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  • Hey all,

    Uncategorized askfedi a11y screenreader
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    Jonathan LamotheM
    Hey all,I have a friend who's been trying to get on Mastodon but tells me that it doesn't seem to play well with screen readers. I know there are plenty of people on the fedi who do use screen readers, but I have no experience with them myself, so I can't really direct him.Can someone who does use a #ScreenReader point me in the direction of some resources that might be useful?#AskFedi #a11y
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    Sylvia RitterS
    ..and ICYMI here are some work in progress images :). (click on the 1:1 in the upper right corner for a better view!)
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    UnformedWorldsU
    #SilentSunday #waterfall #winter #PublicLand #photography #snow #icicles
  • Hello and a good meowing everyone!

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    stux :stux_santa:S
    Hello and a good meowing everyone! Have a most wonderful day and stay safe ļø
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    TĆ¢i SiĆ”u-kĆ”u å°ē—Ÿē‹— 愊愇愉 šŸ‡³šŸ‡« å°ē£åœ‹T
    @stux Ik wens je veel succes!
  • New #dnd / #rpg post from Indie RPG Newsletter:

    Uncategorized dnd rpg
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    TTRPG BlogsT
    New #dnd / #rpg post from Indie RPG Newsletter:Cold Starts & Campaignshttps://ttrpg.in/2026/01/11/cold-starts-campaigns/
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    Pteryx the Puzzle SecretaryP
    @TheParadoxFactoryWhat gets me is that he's not even good at *pretending* to be intelligent, yet somehow fools people.Like, for example, *somehow* getting away with claiming to be a physics genius by making claims like "physics really makes you think" (instead of, say, peppering high school physics metaphors into his speech like a decent author might have a physics genius character do).
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    Anto | Icarus GamesI
    The Revised class Cheat Sheets for 5e24 are coming to Kickstarter in the new year. Sign up to get notified when we go live! https://www.kickstarter.com/projects/icarusgames/class-cheat-sheets-for-revised-5e
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    Chris TrottierA
    I’ll never forget the time I mentioned that Fanwor – The Legend of Gemda no longer works on modern Linux. Then some guy on Mastodon came out of the woodwork and said he’d build a modern package. And within a day, he did it. Now it’s on GitHub. https://github.com/davidshq/fanwor
  • goodnight fedi

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    NullN
    @ielenia@ck.catwithaclari.net goodnight. ​​
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    Chris TrottierA
    @AndyHat I’m sure you will love it.
  • Some other interesting observations from the LFG event.

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    NullN
    I guess people were generally surprised by the safety measures I was talking about. For example, I want to do the first game in a public setting so everyone knows everyone before they come to my residence. I also stressed that participation in the game would be on a NOTAFLOF basis.
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    GloomyG
    I am always exited when i read about extremophiles. Makes me somewhat positive that one day we may find live on another planet or moon. Maybe Europas sub surface ocean harbours something closeish to this.
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    NullN
    @ielenia@ck.catwithaclari.net the Luna is on loop.
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    Jürgen HubertJ
    Many strange spirits haunt the German countryside at night.Including quite a few unwelcome... hitchhikers.#Germany #folktale #folklore https://wiki.sunkencastles.com/wiki/The_Back-Squatting_Spirit
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    Chris TrottierA
    Released in 1990, Fatal Labyrinth for the SEGA Genesis is notable for being one of the earliest—if not the first—rogue-like RPGs made in Japan. It was well-loved in its day. And it still has a cult-like following. But having played so many games in this genre of the years, I don’t like it. The movement is slow and plodding. There are too many unfair deaths. And dealing with inventory is a straight-up pain in the ass. On the Genesis, this must have felt unique because there was truly nothing like it. But having played the original Rogue—which was released 10 years earlier on Unix—I’d rather play Rogue despite the simplistic monochrome graphics. And the other truth is, rogue-likes have only got better. Steam is full of great titles. My personal favourite is Spelunky, which might be the best game ever made in the genre. However, Fatal Labyrinth is rough. If you’re looking for a hidden gem in the Genesis library, this is not it.
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    Chris TrottierA
    I had a great time with Void Wizard, which is a voxel-based roguelike first-person shooter with fantasy themes.Fantasy has a long and storied history in the FPS genre, going all the way back to games like Catacomb and Heretic. Void Wizard sits directly in that lineage, but merges it with a roguelike structure. What I found refreshing is that, unlike a lot of roguelikes, it does not feel like a game of chance. The overall dungeon layout is procedurally assembled, but the rooms themselves are hand-designed. You never know which room you are going to get or how it is placed, but once you walk in, you can read it. You can tell how it is going to play out.That matters, because a lot of criticism of roguelikes is that they feel luck-driven instead of skill-driven. Void Wizard feels skill-driven. The runs are short, fast, and closer to an arcade FPS with looping difficulty than a long-form progression game. You clear two main levels, fight a boss, and then the game loops back to the start with higher enemy density. At that point it becomes more about execution and score chasing than builds.The combat is excellent. There is a strong emphasis on movement. You are dodging projectiles, jumping constantly, and using momentum. The enemies are good. The weapons are good. I especially like that mana is your ammo. You are always hunting for manavials to refill it, and different wands consume different amounts of mana. Sometimes you have a weapon that can wipe a room quickly, but it drains mana so fast that you have to stop and ask yourself whether it is worth it.There is a simple upgrade system tied to shops. You collect money and buy upgrades that increase health, mana, or stats like firing rate. It is not deep, but it works. I do wish there were more gear options and more varied power-ups. Shields or armor power-ups would have added more variety. The developer has even admitted that the limited pool of rooms and upgrades leads to noticeable repetition over time.The setting works. The voxel aesthetic has a Minecraft-like quality, although this is not Minecraft at all despite the resemblance. The game runs at an extremely low internal resolution, which gives it a crisp, readable look and makes it run on very low-end hardware. You could run this on a potato. The style choice was also practical. The developer used voxel tools instead of Blender, which made asset creation faster.Another interesting detail is that this was made almost entirely solo, and built in Godot, an open-source game engine. I am genuinely impressed by what was accomplished with it. Everything feels smooth. Controls feel excellent.I played the game on PC with keyboard and mouse, and also on a Steam Deck. I do not think the developer tested it on Steam Deck, but it works extremely well using WASD with mouse emulation. The trackpad aiming feels surprisingly good.There is also a weird, slightly meta narrative twist. The game insists you must defeat the ā€œvoid wizard,ā€ but when you reach the end, it turns out that the void wizard does not really exist. Instead, you can loop back, fight harder versions of the game, or even fight yourself. It undercuts the premise in a tongue-in-cheek way, and it fits the arcade feel.I recommend this game. It is tremendous value. It is cheap, often discounted to under a couple of dollars, and it does not demand much mental overhead. You can pick it up and play immediately. For the price, I do not think you can find a better option if you like fantasy FPS games with wizards. After all, this is Void Wizard.
  • There we go.

    Uncategorized mtg magicthegatheri art mastoart fediart
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    Jenn, blurst of her nameT
    @CactuarJoe love that Ancient Tomb art!
  • #NFL

    Uncategorized nfl
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    Tim_EagonT
    @emarktaylor.bsky.social our first round pick finally did something!
  • New #dnd / #rpg post from Full Moon Storytelling:

    Uncategorized dnd rpg
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    TTRPG BlogsT
    New #dnd / #rpg post from Full Moon Storytelling:Protected: RPGs as Natural Disaster Prephttps://fullmoonstorytelling.com/2026/01/10/rpgs-as-natural-disaster-prep/