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Wandering Adventure Party

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We've all done it

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  • M makeitstop@lemmy.world

    Our rule was always that if you bought 50 of something like food or ammo, you don’t have to track how many you’ve used, we’ll just assume you’re well stocked and resupplying offscreen. The limit only comes back if the party is overtly cut off from resupply, like if they are shipwrecked on an uninhabited island.

    This means you can easily have a limitless supply of normal arrows but still have to track your silver arrows, smoke bomb arrows, etc. Or you can invest the money to just have a limitless supply of whatever specialty item you think is worth the cost.

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    archpawn@lemmy.world
    wrote on last edited by
    #37

    Converts my one electrum to 50 cp. Now I have infinite money!

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    • H howabt2day@futurology.today

      You can keep ChatGPT on in the background so that she/he can keep inventory for you guys. Like a mystical miserable fuck.

      Walk_blesseDW This user is from outside of this forum
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      Walk_blesseD
      wrote on last edited by
      #38

      You can keep cyanide in your digestive tract so that she/he can make inventory tracking a complete non-issue for you specifically ☝️🤓

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      • derpykat5@lemmy.worldD derpykat5@lemmy.world

        Why would you use ChatGPT to emulate a word processor? You get all the functionality you need without ever hitting enter.

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        archpawn@lemmy.world
        wrote on last edited by
        #39

        I’m wondering if they mean have ChatGPT reading the messages in Discord and automatically tracking it? It should be able to do that, but I’m not sure about the specifics. And it’s not something LLMs are good at, so you have to be able to work around it. It would basically need to notice whenever you use an item, then tell something else to remove that from you inventory.

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        • The QuuuuuillQ The Quuuuuill

          i like to borrow from other systems and treat quiver and gold as stats to be checked against. i can ask you to roll a stat check against quiver. if you fail, you are currently out of arrows and will need to perform some action to no longer be out of arrows (including long rest, just assuming part of long rest is fletching or whatever, it doesn’t need to be focused on too hard). on critical success or failure, the player’s stat can go up or down permanently, and a player can trade a wealth point for an inventory point in town.

          generally it works really well at letting players focus on role play by not requiring them to maintain a running tally.

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          archpawn@lemmy.world
          wrote on last edited by
          #40

          Or you could save on rolls and say you’re out of arrows on a natural 1.

          The QuuuuuillQ 1 Reply Last reply
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          • Walk_blesseDW Walk_blesseD

            You can keep cyanide in your digestive tract so that she/he can make inventory tracking a complete non-issue for you specifically ☝️🤓

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            howabt2day@futurology.today
            wrote on last edited by
            #41

            Brilliant. Well done.

            Walk_blesseDW 1 Reply Last reply
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            • H howabt2day@futurology.today

              Brilliant. Well done.

              Walk_blesseDW This user is from outside of this forum
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              Walk_blesseD
              wrote on last edited by
              #42

              thanks, I have my moments.

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              • L lightnsfw@reddthat.com

                Yeah, it’s like encumberance in video games. Usually just makes things tedious and if there’s no work around it stops being fun.

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                Cethin
                wrote on last edited by cethin@lemmy.zip
                #43

                I don’t mind encumberance that much. I think it’s necessary if you’re making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn’t matter anymore.

                However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don’t know why this is so hard for them to implement. Bethesda games never do, and I’m playing Tainted Grail (I’ve heard lots of good things, and it’s alright so far) and it doesn’t. With any amount of playtesting they’d get overencumbered, try to figure out what to drop and instantly realize they want to drop the highest weight/value items, and there’s no way to view this! How do you not add it?

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                • A archpawn@lemmy.world

                  Converts my one electrum to 50 cp. Now I have infinite money!

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                  makeitstop@lemmy.world
                  wrote on last edited by
                  #44

                  And that’s how the party ends up on the run for counterfeiting.

                  M 1 Reply Last reply
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                  • A archpawn@lemmy.world

                    Or you could save on rolls and say you’re out of arrows on a natural 1.

                    The QuuuuuillQ This user is from outside of this forum
                    The QuuuuuillQ This user is from outside of this forum
                    The Quuuuuill
                    wrote on last edited by
                    #45

                    the big thing is just that your inventory management can just be a number and you don’t have to think so hard about it if that’s not something you or your players find joy in while playing make believe together

                    1 Reply Last reply
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                    • G geth@lemmy.dbzer0.com

                      Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It’s a waste of time and energy and I don’t play with anyone that insists on doing it.

