One of the things that's interesting about the broader hobby is the assumptions it makes about what gamers are like.
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One of the things that's interesting about the broader hobby is the assumptions it makes about what gamers are like.
I tend to view RPGs as social activities and so you solve problems with your group the same way you'd solve problems in your five-a-side football group: A bit of leadership and communication.
RPGs tend to view these as insurmountable problems. You can't talk to Derek about only playing Laserface BUT you can make it against the rules to play Laserface and assume Derek will obey.
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One of the things that's interesting about the broader hobby is the assumptions it makes about what gamers are like.
I tend to view RPGs as social activities and so you solve problems with your group the same way you'd solve problems in your five-a-side football group: A bit of leadership and communication.
RPGs tend to view these as insurmountable problems. You can't talk to Derek about only playing Laserface BUT you can make it against the rules to play Laserface and assume Derek will obey.
Which is quite a weird understanding of human nature as it assumes that people are completely unreasonable and refuse to back down or alter their behaviour in any way but will instantly and unquestioningly follow published guidelines.
I guess it's all about solving problems *at scale* and realising that you can't trust that people will have the social skills or nous to solve inter-personal conflicts.
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Which is quite a weird understanding of human nature as it assumes that people are completely unreasonable and refuse to back down or alter their behaviour in any way but will instantly and unquestioningly follow published guidelines.
I guess it's all about solving problems *at scale* and realising that you can't trust that people will have the social skills or nous to solve inter-personal conflicts.
@Taskerland "You have to do this, I'm in charge, waaah" vs "you have to do this, it's in The Rules" vs "could we try doing this".
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Which is quite a weird understanding of human nature as it assumes that people are completely unreasonable and refuse to back down or alter their behaviour in any way but will instantly and unquestioningly follow published guidelines.
I guess it's all about solving problems *at scale* and realising that you can't trust that people will have the social skills or nous to solve inter-personal conflicts.
This is not an assumption without foundation.
I have had gaming groups detonate underneath me due to inter-personal conflict and people getting annoyed rather than using their words. In fact, I have never had a group break-up because of disagreements over rules.
I don't know if that's proof of the well-foundedness of this approach to people management or a sign that 'fixing' the rules only ever kicks the can down the road.
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@Taskerland "You have to do this, I'm in charge, waaah" vs "you have to do this, it's in The Rules" vs "could we try doing this".
@RogerBW Appeal to personal authority vs appeal to textual authority vs appeal to reach a negotiated settlement.
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This is not an assumption without foundation.
I have had gaming groups detonate underneath me due to inter-personal conflict and people getting annoyed rather than using their words. In fact, I have never had a group break-up because of disagreements over rules.
I don't know if that's proof of the well-foundedness of this approach to people management or a sign that 'fixing' the rules only ever kicks the can down the road.
Was I the primary agent in those group-detonations? I want to say no (obviously) but I don't think I ever made things easier.
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Was I the primary agent in those group-detonations? I want to say no (obviously) but I don't think I ever made things easier.
Anyway, one of my pet theories is that the folk devil figure of the 'auteur GM' associated with the hobby as-it-was in the 1990s is really a product of the industry assuming that GMs could manage group cohesion despite gamers often not being massively well-socialised and the industry not being great at training GMs.
You look at modules from that period and it is all 'Here is how to punish your players for being disruptive' and well... people applied the techniques that were offered to them.
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Anyway, one of my pet theories is that the folk devil figure of the 'auteur GM' associated with the hobby as-it-was in the 1990s is really a product of the industry assuming that GMs could manage group cohesion despite gamers often not being massively well-socialised and the industry not being great at training GMs.
You look at modules from that period and it is all 'Here is how to punish your players for being disruptive' and well... people applied the techniques that were offered to them.
@Taskerland I think you have to look at why they felt that about GMs and why that movement exists today and I always think it comes back to sales and marketing
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This is not an assumption without foundation.
I have had gaming groups detonate underneath me due to inter-personal conflict and people getting annoyed rather than using their words. In fact, I have never had a group break-up because of disagreements over rules.
I don't know if that's proof of the well-foundedness of this approach to people management or a sign that 'fixing' the rules only ever kicks the can down the road.
@Taskerland I think that's just people. I have a friend who cuts holes in his house with a an angle grinder, we call him Crazy Peter. But he's a really competitive domino player, and is in domino leagues, and has whole social groups based on it, and they're insanely explosive and break up and reform. And it's not over the rules of dominoes, it's just what people are like.
He found a divers helmet in his back garden digging. Crazy crazy Peter
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One of the things that's interesting about the broader hobby is the assumptions it makes about what gamers are like.
