Guidelines
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Unless your DM is a stickler for the updated 2024 rules, then in that case it can’t, because they changed Twinned Spell to require that the spell let you target additional creatures when cast at higher levels, which Suggestion does not.
People don’t actually play 5.5 right?
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People don’t actually play 5.5 right?
The group I’m playing with now we’re using 5.5. Anyone still playing Adventurer’s League doesn’t have a choice, 5.5 is mandatory there.
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Snake with a hundred mage hands who is actually a detective called “dick-long”?
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The people who want to do 1500 dmg/turn probably want to be playing 3.5
Got muh bag-o-rats and muh Great Cleave, time to start whirlin’…
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People don’t actually play 5.5 right?
I hate the 2014 rules and actually enjoy the 2024 rules so yeah lol
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I hate the 2014 rules and actually enjoy the 2024 rules so yeah lol
What caused such a big turnaround?
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“So this is my character. Her name is Armpits Esquire and she’s three halfling paladin brothers from a dead order in a trenchcoat. Because of their stacking auras, they are nearly- no, you can continue loading, it gets worse.”
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My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show.
I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including:
- He was his own father somehow
- he had to go go to the future to make this happen for some reason
- he was searching for his sibling so that he could stop him from becoming my pc. His sibling was from the future and had travelled back to the past, so that he could kill my pc
- he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants
- his father was some kind of evil god. Somehow he was still his own father. The contradiction was never explained at all
- There was an orb in his chest that contained the source of all friendship in the universe that he could use to launch friendship based attacks for some reason
There were more details I can’t recall. When I spoke it was always long rambling monologues that sounded like terrible dubbing.
Oddly reminiscent of Steven Universe. Is his own mother, who was some kind of (evil?) god, has an orb in his belly button, launches friendship based attacks.
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I’d never heard this before, but I adore the tiny tinge* of chicanery the singer adds to every line!
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In my experience, dr farts is the result of an overabundance of options and lack of foresight. They don’t know what it’d be like, so they try it. Giving players a silly character swap voucher, good for just one session per campaign, solves that. Similar deal for the overjuiced character. (Not usable during story boss encounters)
Once people recognize that the boundaries are there to improve their experience, not detract from it, they usually follow the flow of the game and build on others’ characters. If they don’t, chairs are easy to fill.
False. Dr. Farts is the result of decades long self experimentating IBS research gone wrong.
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Oddly reminiscent of Steven Universe. Is his own mother, who was some kind of (evil?) god, has an orb in his belly button, launches friendship based attacks.
Never heard of Steven universe.
Interesting though. I guess it’s really all been done.
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Character called Mr. Farts that deals 1500 damage per turn by fart 3.
kolanaki@pawb.social sadly exeptions stack, not nullify.
You’ll be killed twice
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My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show.
I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including:
- He was his own father somehow
- he had to go go to the future to make this happen for some reason
- he was searching for his sibling so that he could stop him from becoming my pc. His sibling was from the future and had travelled back to the past, so that he could kill my pc
- he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants
- his father was some kind of evil god. Somehow he was still his own father. The contradiction was never explained at all
- There was an orb in his chest that contained the source of all friendship in the universe that he could use to launch friendship based attacks for some reason
There were more details I can’t recall. When I spoke it was always long rambling monologues that sounded like terrible dubbing.
he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants
Funniest thing I read all week goddamn
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Snake with a hundred mage hands who is actually a detective called “dick-long”?

Has to be an elf though, for flavor reasons. And very bad at persuasion, but very good at intimidation

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My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show.
I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including:
- He was his own father somehow
- he had to go go to the future to make this happen for some reason
- he was searching for his sibling so that he could stop him from becoming my pc. His sibling was from the future and had travelled back to the past, so that he could kill my pc
- he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants
- his father was some kind of evil god. Somehow he was still his own father. The contradiction was never explained at all
- There was an orb in his chest that contained the source of all friendship in the universe that he could use to launch friendship based attacks for some reason
There were more details I can’t recall. When I spoke it was always long rambling monologues that sounded like terrible dubbing.
