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Wandering Adventure Party

  1. Home
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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • Roger BW 😷R Roger BW 😷

    @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #122

    I think you could get some mileage in a Time-Travel scenario book that was badges filed off Dr Who though

    @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

    Roger BW 😷R 1 Reply Last reply
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    • CharnockP Charnock

      I think you could get some mileage in a Time-Travel scenario book that was badges filed off Dr Who though

      @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷
      wrote last edited by
      #123

      @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Let's start with: do you mean adventures in Historyland where the time machine just shows up at the start and the end, or adventures that are about time travel? 😀

      CharnockP 1 Reply Last reply
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      • Roger BW 😷R Roger BW 😷

        @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Let's start with: do you mean adventures in Historyland where the time machine just shows up at the start and the end, or adventures that are about time travel? 😀

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #124

        Show up, weird, fix weird, jolly off to the next place. Repeat.

        @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

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        • FoolishOwlF This user is from outside of this forum
          FoolishOwlF This user is from outside of this forum
          FoolishOwl
          wrote last edited by
          #125

          @cy @Printdevil @Taskerland @pteryx One of the things I don't like about a lot of multi-player computer games is that narrative and imagery are distractions from game play. I'd say "treated as distractions", but this has been a norm for decades, so designers must be aware of it by now and design accordingly.

          It's less an escape from reality than an exaggeration of it, in which you are punished for paying attention to history or sensuous detail or asking questions about what you're doing.

          FoolishOwlF CyC 2 Replies Last reply
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          • FoolishOwlF FoolishOwl

            @cy @Printdevil @Taskerland @pteryx One of the things I don't like about a lot of multi-player computer games is that narrative and imagery are distractions from game play. I'd say "treated as distractions", but this has been a norm for decades, so designers must be aware of it by now and design accordingly.

            It's less an escape from reality than an exaggeration of it, in which you are punished for paying attention to history or sensuous detail or asking questions about what you're doing.

            FoolishOwlF This user is from outside of this forum
            FoolishOwlF This user is from outside of this forum
            FoolishOwl
            wrote last edited by
            #126

            @cy @Printdevil @Taskerland @pteryx I enjoy playing computer games, by myself, in which I'm solving some sort of puzzle, counting tactical challenges as puzzles, but, I'm not particularly good at math, or at puzzles, and it feels awkward and embarrassing to work through them in a group. That's just not the experience I'm looking for.

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            • FoolishOwlF FoolishOwl

              @cy @Printdevil @Taskerland @pteryx One of the things I don't like about a lot of multi-player computer games is that narrative and imagery are distractions from game play. I'd say "treated as distractions", but this has been a norm for decades, so designers must be aware of it by now and design accordingly.

              It's less an escape from reality than an exaggeration of it, in which you are punished for paying attention to history or sensuous detail or asking questions about what you're doing.

              CyC This user is from outside of this forum
              CyC This user is from outside of this forum
              Cy
              wrote last edited by
              #127
              I like to call them a simulation of reality. Or (you know) a game, because that's what a game is. People who want to escape something don't play games about it.

              Trouble is the modern culture has confused gambling for games. You see people playing football, they're practicing at hunting, or fighting, or real things that the game is a safe substitute for. Then the announcers come in and tell you to place your bets. -_- Goes beyond video games, really.

              CC: @Printdevil@dice.camp @Taskerland@dice.camp @pteryx@dice.camp
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              • CharnockP Charnock

                RPGs are a curious magical thing. Gossmer ideas often handled by clowns. Modern gaming very much a curate's egg.

                @pteryx @foolishowl @Taskerland

                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷
                wrote last edited by
                #128

                @Printdevil @pteryx @foolishowl @Taskerland Remembering the point of that cartoon, which people don't get these days because they have never met a bad egg and therefore don't understand how impossible it is for parts of it to be excellent.

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                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                  @Printdevil @Taskerland @cy @foolishowl
                  Which does make me wonder if TTRPGs were even the kind of thing they wanted to play in the first place, or if their participation in something so *cooperative* was more of an imposition from their perspective. Kind of like how even today, there are wallflower "players" who only "play" because that's what the rest of the group is doing.

                  (I mean, I don't mind audience members, but they shouldn't pretend to be players...)

                  CyC This user is from outside of this forum
                  CyC This user is from outside of this forum
                  Cy
                  wrote last edited by
                  #129
                  Hey I'll play board games just because that's what the rest of the group is doing. Which is all I ever get to do. So I think it's fine if someone puts aside their boards once and a while to do roleplaying. The whole thing about groups and cooperation is there's rarely something everyone wants to do.

