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Wandering Adventure Party

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  3. Aaaaaaaand fight

Aaaaaaaand fight

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  • J jjjalljs@ttrpg.network

    Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, “let me use that so I can find traps better. You can’t even find traps with a DC above 20, rules as written. That’s a rogue class feature. With the lens I’d be getting like 27 if I take 10.”

    He was like “no. It’s mine. I found it.”

    Like, my guy. We’re all in danger if we don’t find the traps. You don’t see me holding onto armor I can’t use.

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    nikls94@lemmy.world
    wrote last edited by
    #35

    Random VLDL that fits nicely: https://m.youtube.com/watch?v=WKr7K6pe83w&pp=ygUWVmxkbCBmYWlsZWQgcGVyY2VwdGlvbg%3D%3D

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    • S stamets@lemmy.dbzer0.com
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      zombifrancis@sh.itjust.works
      wrote last edited by
      #36

      I’d let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.

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      • C chuckleslord@lemmy.world

        It requires attunement

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        surph_ninja@lemmy.world
        wrote last edited by surph_ninja@lemmy.world
        #37

        Good point. Still not worth a fight.

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        • S stamets@lemmy.dbzer0.com
          This post did not contain any content.
          underpantsweevil@lemmy.worldU This user is from outside of this forum
          underpantsweevil@lemmy.worldU This user is from outside of this forum
          underpantsweevil@lemmy.world
          wrote last edited by
          #38

          Standard Action: Use the item

          Move Action: Throw the item to the other guy

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          • B binarytobis@lemmy.world

            Stuff like this is why games usually end by the 6th session.

            See also: rogue steals from the party because “It’s what my character would do!” but gets upset when my barbarian kills them afterwards for the same reason.

            underpantsweevil@lemmy.worldU This user is from outside of this forum
            underpantsweevil@lemmy.worldU This user is from outside of this forum
            underpantsweevil@lemmy.world
            wrote last edited by underpantsweevil@lemmy.world
            #39

            There’s a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another.

            I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a “Bad Ending” to a game and allow players to experience it. This doesn’t have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on “everyone fucks up and gets thrown in jail together” can be its own kind of team-building exercise. And for faster and more heavy handed games, a “bad ending” can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped.

            What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that can include a kleptomaniac and a short-tempered brute, so long as the players can agree that’s the kind of game they’re ready to play.

            But it’s definitely harder to do than a game in which everyone’s a team player.

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            • X xm34@feddit.org

              No, it doesn’t. That’s precicely what classes are for. Everyone has their job and the rogue’s job is to finde traps and deal sneak attack damage. You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

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              szyler@lemmy.world
              wrote last edited by szyler@lemmy.world
              #40

              Oh sorry, I miss read it as you couldn’t because rogue had some effect that only worked to 20, so you having it would only benefit you slightly until you hit the ceiling of 20 for your rogue mechanic.

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              • S stamets@lemmy.dbzer0.com
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                xenny@lemmy.world
                wrote last edited by
                #41

                Multi class time

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                • S stamets@lemmy.dbzer0.com
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                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
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                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                  wrote last edited by
                  #42

                  Bard: “I’ll just hold onto it until you two work this out.”

                  staff turns into a giant horse cock dildo

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                  • Z zombifrancis@sh.itjust.works

                    I’d let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.

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                    dragontypewyvern@midwest.social
                    wrote last edited by
                    #43

                    On strike effects go brrrr

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                    • S stamets@lemmy.dbzer0.com
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                      Øπ3ŕ
                      wrote last edited by
                      #44

                      Real talk: do you allow wildshape to include owlbear as an option? 😅😶

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                      • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                        Standard Action: Use the item

                        Move Action: Throw the item to the other guy

                        J This user is from outside of this forum
                        J This user is from outside of this forum
                        jerkface@lemmy.world
                        wrote last edited by
                        #45

                        Exactly what I came here for. Kratos catching axe

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