Futurama’s “nasty in the pasty” was funny, but I gigglesnorted and choked on coffee on the care bear stare.
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My dm never let me play as a terrasque
Have you considered 3 giant miniature space-terrasques in a trenchcoat? The were 3 wild terrasques minding their own business in the wild, when they stumbles on a druid orgy who were all tripping on shrooms. They magically shrunk the terrasque family not realizing that their int was inversely proportional to their body size. Now the clever tiny devils are on a quest to reverse their shinkification. Without their enourmous size they must rely on their wits to survive in a land of humanoids. The only tools at their disposal are 3 pairs of women’s undies and a trenchcoat.
1st the clever crew must find the rare Psilocybe semilanceata, the mushroom that powers the druid magic. Then they must find the elucive druid and his circle. Finally they must recreate the original conditions by seducing an entire druid circle into an orgy without being discovered.
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Have you considered 3 giant miniature space-terrasques in a trenchcoat? The were 3 wild terrasques minding their own business in the wild, when they stumbles on a druid orgy who were all tripping on shrooms. They magically shrunk the terrasque family not realizing that their int was inversely proportional to their body size. Now the clever tiny devils are on a quest to reverse their shinkification. Without their enourmous size they must rely on their wits to survive in a land of humanoids. The only tools at their disposal are 3 pairs of women’s undies and a trenchcoat.
1st the clever crew must find the rare Psilocybe semilanceata, the mushroom that powers the druid magic. Then they must find the elucive druid and his circle. Finally they must recreate the original conditions by seducing an entire druid circle into an orgy without being discovered.
If you ever rise to a position of power in politics then it is over for this world.
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Beyond disappointed that none of our resident fart accounts have commented in this thread. Clearly the clarion call of the wind broken by the fart golems haven’t yet echoed deep enough into the halls of lemmy to reach their noses.
FartsWithAnAccent
fartographer@lemmy.world
i_fart_glitter@lemmy.world
SatansMaggotyCumFartI am butt a servant who announces the impending arrival of my lord, Poo.
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What caused such a big turnaround?
First, I found melee combat excruciatingly dull in 2014. While it’s not super different, the weapon masteries in 2024 add enough crunch and flavor for me to find it far more interesting and fun.
Second, druid is my favorite class in terms of flavor, specifically specializing in wild shape, and ‘14 is probably my least favorite iteration of it. I think’ 24 improves upon circle of the moon immensely regarding mechanics and, even if the list of beasts is smaller, the streamlined design to their attacks makes them feel more potent as more than just a chunk of animal flavored temp HP.
There’s also a lot of things that really should have been added earlier as quality of life. Off the top of my head, steady aim for rogues. Tasha adds it for '14 as an optional feature but it really needed to be the default.
Also, cure wounds actually feels potent now. Healers rejoice, you have a reason to use it over the more action and spacing efficient healing word.
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First, I found melee combat excruciatingly dull in 2014. While it’s not super different, the weapon masteries in 2024 add enough crunch and flavor for me to find it far more interesting and fun.
Second, druid is my favorite class in terms of flavor, specifically specializing in wild shape, and ‘14 is probably my least favorite iteration of it. I think’ 24 improves upon circle of the moon immensely regarding mechanics and, even if the list of beasts is smaller, the streamlined design to their attacks makes them feel more potent as more than just a chunk of animal flavored temp HP.
There’s also a lot of things that really should have been added earlier as quality of life. Off the top of my head, steady aim for rogues. Tasha adds it for '14 as an optional feature but it really needed to be the default.
Also, cure wounds actually feels potent now. Healers rejoice, you have a reason to use it over the more action and spacing efficient healing word.
I hadn’t read about the new weapon masteries. I am shocked they didn’t make these limited per day powers. That’s usually how anything fun in DND goes- you can do this cool thing but only once or twice.