandro@lemmy.caA alessandro@lemmy.ca
                This post did not contain any content.
                Link Preview Image
                "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                favicon

                PCGamesN (www.pcgamesn.com)

                G This user is from outside of this forum
                G This user is from outside of this forum
                gravitas_deficiency@sh.itjust.works
                wrote on last edited by
                #8

                Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

                Pepperidge Farm remembers.

                G Q 2 Replies Last reply
                240
                • alessandro@lemmy.caA alessandro@lemmy.ca
                  This post did not contain any content.
                  Link Preview Image
                  "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                  Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                  favicon

                  PCGamesN (www.pcgamesn.com)

                  teftT This user is from outside of this forum
                  teftT This user is from outside of this forum
                  teft
                  wrote on last edited by teft@piefed.social
                  #9

                  So copy what Kingdom Come: Deliverance and Baldur’s Gate did and make good replayable games.

                  Also stop listening to the C suite and start listening to the gamers.

                  G 1 Reply Last reply
                  84
                  • G gaylord_fartmaster@lemmy.world

                    Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

                    G This user is from outside of this forum
                    G This user is from outside of this forum
                    givesomefucks@lemmy.world
                    wrote on last edited by
                    #10

                    Lol

                    Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…

                    1 Reply Last reply
                    4
                    • S slazer2au

                      But how will they make quarterly targets without them?

                      It’s like you aren’t even thinking of the shareholders.

                      brobot9000@lemmy.worldB This user is from outside of this forum
                      brobot9000@lemmy.worldB This user is from outside of this forum
                      brobot9000@lemmy.world
                      wrote on last edited by
                      #11

                      Shareholders like CEOs aren’t real people and their opinions should be tossed down the drain.

                      1 Reply Last reply
                      27
                      • G gravitas_deficiency@sh.itjust.works

                        Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

                        Pepperidge Farm remembers.

                        G This user is from outside of this forum
                        G This user is from outside of this forum
                        givesomefucks@lemmy.world
                        wrote on last edited by
                        #12

                        Best early access ever.

                        Act 1 was released like 18 months before the game actually released, and they legitimately listened to feedback from players.

                        Early access is pretty much the only way to do it too. If they had gotten investors there would have been pressure to release early or cram in micro transactions to increase return.

                        When the players are the early investors, they just want a good game.

                        H 1 Reply Last reply
                        62
                        • teftT teft

                          So copy what Kingdom Come: Deliverance and Baldur’s Gate did and make good replayable games.

                          Also stop listening to the C suite and start listening to the gamers.

                          G This user is from outside of this forum
                          G This user is from outside of this forum
                          glups
                          wrote on last edited by
                          #13

                          I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                          teftT R F T C 5 Replies Last reply
                          8
                          • G glups

                            I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                            teftT This user is from outside of this forum
                            teftT This user is from outside of this forum
                            teft
                            wrote on last edited by
                            #14

                            Why do they need to get filthy rich? Why not settle for rich and having a good game?

                            T G A 3 Replies Last reply
                            29
                            • alessandro@lemmy.caA alessandro@lemmy.ca
                              This post did not contain any content.
                              Link Preview Image
                              "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                              Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                              favicon

                              PCGamesN (www.pcgamesn.com)

                              T This user is from outside of this forum
                              T This user is from outside of this forum
                              typhoon@lemmy.ca
                              wrote on last edited by
                              #15

                              Bring back games that you’re passionate for and gamers will love instead of designing a gamified soulless money funnel.

                              There are thousands of amazing indie games created by people who have an idea and a will to make something. I’ll spend my money there instead.

                              1 Reply Last reply
                              15
                              • teftT teft

                                Why do they need to get filthy rich? Why not settle for rich and having a good game?

                                T This user is from outside of this forum
                                T This user is from outside of this forum
                                typhoon@lemmy.ca
                                wrote on last edited by
                                #16

                                This is the problem with capitalism now. No one is happy making a good profit. They have to extract maximum profit by cutting everything else.

                                L A 2 Replies Last reply
                                42
                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
                                  Link Preview Image
                                  "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                  Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                  favicon

                                  PCGamesN (www.pcgamesn.com)

                                  ronnyzittledong@lemmy.worldR This user is from outside of this forum
                                  ronnyzittledong@lemmy.worldR This user is from outside of this forum
                                  ronnyzittledong@lemmy.world
                                  wrote on last edited by ronnyzittledong@lemmy.world
                                  #17

                                  Almost all AAA games are online live service games. I have absolutely no interest in those games. I have been surviving off of indy or lower budget games pretty well while the big guys are off trying to make all the money doing boring shit.

                                  K nfreak@lemmy.mlN 2 Replies Last reply
                                  55
                                  • alessandro@lemmy.caA alessandro@lemmy.ca
                                    This post did not contain any content.
                                    Link Preview Image
                                    "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                    Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                    favicon

                                    PCGamesN (www.pcgamesn.com)

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    drosophila@lemmy.blahaj.zone
                                    wrote on last edited by drosophila@lemmy.blahaj.zone
                                    #18

                                    People have been saying that AAA games suck since at least 2007, with the brown and bloom era, the rise of modern military shooters, and gameplay becoming increasingly trivial with quicktime events and so forth.

                                    In my opinion they weren’t wrong then and they aren’t wrong now; indie games, then and now, are where innovation comes from. Though from an aesthetic perspective I think if anything AAA games are actually a little bit better now, since at least they’re using more colors than “gunmetal grey” and “piss yellow”.

                                    1 Reply Last reply
                                    17
                                    • teftT teft

                                      Why do they need to get filthy rich? Why not settle for rich and having a good game?

                                      G This user is from outside of this forum
                                      G This user is from outside of this forum
                                      glups
                                      wrote on last edited by
                                      #19

                                      They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

                                      M L 2 Replies Last reply
                                      5
                                      • G glups

                                        I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                                        R This user is from outside of this forum
                                        R This user is from outside of this forum
                                        rumschlumpel@feddit.org
                                        wrote on last edited by
                                        #20

                                        Might be because you’re not just spending 2-3 hours with games, but >30h, often hundreds or even thousands of hours. Making that a compelling experience that people don’t quickly get tired of is much harder.

                                        1 Reply Last reply
                                        5
                                        • alessandro@lemmy.caA alessandro@lemmy.ca
                                          This post did not contain any content.
                                          Link Preview Image
                                          "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                          Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                          favicon

                                          PCGamesN (www.pcgamesn.com)

                                          I This user is from outside of this forum
                                          I This user is from outside of this forum
                                          itsgroundhogdayagain@lemmy.ml
                                          wrote on last edited by
                                          #21

                                          We won’t have enough RAM for new cutting-edge AAA games anyway. System requirements will plateau for the foreseeable future while they continue to raise game prices and complain that it’s too hard.

                                          A Wild Mimic appears!A KogasaK 2 Replies Last reply
                                          7

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