                  CC: @Printdevil@dice.camp @Taskerland@dice.camp @foolishowl@social.coop
                  CharnockP 1 Reply Last reply
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                  • CyC Cy
                    Hey I'll play board games just because that's what the rest of the group is doing. Which is all I ever get to do. So I think it's fine if someone puts aside their boards once and a while to do roleplaying. The whole thing about groups and cooperation is there's rarely something everyone wants to do.

                    CC: @Printdevil@dice.camp @Taskerland@dice.camp @foolishowl@social.coop
                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #130

                    I think the problem comes extra-group were you have no social contract

                    @cy @Taskerland @foolishowl @pteryx

                    CyC 1 Reply Last reply
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                    • CharnockP Charnock

                      The number of people who just went "but why should we ever learn another rule set, we know D20" drove me out of the clubs. I could see the issues with monocrop so far off, and it was just.. disheartening.

                      @Taskerland @pteryx @cy @foolishowl

                      CyC This user is from outside of this forum
                      CyC This user is from outside of this forum
                      Cy
                      wrote last edited by
                      #131
                      What gets me these days is the "Dungeons and Dragons Adventurer League." It's basically a giant competition that is super strict about rules and tries to get people roleplaying for points, for actual status in the organization. And you pay dues, of course, so this organization pays to monopolize gaming clubs everywhere. They make it so you have to have every session notorized to validate your character's gain in XP, and if the character dies you can't use them ever again. And it is ALWAYS D&D.

                      So now people are stuck paying actual money on a regular basis just because they didn't see anything wrong with a monoculture.

                      CC: @Taskerland@dice.camp @pteryx@dice.camp @foolishowl@social.coop
                      Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                      • CharnockP Charnock

                        I think the problem comes extra-group were you have no social contract

                        @cy @Taskerland @foolishowl @pteryx

                        CyC This user is from outside of this forum
                        CyC This user is from outside of this forum
                        Cy
                        wrote last edited by
                        #132
                        What how did you know have you been spying on me???
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                        • CyC Cy
                          What gets me these days is the "Dungeons and Dragons Adventurer League." It's basically a giant competition that is super strict about rules and tries to get people roleplaying for points, for actual status in the organization. And you pay dues, of course, so this organization pays to monopolize gaming clubs everywhere. They make it so you have to have every session notorized to validate your character's gain in XP, and if the character dies you can't use them ever again. And it is ALWAYS D&D.

                          So now people are stuck paying actual money on a regular basis just because they didn't see anything wrong with a monoculture.

                          CC: @Taskerland@dice.camp @pteryx@dice.camp @foolishowl@social.coop
                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
                          Pteryx the Puzzle Secretary
                          wrote last edited by
                          #133

                          @cy @Taskerland @foolishowl @Printdevil
                          Well, sometimes Pathfinder Society is available too, but that falls into the "that's fine to also call Kleenex" range.

                          (Really, PFS seems to be worse in that they seem to have more influence over the default rules of the game for everyone else, so, for example, Pathfinder 2nd Edition has absolutely terrible crafting rules simply because PFS hate hate HATES crafting.)

                          CyC 1 Reply Last reply
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                          • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                            @cy @Taskerland @foolishowl @Printdevil
                            Well, sometimes Pathfinder Society is available too, but that falls into the "that's fine to also call Kleenex" range.

                            (Really, PFS seems to be worse in that they seem to have more influence over the default rules of the game for everyone else, so, for example, Pathfinder 2nd Edition has absolutely terrible crafting rules simply because PFS hate hate HATES crafting.)

                            CyC This user is from outside of this forum
                            CyC This user is from outside of this forum
                            Cy
                            wrote last edited by
                            #134
                            Yeesh, haven't run into that yet.

                            CC: @Taskerland@dice.camp @foolishowl@social.coop @Printdevil@dice.camp
                            FoolishOwlF 1 Reply Last reply
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                            • CyC Cy
                              Yeesh, haven't run into that yet.

                              CC: @Taskerland@dice.camp @foolishowl@social.coop @Printdevil@dice.camp
                              FoolishOwlF This user is from outside of this forum
                              FoolishOwlF This user is from outside of this forum
                              FoolishOwl
                              wrote last edited by
                              #135

                              @cy @Taskerland @Printdevil @pteryx I played in Adventurers League games years ago, a few times on my own, a few with my younger stepchild. We weren't charged for it. A lot of the players were in their thirties and forties and hadn't played TTRPGs since their teens, so I fit in, in that respect. It made sense to have organized play to introduce people to the hobby, but the idea of standardizing the experience was strange -- like the goal was a slow MMO.

