We've all done it
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But jars aren’t worth as much as doors
True but how many jars can you carry compared to doors?
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If they’re talking discord specifically I’ve seen bots in servers that track inventory for you. Just click a button. If they can be arsed to do that then they’re truly beyond help.
Assuming it works, they are clearly not beyond help. If you find yourself constantly forgetting to click the button, there’s no shame in finding some workaround. And solving small problems is half the fun of being a programmer.
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I’ve played with someone like this once. It is infuriating to have to halt the flow of the action just so that everyone can take their time and describe shitty little menial tasks they are doing and that should just be left to reasonable expectation so that they don’t give their petty DM the oppotunity to fuck them later.
There are so many ways to create fun challenges for players, being anally adversarial with the players is not one of them. They only person deriving joy from that is the shitty sadistic DM.
Sorry for the very personal attack, but bruh… I got triggerd just by reading your last two sentences.
Guess it depends who you’re playing with. I play with my friends and we’re comfortable enough with each other to get one another’s humor and do some light ribbing, but I suppose that’s not everyone’s experience.
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No, the best items in the game are enchanted by the player easily. It’s not required, but enchanting you can create better magical items than are available to find, and with the specific enchantments that you want.
I agree selling stuff was annoying, but it wasn’t that hard. You just sell as much as you can and buy back other light valuables. Then when you buy something you use the valuables first.
No, the best items in the game are enchanted by the player easily.
Okay so they’re still not coming from the merchants, so having a lot of gold still isn’t messing up the “economy”. You have to acquire good equipment to enchant and track down the spells and powerful enough souls to make something useful. Merchant equipment stops at mid tier stuff. You have to go exploring to get the highest tier stuff. You don’t need a ton of gold for any of that.
I agree selling stuff was annoying, but it wasn’t that hard.
And you are arguing that is good game design? I don’t want to waste time doing tedious time consuming shit. I want to do cool challenging things. I’m playing games to have fun. If the obstacles put in my way to try and force me to play the way the devs want are just taking more time they’re not really obstacles, they’re just annoying and un-fun.
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No, the best items in the game are enchanted by the player easily.
Okay so they’re still not coming from the merchants, so having a lot of gold still isn’t messing up the “economy”. You have to acquire good equipment to enchant and track down the spells and powerful enough souls to make something useful. Merchant equipment stops at mid tier stuff. You have to go exploring to get the highest tier stuff. You don’t need a ton of gold for any of that.
I agree selling stuff was annoying, but it wasn’t that hard.
And you are arguing that is good game design? I don’t want to waste time doing tedious time consuming shit. I want to do cool challenging things. I’m playing games to have fun. If the obstacles put in my way to try and force me to play the way the devs want are just taking more time they’re not really obstacles, they’re just annoying and un-fun.
The clothing with the best enchantability are exquisite clothes. They can be purchased from merchants. You can also pay merchants to do the enchanting instead of doing it yourself (expensive, but when money isn’t an issue it doesn’t matter).
And you are arguing that is good game design?
When did I say that? I only said that selling items is something that’s done by almost all players. Sure, the system sucks to engage with, but it doesn’t mean that it isn’t an option.
I don’t want to waste time doing tedious time consuming shit. I want to do cool challenging things. I’m playing games to have fun.
You’re literally the one who just said they return to dungeons they already finished to clear out almost valueless items instead of going and doing actual content. Be consistent at least.
Anyway, the point is that balancing the player economy is important so they can actually challenge you and do interesting things. If you can just purchase power, and money is easily available, then there’s no challenge. If you can’t purchase power then money is useless; and money is usually the reward for doing content.
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My DM never gave a shit or required me to buy arrows. I tracked them sometimes anyway, but we always just shrugged and said I either fletched my own during downtime, or that arrows were included in general party upkeep/funds.
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But jars aren’t worth as much as doors
That’s when you close it. Then it’s no longer ajar
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Eh, didn’t have better things to do at the time, and wanted to shout out MPMB’s PDFs. Amazing tool.
Fair!

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I’m wondering if they mean have ChatGPT reading the messages in Discord and automatically tracking it? It should be able to do that, but I’m not sure about the specifics. And it’s not something LLMs are good at, so you have to be able to work around it. It would basically need to notice whenever you use an item, then tell something else to remove that from you inventory.
that assumes that all discussion is made via text chat and not voice chat. Any item usage that goes un-typed is lost.
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that assumes that all discussion is made via text chat and not voice chat. Any item usage that goes un-typed is lost.
True. Also, it assumes that the parent commenter was being at least a little bit reasonable and trying to work backwards from there. Maybe I should have asked them if that’s what they were doing.