I tend to view RPGs as social activities and so you solve problems with your group the same way you'd solve problems in your five-a-side football group: A bit of leadership and communication.
RPGs tend to view these as insurmountable problems. You can't talk to Derek about only playing Laserface BUT you can make it against the rules to play Laserface and assume Derek will obey.
@Taskerland Bloody Laserface again
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Anyway, one of my pet theories is that the folk devil figure of the 'auteur GM' associated with the hobby as-it-was in the 1990s is really a product of the industry assuming that GMs could manage group cohesion despite gamers often not being massively well-socialised and the industry not being great at training GMs.
You look at modules from that period and it is all 'Here is how to punish your players for being disruptive' and well... people applied the techniques that were offered to them.
@Taskerland the whole Tucker's Kobold thing in the 80s is part of this though. Not the auteur, but the control, the punishment but specifically the fear. That players should fear the GM. From Dragon itself "If you can terrify your players with kobolds, you're doing your job well"
No, you're in charge of the world and you're a bully.
Gaming has always had a deep seated social control problem
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T Moreau Vazh shared this topic on
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@Taskerland Bloody Laserface again
@Taskerland The worrying thing about Laserface, Derek and playing with bare feet, is he's dangerously close to becoming a trope about a group that deserves a webtoon
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One of the things that's interesting about the broader hobby is the assumptions it makes about what gamers are like.
I tend to view RPGs as social activities and so you solve problems with your group the same way you'd solve problems in your five-a-side football group: A bit of leadership and communication.
RPGs tend to view these as insurmountable problems. You can't talk to Derek about only playing Laserface BUT you can make it against the rules to play Laserface and assume Derek will obey.
@Taskerland I always look at this through the lens of the one guy in my old group who played Literally Dean Winchester in every single ttrpg regardless of setting. like we were playing fallout like ok why is dean winchester here
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@Taskerland The worrying thing about Laserface, Derek and playing with bare feet, is he's dangerously close to becoming a trope about a group that deserves a webtoon
@Printdevil The comedically awful player is an old old trope in fairness. I think my view of Derek Laserface is like the guy who only plays ninjas and when forced to play Call of Cthulhu beligerently agrees to play a retired professor of ninja studies.
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@Taskerland I always look at this through the lens of the one guy in my old group who played Literally Dean Winchester in every single ttrpg regardless of setting. like we were playing fallout like ok why is dean winchester here
@vortiwife In fairness, 'deeply-closetted shacket-wearer" is a good character concept.
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@Printdevil The comedically awful player is an old old trope in fairness. I think my view of Derek Laserface is like the guy who only plays ninjas and when forced to play Call of Cthulhu beligerently agrees to play a retired professor of ninja studies.
@Taskerland To be immediate in response, I'm thinking a retired professor of Ninja Studies sounds like a great CoC character. I can imagine playing that and doing a "eyes light up" bit every time it might be Ninja. It'd be like the Lupus diagnosis in House
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@Printdevil The comedically awful player is an old old trope in fairness. I think my view of Derek Laserface is like the guy who only plays ninjas and when forced to play Call of Cthulhu beligerently agrees to play a retired professor of ninja studies.
@Taskerland @Printdevil I've known players like that, and I've accepted that a game we're both in is a game that will be not fun for at least one of us, so I don't play with them. I would rather no gaming than do gaming I don't enjoy, when it comes down to it.
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@Taskerland To be immediate in response, I'm thinking a retired professor of Ninja Studies sounds like a great CoC character. I can imagine playing that and doing a "eyes light up" bit every time it might be Ninja. It'd be like the Lupus diagnosis in House
@Taskerland of course I am a notorious awful player
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@Taskerland To be immediate in response, I'm thinking a retired professor of Ninja Studies sounds like a great CoC character. I can imagine playing that and doing a "eyes light up" bit every time it might be Ninja. It'd be like the Lupus diagnosis in House
@Printdevil That would be very funny.
I used to know someone who was like that about Wittgenstein. We used to have betting pools about how long it would take them to bring up Wittgenstein and people started trying to steet the conversation towards or away from subject based on their betting.
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@Taskerland @Printdevil I've known players like that, and I've accepted that a game we're both in is a game that will be not fun for at least one of us, so I don't play with them. I would rather no gaming than do gaming I don't enjoy, when it comes down to it.
That's the line in the sand about accommodation, there is one. But that is exactly a personality issue. There's no sane rule in a game that adjudicates for "I do not enjoy this person in games" you can agree to "I don't enjoy suicidal references is games" or any other trigger, but you can't write a good "I don't agree to him *points*" rule. That's not prep for a game that's couples counselling. @RogerBW @Taskerland
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