Basic Netiquette
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Roll a Perception check before you act
- When entering a new dungeon, it's smart to Search it, and you will greatly improve your chances of surviving an encounter with an unknown denizen if you Recall Knowledge before you interact with them. This is true in digital dungeons, too! Lurking in the shadows and familiarising yourself with the customs and practices of the space before engaging will set you up for success better than charging in like Leroy Jenkins.
Make sure you're Trained in Society and Diplomacy
- Your best tools in social encounters are Society and Diplomacy. Following the social conventions and speaking thoughtfully and respectfully, with consideration for where your audience is, will take you far.
- Use commas, paragraphs, and formatting tools (like parentheses -- or even dashes!) to keep your communiques as legible as possible, and avoid using all-caps, as it's considered to be the written equivalent to having your voice boom like you're reminding someone to NOT TAKE YOU FOR SOME CONJURER OF CHEAP TRICKS.
- Stay on topic. Trying to change the subject of discussion, disrupt the discussion by holding other conversations in the comments, or hijacking an audience is considered bad form, and will impose a circumstance penalty on your CHA checks.
- Avoid posting empty or meaningless replies to topics in an attempt to lure wayward adventurers to the conversation. Creatures will quickly become immune to your Deception attempts.
- Do not attempt to use the Resurrect ritual on topics that have been dead and buried for a significant amount of time, particularly if you were not involved in the discussion during its natural life. Most folks fear Necromancers.
- Tag spoilers.
Alignment Matters
- Adventurers don't usually take kindly to Evil characters in their party, and especially Chaotic Evil ones. Making your purpose getting a rise out of others, trying to ruin other adventurers' fun, or just wanting to watch the world burn will mostly likely see you disinvited from the table.
- Don't be a troll. Nor an Ogre, a Troglodyte, or any other large, clumsy bully.
- Don't feed the trolls. Nor the Ogres, the Troglodytes, or... They feed off of your attention. Let them starve.
- No flaming. Fireball should not be cast indoors.
- No flame-baiting. Don't entice others to cast Fireball on you.
- Don't abuse your power. In your adventures, you will come across some people who have more powers or abilities than you, and many others who have less. Whether an apprentice cleric, a journeyman warrior, an archmage, or a master of games and dungeons, it's prudent to understand that we are all at the same table. Using your powers for the table's benefit, and giving the others you see sitting around the benefit of the doubt that they are trying to do the same creates a better adventuring environment!
Don't announce your parting.
- You automatically fail your Stealth checks when you tell everyone you're going to go hiding behind the bushes.
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