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  3. John Romero says indies are the future of game development: 'These people are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this''

John Romero says indies are the future of game development: 'These people are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this''

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  • R rc__buggy@sh.itjust.works

    John Romero hasn’t been relevant since Quake and arguably hasn’t been any good since Hexen/Heretic. I’m not sure why we are subjected to his “hot takes” on an annual basis.

    edit: oh, I think he’s an asshole. I’ve met him, he was not fun.

    anunusualrelic@lemmy.worldA This user is from outside of this forum
    anunusualrelic@lemmy.worldA This user is from outside of this forum
    anunusualrelic@lemmy.world
    wrote on last edited by
    #16

    A lot of nice people aren’t especially fun. I’m not sure it’s a great metric.

    R 1 Reply Last reply
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    • CoelacanthC This user is from outside of this forum
      CoelacanthC This user is from outside of this forum
      Coelacanth
      wrote on last edited by
      #17

      Indie is kind of a fraught term in whatever genre it’s used I feel like. It has too many connotations and too few clear definitions. How much big label backed mass produced “indie rock/pop” did we not get back in the early 00s music scene, for example. Same with gaming: see the whole Dave the Diver being nominated for best Indie Game despite being backed by NEXON debacle.

      Baldur’s Gate 3 is tricky because while Hasbro was involved it was still self-published by Larian. It doesn’t feel right to me to call it an indie game, but… how exactly should we define them then? Is there a budget cutoff where a game is no longer allowed to be called an indie? If Sandfall uses their huge budget from the success of Expedition 33 to make a blockbuster sequel but stayed with Kepler as publisher would we refuse to call it an indie game?

      1 Reply Last reply
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      • MudManM MudMan

        I don’t know if I agree. Size has some impact. Risking the livelihoods of you and your friends working for peanuts in your bedrooms is one thing, being at the helm of a billion dollar business is a bit of a different beast.

        But yeah, it does matter whether you’re public or private. A whole bunch of indie games are made by public companies, though. Definitely by corporate-owned companies and companies with big corporate investors.

        By that bar a lot of the “indies” being touted here aren’t really… that.

        L This user is from outside of this forum
        L This user is from outside of this forum
        lordnikon@lemmy.world
        wrote on last edited by lordnikon@lemmy.world
        #18

        yeah the mudding of the term indie is also a problem. indie should be used for independent privately owned studios. the “indies” made by big public company’s should be called something else. as all they are smaller games not independent games. like BG3 is a indie game but it’s not a small game at all.

        honestly think the term indie for smaller games was created by the big public company’s as a way of keeping indies in their lane. they want them as the farm league feeding them ip and innovation. but not get too big to usurp them.

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        • anunusualrelic@lemmy.worldA anunusualrelic@lemmy.world

          A lot of nice people aren’t especially fun. I’m not sure it’s a great metric.

          R This user is from outside of this forum
          R This user is from outside of this forum
          rc__buggy@sh.itjust.works
          wrote on last edited by rc__buggy@sh.itjust.works
          #19

          Well, go meet him I guess.

          I’m not sure if he’s married to the same woman from 2001 but SHE was a lot of fun. Life of the party, always knows what to say. Just an all around great person to talk to.

          D 1 Reply Last reply
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          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
            M This user is from outside of this forum
            M This user is from outside of this forum
            mindbleach@sh.itjust.works
            wrote on last edited by
            #20

            Game dev is an industry where labor can look at capital and ask, “What would you say you do, here?” There’s no factory. There’s no raw materials. It’s just people and computers, and people have computers.

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            • G This user is from outside of this forum
              G This user is from outside of this forum
              generalemergency@lemmy.world
              wrote on last edited by
              #21

              It’s simple

              Game I like = Indy

              Game I don’t like = soulless committee designed AAA trash

              MudManM blackmist@feddit.ukB 2 Replies Last reply
              19
              • G generalemergency@lemmy.world

                It’s simple

                Game I like = Indy

                Game I don’t like = soulless committee designed AAA trash

                MudManM This user is from outside of this forum
                MudManM This user is from outside of this forum
                MudMan
                wrote on last edited by
                #22

                It often boils down to that, sadly, and it’s gotten to the point where I just don’t like using either term anymore.

                G 1 Reply Last reply
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                • MudManM MudMan

                  It often boils down to that, sadly, and it’s gotten to the point where I just don’t like using either term anymore.

                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  generalemergency@lemmy.world
                  wrote on last edited by generalemergency@lemmy.world
                  #23

                  After People insisted that Sony backed Palworld was an indy. I knew the term had lost all meaning.

                  1 Reply Last reply
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                  • alessandro@lemmy.caA alessandro@lemmy.ca
                    This post did not contain any content.
                    L This user is from outside of this forum
                    L This user is from outside of this forum
                    landless2029@lemmy.world
                    wrote on last edited by
                    #24

                    Wow. The thumbnail made me think this was going to be about Ozzy.

                    Neat article!

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                    • alessandro@lemmy.caA alessandro@lemmy.ca
                      This post did not contain any content.
                      kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                      kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                      kairubyte@lemmy.dbzer0.com
                      wrote on last edited by
                      #25

                      While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

                      The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

                      Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

                      M hoimo@ani.socialH 2 Replies Last reply
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                      • R rc__buggy@sh.itjust.works

                        Well, go meet him I guess.

