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Wandering Adventure Party

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  3. Have you considered?

Have you considered?

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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  • P pyroneurosis@lemmy.blahaj.zone

    Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

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    bam13302@ttrpg.network
    wrote last edited by
    #17

    Dex would be super important for them too. Cannons of all flavors aim with dex due to being ranged weapons.

    1 Reply Last reply
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    • StametsS Stamets
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      don
      wrote last edited by
      #18

      What is this, dwarves for giants? Those fuckers are at least 5m tall, goddamn.

      1 Reply Last reply
      3
      • R red_october@lemmy.world

        I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”

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        0ops
        wrote last edited by
        #19

        Ditch the earth, hit the surf!

        R T 2 Replies Last reply
        24
        • 0 0ops

          Ditch the earth, hit the surf!

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          red_october@lemmy.world
          wrote last edited by
          #20

          Get out of the tunnel and swab the gunnel!

          0 1 Reply Last reply
          19
          • StametsS Stamets
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            honytawk@lemmy.zip
            wrote last edited by
            #21

            Ran a Pirate campaign once. Had a pirate faction of Dwarfs called the Reefbeards.

            They lived up, under and along the water for so long, they had colorful corals growing in their beards.

            They also had a lot of cool technology, so they shot grapplehooks to swing over and ran around with entire cannons on their back.

            1 Reply Last reply
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            • StametsS Stamets
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              jeeve65@ttrpg.network
              wrote last edited by jeeve65@ttrpg.network
              #22

              My previous character was a Dwarf Marine (barbarian, path of the ancestral guardian). He was wielding an anchor as a 2-handed weapon.

              He met his fate killing a sub-boss. (that is: a boss that came from the sea floor, the captain of a submersible galleon)

              1 Reply Last reply
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              • StametsS Stamets
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                phineaz@feddit.org
                wrote last edited by
                #23

                Splittermond, a German RPG, has a culture of arctic viking dwarves. It’s perfect.

                1 Reply Last reply
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                • P pyroneurosis@lemmy.blahaj.zone

                  Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

                  lime!L This user is from outside of this forum
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                  lime!
                  wrote last edited by
                  #24

                  tall ships are a hate crime to dwarves

                  S 1 Reply Last reply
                  7
                  • B bam13302@ttrpg.network

                    I have issue with almost all of your points.

                    • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                    • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                    • Poison resistance is not disease resistance.
                    • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                    • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                    • lower speed means they swim slower too which means going overboard is even worse.

                    EDIT: dwarven submarines!

                    • short stature actually hugely relevant as submarines are notoriously cramped
                    • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                    • honestly no clue what stats would be important for a sub, no argument here
                    • toxic gasses less of a problem thanks to poison resistance
                    • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                    • Also benefits from legendary dwarven engineering.
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                    dagnet@lemmy.world
                    wrote last edited by
                    #25

                    For sure wisdom being the highest priority unless they always sail near the coast, but to be fair you only need 2 people with high wisdom

                    1 Reply Last reply
                    4
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                      Ms. ArmoredThirteen
                      wrote last edited by
                      #26

                      One of my favorite campaigns I was a tempest cleric dwarf in a sea campaign. She came from a clan of dwarves that would take longboats along river coasts downstream from a mother clan’s mountain mining to find pockets of washed down minerals. It was so fun and eventually she started her own seafaring clan the Sundersalt. We were based on an island but controlled a lot of trade in the area with ships modeled after Korean turtle ships

                      1 Reply Last reply
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                        njm1314@lemmy.world
                        wrote last edited by
                        #27

                        The copper dwarves are excellent sailors.

                        1 Reply Last reply
                        4
                        • R red_october@lemmy.world

                          Get out of the tunnel and swab the gunnel!

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                          0ops
                          wrote last edited by
                          #28

                          Get off that rock, we’re about to undock!

                          edgemaster72@lemmy.worldE 1 Reply Last reply
                          9
                          • StametsS Stamets
                            This post did not contain any content.
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                            Omega
                            wrote last edited by
                            #29

                            THANKS I NEEDED THIS

                            1 Reply Last reply
                            2
                            • F finitebanjo

                              Feels like a pitch from corporate.

                              “Clearly dwarves are the most cost effective solution.”

                              “How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?”

                              “Excellent question and the answer is simple: Rum and spiced Whiskey.”

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                              rumschlumpel@feddit.org
                              wrote last edited by rumschlumpel@feddit.org
                              #30

                              “How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?”

                              Same way human sailors do, probably. Humans didn’t exactly evolve for being stuck on a small wooden thing for months on end, living off of hard tack.

                              F 1 Reply Last reply
                              5
                              • B bam13302@ttrpg.network

                                I have issue with almost all of your points.

                                • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                                • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                                • Poison resistance is not disease resistance.
                                • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                                • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                                • lower speed means they swim slower too which means going overboard is even worse.

                                EDIT: dwarven submarines!

                                • short stature actually hugely relevant as submarines are notoriously cramped
                                • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                                • honestly no clue what stats would be important for a sub, no argument here
                                • toxic gasses less of a problem thanks to poison resistance
                                • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                                • Also benefits from legendary dwarven engineering.
                                R This user is from outside of this forum
                                R This user is from outside of this forum
                                rumschlumpel@feddit.org
                                wrote last edited by rumschlumpel@feddit.org
                                #31

                                Dex is good, but IMO it’s not as vital as Con. Sailors were dying a LOT, and it wasn’t from accidents. Con would help a lot with diseases (those were rather common on sailing ships), the exhaustion inherent to working on a sailing ship and the lack of nutritious food. And scorbut, which is a disease, was one of the biggest issues in intercontinental sailing.

                                Darkvision might not do jack for navigation, but it would be very useful when you need to work day and night and the only available light sources are torches, oil lamps, candles, moonlight and starlight.

                                The OP never even mentioned pirates.

                                AFAIK most sailors couldn’t swim at all, and when would the lower speed actually be an issue? In most cases, it’s all about whether you get exhausted before you’re at your destination.

                                Great point with the submarines, though.

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                                • StametsS Stamets
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                                  granitem@lemmy.world
                                  wrote last edited by
                                  #32

                                  Marcus Miles has entered the chat.

                                  T 1 Reply Last reply
                                  18
                                  • StametsS Stamets
                                    This post did not contain any content.
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                                    bytemeister@lemmy.world
                                    wrote last edited by
                                    #33

                                    Darkvision limited to 60ft. Nighttime navigation was based on stars.

                                    A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…

                                    G 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W A S 4 Replies Last reply
                                    17
                                    • B bytemeister@lemmy.world

                                      Darkvision limited to 60ft. Nighttime navigation was based on stars.

                                      A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…

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                                      general_kitten@sopuli.xyz
                                      wrote last edited by
                                      #34

                                      below decks in ships were notoriously dark

                                      B A 2 Replies Last reply
                                      18
                                      • G general_kitten@sopuli.xyz

                                        below decks in ships were notoriously dark

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                                        bytemeister@lemmy.world
                                        wrote last edited by
                                        #35

                                        That’s a feature, not a bug.

                                        G 1 Reply Last reply
                                        4
                                        • B bytemeister@lemmy.world

                                          That’s a feature, not a bug.

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                                          general_kitten@sopuli.xyz
                                          wrote last edited by
                                          #36

                                          indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them

                                          B 1 Reply Last reply
                                          8

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