                              FoolishOwlF 1 Reply Last reply
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                              • FoolishOwlF FoolishOwl

                                @cy @Taskerland @Printdevil @pteryx I played in Adventurers League games years ago, a few times on my own, a few with my younger stepchild. We weren't charged for it. A lot of the players were in their thirties and forties and hadn't played TTRPGs since their teens, so I fit in, in that respect. It made sense to have organized play to introduce people to the hobby, but the idea of standardizing the experience was strange -- like the goal was a slow MMO.

                                FoolishOwlF This user is from outside of this forum
                                FoolishOwlF This user is from outside of this forum
                                FoolishOwl
                                wrote last edited by
                                #136

                                @cy @Taskerland @Printdevil @pteryx People started creating computer games based on D&D very early in its history. The first and second waves of MMORPGs were characterized by developers and players trying to support role-playing and organic narrative, but there were too many practical limitations. I also played in Neverwinter Nights "persistent worlds", which were more flexible, but still severely limited by the use of computer graphics and tooling.

                                FoolishOwlF 1 Reply Last reply
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                                • FoolishOwlF FoolishOwl

                                  @cy @Taskerland @Printdevil @pteryx People started creating computer games based on D&D very early in its history. The first and second waves of MMORPGs were characterized by developers and players trying to support role-playing and organic narrative, but there were too many practical limitations. I also played in Neverwinter Nights "persistent worlds", which were more flexible, but still severely limited by the use of computer graphics and tooling.

                                  FoolishOwlF This user is from outside of this forum
                                  FoolishOwlF This user is from outside of this forum
                                  FoolishOwl
                                  wrote last edited by
                                  #137

                                  @cy @Taskerland @Printdevil @pteryx So I find it strange to try to reproduce the MMO experience at the table. I'm also cautious about VTTs -- the more elaborate the graphics, the greater the constraint on actual play.

                                  Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                                  • Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                    Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                    Pteryx the Puzzle Secretary
                                    wrote last edited by
                                    #138

                                    @cy @foolishowl @Printdevil @Taskerland
                                    Back when I played Magic, I never went for the whole "buy an entire box of boosters and hope" approach you seem to be referring to here. If I needed specific cards, I bought singles, which weren't particularly hard to come by if you weren't very, very specifically trying to build the "correct" competitive decks. So I still think equating enjoyment of CCGs to gambling addiction is just demonization, because *especially* casually, it's not a requirement.

                                    CyC 1 Reply Last reply
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                                    • Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                      Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                      Pteryx the Puzzle Secretary
                                      wrote last edited by
                                      #139

                                      @cy @Printdevil @Taskerland @foolishowl
                                      There is a key difference between TTRPGs and most board games, though: it's possible to just go through the motions of a board game without dragging down the experience for everyone else. By contrast, a wallflower player in a TTRPG is a ball and chain on the rest of the party, failing to contribute anything to the collaborative effort aside from dice rolls.

                                      As I said, I'd rather that people who want to hang out but not actually play just watch instead.

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                                      • FoolishOwlF FoolishOwl

                                        @cy @Taskerland @Printdevil @pteryx So I find it strange to try to reproduce the MMO experience at the table. I'm also cautious about VTTs -- the more elaborate the graphics, the greater the constraint on actual play.

                                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                        Pteryx the Puzzle Secretary
                                        wrote last edited by
                                        #140

                                        @foolishowl @cy @Taskerland @Printdevil
                                        One of the key skills of VTT play is knowing when you don't need a map. If the campaign I'm in right now restricted itself to the confines of the kinds of actions and efforts that fit onto a map, it would be a *very* different story and experience, and a considerably less enjoyable one.

                                        There's also an important social contract element to keep in mind when VTTs are involved: announce your characters' plans, so any needed maps can be ready next week.

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                                        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                          @cy @foolishowl @Printdevil @Taskerland
                                          Back when I played Magic, I never went for the whole "buy an entire box of boosters and hope" approach you seem to be referring to here. If I needed specific cards, I bought singles, which weren't particularly hard to come by if you weren't very, very specifically trying to build the "correct" competitive decks. So I still think equating enjoyment of CCGs to gambling addiction is just demonization, because *especially* casually, it's not a requirement.

                                          CyC This user is from outside of this forum
                                          CyC This user is from outside of this forum
                                          Cy
                                          wrote last edited by
                                          #141
                                          I suppose there's also the pay-to-win aspect of it. Like what are you even paying for? Either way it's kind of sleazy, and money always crowds out everything else, but it's true if you only buy cards you know then it's not gambling. Though each game is kind of gambly. Taking a gamble on what cards to include in your deck, and all. People see patterns where there are none, and there's money to be made in capitalizing on that illusion.

                                          CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
                                          CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
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