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                      Cethin
                      wrote on last edited by
                      #46

                      Mostly, I agree. However, part of why it has a cost is to be a sink for gold. Sure, it’s not much, but it does add up. However, there are better ways to handle it than to track arrows.

                      Just make your players occasionally pay for upkeep of their gear when they’re in town. This could be themes as repairs for weapons an armor, more arrows, spellcasting supplies, food, etc. This does two things. You can give them more value in rewards and it makes them feel like they’re actually adventurers, not just game characters.

                      Alternatively, scale rewards down. They don’t have to know about it, but if they’re not paying for supplies then they’re going to get more value than is expected (by the rules).

                      Or, the final option, just ignore it. It theoretically adds up to a lot of value over the course of the game, especially for spellcasting, but who cares? If you notice they have enough money that they stop worrying about it then you can do something.

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                      • S stamets@lemmy.dbzer0.com
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                        Sabata
                        wrote on last edited by
                        #47

                        We just buy 50 rations and a barrel of booze session 1 and it some how never runs out unless there’s a crazy party. I think once we had some travel session that fast forward months of travel where he managed resources for a bit.

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                        • G geth@lemmy.dbzer0.com

                          Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It’s a waste of time and energy and I don’t play with anyone that insists on doing it.

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                          knightfox@lemmy.world
                          wrote on last edited by
                          #48

                          Every group I’ve been in the archers just bought more than they could ever use and someone in the party could carry the extras. Like every time they go back to town they drop 5 gp for 100 arrows.

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                          • Walk_blesseDW Walk_blesseD

                            thanks, I have my moments.

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                            howabt2day@futurology.today
                            wrote on last edited by
                            #49

                            I’m honored to have shared the decade occurrence with you

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                            • H howabt2day@futurology.today

                              It’s definitely not “non-binary”. Can we agree on that?

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                              papastevesy@lemmy.world
                              wrote on last edited by
                              #50

                              I mean, if we’re taking zeros and ones, yeah it’s definitely binary. If we’re talking gender, it’s absolutely non-binary.

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                              • P papastevesy@lemmy.world

                                I mean, if we’re taking zeros and ones, yeah it’s definitely binary. If we’re talking gender, it’s absolutely non-binary.

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                                howabt2day@futurology.today
                                wrote on last edited by
                                #51

                                Hence the “ “ The virtue signaling period is over mate.

                                P 1 Reply Last reply
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                                • H howabt2day@futurology.today

                                  Read the original post knucklehead.

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                                  wizardbeard@lemmy.dbzer0.com
                                  wrote on last edited by wizardbeard@lemmy.dbzer0.com
                                  #52

                                  The AI has rotted your brain man. Tracking arrows, what this entire post is about, doesn’t need a fucking LLM. It needs tally marks on a sheet of paper, at most.

                                  Regarding inventory management in general: Why the fuck would you ever use an LLM for something you can do in Notepad? Want to be fancy? Use More Purple More Better’s editable PDF player sheet templates. You can load in sourcebook data from external sources easily and have everything from every sourcebook at your fingertips. And you can still enter custom shit like custom magical items easily.

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                                  • S stamets@lemmy.dbzer0.com
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                                    dumples@midwest.social
                                    wrote on last edited by
                                    #53

                                    We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case

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                                    • H howabt2day@futurology.today

                                      Hence the “ “ The virtue signaling period is over mate.

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                                      papastevesy@lemmy.world
                                      wrote on last edited by
                                      #54

                                      What are you talking about? My comment was about linguistic pedantry, not virtue signalling.

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                                      • P papastevesy@lemmy.world

                                        What are you talking about? My comment was about linguistic pedantry, not virtue signalling.

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                                        howabt2day@futurology.today
                                        wrote on last edited by
                                        #55

                                        Of course you did. Sure.

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                                        • H howabt2day@futurology.today

                                          Of course you did. Sure.

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                                          papastevesy@lemmy.world
                                          wrote on last edited by
                                          #56

                                          Did what?

                                          H 1 Reply Last reply
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