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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • Dave JD Dave J

    @Printdevil @pteryx @strangequark @Taskerland GM and GameMaster International weren’t bad, either, just quietly, though I found the former’s large format and stapled binding didn’t survive well.

    Strange QuarkS This user is from outside of this forum
    Strange QuarkS This user is from outside of this forum
    Strange Quark
    wrote last edited by
    #45

    Did any of you ever come across Tortured Souls by Beast Ents.? It was a UK magazine of D&D adventures in the 1980s. I owned several issues, long consigned to the dustbin by my mother who disapproved of That Kind Of Thing.

    Production values were very high. As I remember, the adventures came with full-colour floorplans. I can't remember much about the content. One was a Dwarvish lair or mine or something.

    @davej @Printdevil @pteryx @Taskerland

    Pteryx the Puzzle SecretaryP CharnockP 3 Replies Last reply
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    • Strange QuarkS Strange Quark

      Did any of you ever come across Tortured Souls by Beast Ents.? It was a UK magazine of D&D adventures in the 1980s. I owned several issues, long consigned to the dustbin by my mother who disapproved of That Kind Of Thing.

      Production values were very high. As I remember, the adventures came with full-colour floorplans. I can't remember much about the content. One was a Dwarvish lair or mine or something.

      @davej @Printdevil @pteryx @Taskerland

      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle Secretary
      wrote last edited by
      #46

      @strangequark @davej @Printdevil @Taskerland
      I hate parents who treat their kids' possessions, files, or even *space*, as something they have superior dominion over to that degree. And people wonder why we have a society where people don't understand concepts like privacy and consent...

      CharnockP 1 Reply Last reply
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      • Strange QuarkS Strange Quark

        Did any of you ever come across Tortured Souls by Beast Ents.? It was a UK magazine of D&D adventures in the 1980s. I owned several issues, long consigned to the dustbin by my mother who disapproved of That Kind Of Thing.

        Production values were very high. As I remember, the adventures came with full-colour floorplans. I can't remember much about the content. One was a Dwarvish lair or mine or something.

        @davej @Printdevil @pteryx @Taskerland

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #47

        Unsurprisingly I have most of those.

        Including the box of the Dwarven Mines.

        @strangequark @davej @pteryx @Taskerland

        Strange QuarkS 1 Reply Last reply
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        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

          @strangequark @davej @Printdevil @Taskerland
          I hate parents who treat their kids' possessions, files, or even *space*, as something they have superior dominion over to that degree. And people wonder why we have a society where people don't understand concepts like privacy and consent...

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #48

          I blame my mother throwing my stuff out for why I am a packrat now.

          Also my packrattyness

          @pteryx @strangequark @davej @Taskerland

          1 Reply Last reply
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          • Strange QuarkS Strange Quark

            Did any of you ever come across Tortured Souls by Beast Ents.? It was a UK magazine of D&D adventures in the 1980s. I owned several issues, long consigned to the dustbin by my mother who disapproved of That Kind Of Thing.

            Production values were very high. As I remember, the adventures came with full-colour floorplans. I can't remember much about the content. One was a Dwarvish lair or mine or something.

            @davej @Printdevil @pteryx @Taskerland

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote last edited by
            #49

            Look what I found...

            @strangequark @davej @pteryx @Taskerland

            Link Preview Image
            CharnockP 1 Reply Last reply
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            • CharnockP Charnock

              Look what I found...

              @strangequark @davej @pteryx @Taskerland

              Link Preview Image
              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #50

              @strangequark @davej @pteryx @Taskerland

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              • FoolishOwlF FoolishOwl

                @Printdevil @pteryx @Taskerland I don't want to object to people enjoying that style of gaming. I just feel sad that some people don't know about the broader range of possibilities, especially when they clearly want to play in a way D&D doesn't accommodate well.

                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle Secretary
                wrote last edited by
                #51

                @foolishowl @Printdevil @Taskerland
                What bugs me the most is that *because* of a combination D&D tunnel vision and people's refusal to learn new systems (which is less about "system mastery" as *I* understand the term and more about sheer laziness combined with a failure to understand the concept of "right tool for the right job"), people *try to design games* that are supposed to be very different from D&D, yet use 5e mechanics because they don't understand the distinction between them and RP.