                        I’m not sure if he’s married to the same woman from 2001 but SHE was a lot of fun. Life of the party, always knows what to say. Just an all around great person to talk to.

                        D This user is from outside of this forum
                        D This user is from outside of this forum
                        drspod@lemmy.ml
                        wrote on last edited by
                        #26

                        Stevie “KillCreek” Case?

                        R 1 Reply Last reply
                        1
                        • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                          While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

                          The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

                          Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

                          M This user is from outside of this forum
                          M This user is from outside of this forum
                          monkdervierte@lemmy.zip
                          wrote on last edited by monkdervierte@lemmy.zip
                          #27

                          Let’s say the ratio is 1/5. Rather investing in 5 diverse small - medium projects @ 2 million each or in one big 20 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.

                          kairubyte@lemmy.dbzer0.comK 1 Reply Last reply
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                          • F FerretyFever0

                            A couple of triple AAA studios are pretty good. But quality has dropped overall by a staggering amount. Indies are either the greatest or worst games ever made. It’s not even just in games, it’s in music, animation, everything. Capitalism trends culture towards mediocrity.

                            apotheotic (she/her)A This user is from outside of this forum
                            apotheotic (she/her)A This user is from outside of this forum
                            apotheotic (she/her)
                            wrote on last edited by apotheotic@beehaw.org
                            #28

                            triple AAA

                            thats like, at least 8 A’s, that must be very good

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                            • G generalemergency@lemmy.world

                              It’s simple

                              Game I like = Indy

                              Game I don’t like = soulless committee designed AAA trash

                              blackmist@feddit.ukB This user is from outside of this forum
                              blackmist@feddit.ukB This user is from outside of this forum
                              blackmist@feddit.uk
                              wrote on last edited by
                              #29

                              And we can’t even take self-published as a factor, because pre-MS Bethesda would publish their own titles too. Skyrim can hardly be counted as indie.

                              samus12345@sh.itjust.worksS 1 Reply Last reply
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                              • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                                While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

                                The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

                                Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

                                hoimo@ani.socialH This user is from outside of this forum
                                hoimo@ani.socialH This user is from outside of this forum
                                hoimo@ani.social
                                wrote on last edited by
                                #30

                                And the reason it has to be safe is not just because of investors, but because they’re giant companies structured for making big games. You can’t use a full team of UI designers on a small indie game with a fast development cycle. You can’t really split those resources up among 100 tiny projects either. So if you want to make use of your big company and your in-house engine and all that, you have to make a billion dollar game and it has to earn back that money and it can’t take any risks.

                                1 Reply Last reply
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                                • M monkdervierte@lemmy.zip

                                  Let’s say the ratio is 1/5. Rather investing in 5 diverse small - medium projects @ 2 million each or in one big 20 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.

                                  kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                                  kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                                  kairubyte@lemmy.dbzer0.com
                                  wrote on last edited by
                                  #31

                                  The problem is, it’s nowhere near 1:5. It’s more like 1:100 if we include only games with a decent amount of effort put in.

                                  W 1 Reply Last reply
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                                  • D drspod@lemmy.ml

                                    Stevie “KillCreek” Case?

                                    R This user is from outside of this forum
                                    R This user is from outside of this forum
                                    rc__buggy@sh.itjust.works
                                    wrote on last edited by rc__buggy@sh.itjust.works
                                    #32

                                    Yeah, her. My ex wife and her really hit it off and we all had a great time at the party. The elite of id were standoffish, but it was quakecon and a meet and greet, so they were probably tired and over it. Carmack was cool though, and there were two guys I was vibing with, I don’t remember their names

                                    I think Romero had already left id at that point but since they all came up together he was still welcome at social events.

                                    1 Reply Last reply
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                                    • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                                      The problem is, it’s nowhere near 1:5. It’s more like 1:100 if we include only games with a decent amount of effort put in.

                                      W This user is from outside of this forum
                                      W This user is from outside of this forum
                                      wraithcoop@programming.dev
                                      wrote on last edited by
                                      #33

                                      Ok let’s use those numbers:

                                      Let’s say the ratio is 1/100. Rather investing in 100 diverse small - medium projects @ 2 million each or in one big 200 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.

                                      1 Reply Last reply
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                                      • blackmist@feddit.ukB blackmist@feddit.uk

                                        And we can’t even take self-published as a factor, because pre-MS Bethesda would publish their own titles too. Skyrim can hardly be counted as indie.

                                        samus12345@sh.itjust.worksS This user is from outside of this forum
                                        samus12345@sh.itjust.worksS This user is from outside of this forum
                                        samus12345@sh.itjust.works
                                        wrote on last edited by
                                        #34

                                        If being self-published were the only metric, many Nintendo games would be indie. So clearly that’s not a good definition to use.

                                        blackmist@feddit.ukB 1 Reply Last reply
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                                        • Z zolidus@lemmy.world

                                          I mean, this has always been the case. Before, it was modding. Anyone remember how much the fps landscape changed after the Desert Combat mod got hugely popular in Battlefield 1942? Hell, that mod alone put BF on the map.

                                          D This user is from outside of this forum
                                          D This user is from outside of this forum
                                          drosophila@lemmy.blahaj.zone
                                          wrote on last edited by
                                          #35

                                          Counterstrike was originally a Quake mod, then a Half-Life mod, before Valve hired the modders and made it into a standalone game.

                                          1 Reply Last reply
                                          1

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