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Wandering Adventure Party

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Skill checks

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  • ideonekI ideonek

    Ok, but if the 20 doesn’t succed, why did you let them roll in the first place?

    I Cast FistI This user is from outside of this forum
    I Cast FistI This user is from outside of this forum
    I Cast Fist
    wrote on last edited by
    #109

    Sometimes, it’s about sending a message.

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    • ideonekI ideonek

      Ok, but if the 20 doesn’t succed, why did you let them roll in the first place?

      T This user is from outside of this forum
      T This user is from outside of this forum
      trumble@sopuli.xyz
      wrote on last edited by
      #110

      Because I don’t know what their max roll might be and it achieves them something, they gain knowledge that something is impossible for them.

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      • H honytawk@lemmy.zip

        On page 242 of the Dungeon Master Guide 2014, it describes crit successes and fails as an optional rule.

        As optional as multiclassing and feats.

        C This user is from outside of this forum
        C This user is from outside of this forum
        chetradley@lemmy.world
        wrote on last edited by
        #111

        Also grid based combat! If you want to be D&D purists, have fun but I’m glad my group isn’t!

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        • U untorquer@lemmy.world

          I agree completely!

          ::: spoiler Tap for spoiler I assume you’re just adding context because I don’t believe dialogue has clashing ideas any longer :::

          JackbyDevJ This user is from outside of this forum
          JackbyDevJ This user is from outside of this forum
          JackbyDev
          wrote on last edited by
          #112

          I’m just disagreeing that allowing someone to roll when a 20 might not be enough is railroading.

          U 1 Reply Last reply
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          • JackbyDevJ JackbyDev

            Do you want me to check all eight of their sheets and all their abilities that could possibly modify their scores or just ask them to make a Blah (Foo) check check and see what the result is? It’s gonna be way faster for everyone to just ask them to roll.

            I never said I didn’t have the sheets. You keep trying to make this about access to sheets.

            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
            wrote on last edited by
            #113

            Yeah; you just assumed I meant to memorize it, despite my initial comment straight up asking “don’t you have your PC’s sheets?” 🤦‍♂️

            JackbyDevJ 1 Reply Last reply
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            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

              Yeah; you just assumed I meant to memorize it, despite my initial comment straight up asking “don’t you have your PC’s sheets?” 🤦‍♂️

              JackbyDevJ This user is from outside of this forum
              JackbyDevJ This user is from outside of this forum
              JackbyDev
              wrote on last edited by
              #114

              why did you let them roll in the first place?

              Because I don’t have everyone’s modifier for every skill, ability, saving throw, and attack memorized off the top of my head

              Why the hell not? You’re the DM. Why do you not have copies of your player’s character sheets?

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              • JackbyDevJ JackbyDev

                I’m just disagreeing that allowing someone to roll when a 20 might not be enough is railroading.

                U This user is from outside of this forum
                U This user is from outside of this forum
                untorquer@lemmy.world
                wrote on last edited by
                #115

                Oh yeah obv a 20 is an autopass. Sorry i don’t think i meant to argue against that in the first place.

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                • T The Picard Maneuver

                  (in D&D at least)

                  mechaguana@programming.devM This user is from outside of this forum
                  mechaguana@programming.devM This user is from outside of this forum
                  mechaguana@programming.dev
                  wrote on last edited by
                  #116

                  They crit as in get more RP if they succeed 😄

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                  • T The Picard Maneuver

                    (in D&D at least)

                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    jjjalljs@ttrpg.network
                    wrote on last edited by
                    #117

                    Personally, I find “5% of the time the outcome is astoundingly good, and 5% of the time it’s shockingly bad” kind of unsatisfying. Jarring, even. Picture playing darts and every 20 throws, missed the dart board completely, no matter how good you are at darts.

                    I haven’t played pf2e but I think degree of success is a much more reasonable system.

                    I also prefer games that aren’t flat probability. When you only roll one die, every outcome (on the die) is equally likely.

                    But I think a lot of people playing DND don’t really care about rules, consistency, verisimilitude, or much anything beyond “lololol and then Kevin crit his stealth check so we said the goblin king didn’t see him at all as he stole the throne the goblin was sitting on!!!”. Which is fine, I guess.

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                    • T The Picard Maneuver

                      (in D&D at least)

                      KichaeK Offline
                      KichaeK Offline
                      Kichae
                      Forum Master
                      wrote on last edited by
                      #118

                      Pathfinder fixes th… Wait, which forum was this again?

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                      • R rolder@reddthat.com

                        But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

                        L This user is from outside of this forum
                        L This user is from outside of this forum
                        Fonzie!
                        wrote on last edited by
                        #119

                        I agree, and if I think an DC might be too high for a player, I just ask them first “Wait, what’s your <skill here>?”

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                        • ideonekI ideonek

                          Ok, but if the 20 doesn’t succed, why did you let them roll in the first place?

                          L This user is from outside of this forum
                          L This user is from outside of this forum
                          Fonzie!
                          wrote on last edited by
                          #120

                          I… Don’t? Is that so magical?

                          Like, if something would need a DC 25 Acrobatics check, I ask the player “Wait, how high is your character’s Acrobatics? +3? Ah no sorry, you can’t do that.”

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                          • T The Picard Maneuver

                            (in D&D at least)

                            L This user is from outside of this forum
                            L This user is from outside of this forum
                            Fonzie!
                            wrote on last edited by
                            #121

                            Nat 20? Wait, how are you going to roll a 20 on a d12?

                            Oh, wrong game.

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