                CharnockP Roger BW 😷R 2 Replies Last reply
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                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                  @foolishowl @Printdevil @Taskerland
                  What bugs me the most is that *because* of a combination D&D tunnel vision and people's refusal to learn new systems (which is less about "system mastery" as *I* understand the term and more about sheer laziness combined with a failure to understand the concept of "right tool for the right job"), people *try to design games* that are supposed to be very different from D&D, yet use 5e mechanics because they don't understand the distinction between them and RP.

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #52

                  That's the exact silo I find chatting about games at the local shop. You get so far with people and then.. 5e just is the cognitive block.

                  Dogmatic entrenchment they call it in problem solving.

                  @pteryx @foolishowl @Taskerland

                  Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                  • CharnockP Charnock

                    The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

                    Because it just looks like an RPG

                    But it isn't.

                    @pteryx @foolishowl @Taskerland

                    humanadverbH This user is from outside of this forum
                    humanadverbH This user is from outside of this forum
                    humanadverb
                    wrote last edited by
                    #53

                    @Printdevil @pteryx @foolishowl @Taskerland This is so essential and needs to be more at the front of everyone's minds.

                    So many people who would love ttrpgs get excited to "try DnD!" and then glaze over when you try to explain the action economy to them. They'd love to get back to talking to a merchant and making plot decisions, but they're stuck 50% or more of the time playing something that's more Warhammer than RP.

                    It's fine that DnD is that. But it alienates newbies who SHOULD be here.

                    humanadverbH 1 Reply Last reply
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                    • humanadverbH humanadverb

                      @Printdevil @pteryx @foolishowl @Taskerland This is so essential and needs to be more at the front of everyone's minds.

                      So many people who would love ttrpgs get excited to "try DnD!" and then glaze over when you try to explain the action economy to them. They'd love to get back to talking to a merchant and making plot decisions, but they're stuck 50% or more of the time playing something that's more Warhammer than RP.

                      It's fine that DnD is that. But it alienates newbies who SHOULD be here.

                      humanadverbH This user is from outside of this forum
                      humanadverbH This user is from outside of this forum
                      humanadverb
                      wrote last edited by
                      #54

                      @Printdevil @pteryx @foolishowl @Taskerland I especially hate that DnD is the defacto gateway for new people to the hobby, when something like pbta would be more user friendly AND a better representation of the hobby than 5e.

                      Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                      • humanadverbH humanadverb

                        @Printdevil @pteryx @foolishowl @Taskerland I especially hate that DnD is the defacto gateway for new people to the hobby, when something like pbta would be more user friendly AND a better representation of the hobby than 5e.

                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                        Pteryx the Puzzle Secretary
                        wrote last edited by
                        #55

                        @humanadverb @Printdevil @foolishowl @Taskerland
                        It doesn't exactly help that a lot of people with only a casual understanding don't understand that "D&D" is not the generic term for a roleplaying game. As I've said before, people using "D&D" to refer to *all* TTRPGs rather than only to D&D-like ones grates on me, and strikes me as like using "Kleenex" to refer to all disposable paper products, from envelopes to sticky notes, rather than just tissues.

                        humanadverbH 1 Reply Last reply
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                        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                          @humanadverb @Printdevil @foolishowl @Taskerland
                          It doesn't exactly help that a lot of people with only a casual understanding don't understand that "D&D" is not the generic term for a roleplaying game. As I've said before, people using "D&D" to refer to *all* TTRPGs rather than only to D&D-like ones grates on me, and strikes me as like using "Kleenex" to refer to all disposable paper products, from envelopes to sticky notes, rather than just tissues.

                          humanadverbH This user is from outside of this forum
                          humanadverbH This user is from outside of this forum
                          humanadverb
                          wrote last edited by
                          #56

                          @pteryx @Printdevil @foolishowl @Taskerland Nice.

                          Seriously, "it's like calling all paper products 'Kleenex'" is such a perfect summary of what's happening here.

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                          • CharnockP Charnock

                            That's the exact silo I find chatting about games at the local shop. You get so far with people and then.. 5e just is the cognitive block.

                            Dogmatic entrenchment they call it in problem solving.

