The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D - ray tracing 'performance' mirrors Borderlands 4 fiasco
-
I was so excited when I finally had a machine that could run Crysis at full graphics settings.
Only gamers get that joke
-
Some day we will have a cpu, gpu and a rtu. Need me a dedicated add in ray tracing card!
Flashback to physX cards
-
does anyone actually care about ray tracing?
Yea, didn’t care about ray tracing until I played Control, and that game is gorgeous with it, made me appreciate it when it’s well Implemented into a game
-
Huh, maybe I’ll give it a try, thanks for the tip
my monitor will overlay one for me in it controls, its a massive blessing sometimes
-
I have a 3080, too, and I have a feeling it’s going to be a perfectly good card for a long, long time.
Heyo yee, I got my 1080 when Destiny 2 came out with a free game deal and kept the card for soooooo long (although fuck you, piece of shit Destiny 2 garbage game that made all of the worst or most predatory decisions ever and I hate you)
AAAAANYWAY the 1080 for so much longer than my previous cards have. Now I’m on a 3070ti and have no urge to upgrade.
-
does anyone actually care about ray tracing?
It’s amazingly beautiful when done right. (See cyberpunk 2077, portal rtx, half-life 2 rtx, alan wake 2, control, metro exodus, SEUS PTGI, etc.)
-
It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
I feel like it’s important to point out that the “can’t hit 60fps at 540p” is with a 1070.
With the GTX 1070, the game was unable to run at even 30 FPS consistently in one of the game’s city areas at low settings with FSR set to performance mode at 1080p (540p internal resolution).
-
does anyone actually care about ray tracing?
I do but I’m also painfully aware that most implementations of it don’t really add anything. Though my interest in it is more from a rendering perspective.
-
Because I don’t like that game.
I kept dying from the same mistakes over and over and couldn’t figure out what the hell I’m supposed to do or where to go. Supposely the ship log will update when you’ve made progress, but mine never did.
Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I’m just too stupid/ADHD for a game like this.
Its not your fault. Its an amazing game but its hard to find spoiler free help/hints when you need it. if you’re thinking of trying again consider asking the discord/chatgpt/me for spoiler free hints and what you are supposed to do or deduce.
-
does anyone actually care about ray tracing?
I love it, but it’s getting treated as a shortcut to lighting when performance would be saved for most by a conventional lighting system. Ue5 is lousy with games that have half their frame rates taken up by a suboptimal implementation.
Honestly it feels like a technology that was designed with a future rig in mind, similar to how it was in the 2000s, but rendering technology doesn’t move that fast nowadays. I much prefer a strategy like NVIDIA did with physx back in the day, where it’s entirely possible to run with existing technology. Feels safer, more achievable.
-
Right. Attempted to check it out when I was still rocking my Vega 56, the game refused to start.
-
It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
Ray tracing sucks so much ass. What a waste of preformance.