                            @pteryx @foolishowl @Taskerland

                            Pteryx the Puzzle SecretaryP This user is from outside of this forum
                            Pteryx the Puzzle SecretaryP This user is from outside of this forum
                            Pteryx the Puzzle Secretary
                            wrote last edited by
                            #57

                            @Printdevil @foolishowl @Taskerland
                            And again, this isn't even because they've achieved what I'd consider system mastery.

                            What I'd call system mastery involves, to give a 3.5 example... being able to casually refer to an "oil of mending", an item that has never seen print, because you know that oils are the topical variant of potions in the rules, Mending is a cantrip in the rules that perfectly fixes an object with a single clean fracture, and those who can't cast spells would want to do that.

                            Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                              @Printdevil @foolishowl @Taskerland
                              And again, this isn't even because they've achieved what I'd consider system mastery.

                              What I'd call system mastery involves, to give a 3.5 example... being able to casually refer to an "oil of mending", an item that has never seen print, because you know that oils are the topical variant of potions in the rules, Mending is a cantrip in the rules that perfectly fixes an object with a single clean fracture, and those who can't cast spells would want to do that.

                              Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                              Pteryx the Puzzle Secretary
                              wrote last edited by
                              #58

                              @Printdevil @foolishowl @Taskerland
                              Or, to give a second such example of my idea of system mastery... looking at the Magewright NPC class from D&D 3.5's Eberron Campaign Setting on one hand, a list of 1st-level spells from Pathfinder 1e on the other, and coming to the conclusion that the spells Ant Haul, Fastidiousness, and Invisibility Alarm should be added to the Magewright spell list, because those are utility spells with working-class applications, which is what Magewright is all about.

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                              • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                @Printdevil @foolishowl @Taskerland
                                Or, to give a second such example of my idea of system mastery... looking at the Magewright NPC class from D&D 3.5's Eberron Campaign Setting on one hand, a list of 1st-level spells from Pathfinder 1e on the other, and coming to the conclusion that the spells Ant Haul, Fastidiousness, and Invisibility Alarm should be added to the Magewright spell list, because those are utility spells with working-class applications, which is what Magewright is all about.

                                FoolishOwlF This user is from outside of this forum
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                                FoolishOwl
                                wrote last edited by
                                #59

                                @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

                                As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

                                Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
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                                • FoolishOwlF FoolishOwl

                                  @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

                                  As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

                                  Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                                  Pteryx the Puzzle Secretary
                                  wrote last edited by
                                  #60

                                  @foolishowl @Printdevil @Taskerland
                                  It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

                                  CharnockP FoolishOwlF 2 Replies Last reply
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                                  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                    @foolishowl @Printdevil @Taskerland
                                    It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #61

                                    RPGs are a curious magical thing. Gossmer ideas often handled by clowns. Modern gaming very much a curate's egg.

                                    @pteryx @foolishowl @Taskerland

                                    Roger BW 😷R 1 Reply Last reply
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                                    • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                      @foolishowl @Printdevil @Taskerland
                                      It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

                                      FoolishOwlF This user is from outside of this forum
                                      FoolishOwlF This user is from outside of this forum
                                      FoolishOwl
                                      wrote last edited by
                                      #62

                                      @pteryx @Printdevil @Taskerland What I mean is, part of what makes D&D "sticky" is that a lot of "table talk" concerns synergies between abilities and the like. That's fairly common with strategy games, trading card games, and some sports, but a lot less common with other role-playing games.

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                                      • FoolishOwlF FoolishOwl

                                        @pteryx @Printdevil @Taskerland What I mean is, part of what makes D&D "sticky" is that a lot of "table talk" concerns synergies between abilities and the like. That's fairly common with strategy games, trading card games, and some sports, but a lot less common with other role-playing games.

                                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                        Pteryx the Puzzle Secretary
                                        wrote last edited by
                                        #63

                                        @foolishowl @Printdevil @Taskerland
                                        Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

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                                        Pteryx the Puzzle SecretaryP CyC 2 Replies Last reply
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                                        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                          @foolishowl @Printdevil @Taskerland
                                          Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

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                                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                                          Pteryx the Puzzle Secretary
                                          wrote last edited by
                                          #64

                                          @foolishowl @Printdevil @Taskerland
                                          Though I'd call optimization more akin to fire: you can do great things with it, but only if you understand its danger and use it carefully, responsibly, and in ways that take everyone else into account. Use it recklessly and you can burn down the campaign. Treat it like the entire game and, well, you end up in a wasteland.

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