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Wandering Adventure Party

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  3. The sheer number of options is the best thing about Pathfinder. It's also the worst.

The sheer number of options is the best thing about Pathfinder. It's also the worst.

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  • festnt@sh.itjust.worksF festnt@sh.itjust.works

    honestly choosing the coolest thing every time is probably the best way to build a character

    maybe, but for tryhard games you’d make a tryhard character anyway

    Count Regal InkwellV This user is from outside of this forum
    Count Regal InkwellV This user is from outside of this forum
    Count Regal Inkwell
    wrote on last edited by
    #44

    maybe, but for tryhard games you’d make a tryhard character anyway

    That’s the thing though

    I have no idea how.

    Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.

    festnt@sh.itjust.worksF 1 Reply Last reply
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    • Count Regal InkwellV Count Regal Inkwell

      maybe, but for tryhard games you’d make a tryhard character anyway

      That’s the thing though

      I have no idea how.

      Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.

      festnt@sh.itjust.worksF This user is from outside of this forum
      festnt@sh.itjust.worksF This user is from outside of this forum
      festnt@sh.itjust.works
      wrote on last edited by
      #45

      oh well you’d just have to play a bunch of characters and see what is strongest

      or watch videos about optimizing characters. there are a bunch of those (a couple of youtube channels i’d recommend for that are swingripper and mathfinder)

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      • BalerionB Balerion
        This post did not contain any content.
        agamemnonymous@sh.itjust.worksA This user is from outside of this forum
        agamemnonymous@sh.itjust.worksA This user is from outside of this forum
        agamemnonymous@sh.itjust.works
        wrote on last edited by
        #46

        Laughs in GURPS

        T 1 Reply Last reply
        5
        • agamemnonymous@sh.itjust.worksA agamemnonymous@sh.itjust.works

          Laughs in GURPS

          T This user is from outside of this forum
          T This user is from outside of this forum
          toothpaste_ostrich@feddit.nl
          wrote on last edited by
          #47

          Oh man, I really tried it one time… But I couldn’t really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter… Couldn’t find anything like that. You have to make every monster from scratch? I might be remembering that wrong.

          agamemnonymous@sh.itjust.worksA Q 2 Replies Last reply
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          • T toothpaste_ostrich@feddit.nl

            Oh man, I really tried it one time… But I couldn’t really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter… Couldn’t find anything like that. You have to make every monster from scratch? I might be remembering that wrong.

            agamemnonymous@sh.itjust.worksA This user is from outside of this forum
            agamemnonymous@sh.itjust.worksA This user is from outside of this forum
            agamemnonymous@sh.itjust.works
            wrote on last edited by
            #48

            You can do that in Dungeon Fantasy, which is basically just GURPS with a bunch of pre-made classes and stuff. But the strength of regular GURPS is the ability to handle any idea you can throw at it. It really shines when making your genre-bent homebrew come to life. Once you get comfortable with how the system scales things, you can really just wing it with monsters on the fly.

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            • M mnemonicmonkeys@sh.itjust.works

              Eh, there’s at least 1 exception: toxicologist alchemist. Especially if you’re about to play Abomination vaults

              orenj@lemmy.sdf.orgO This user is from outside of this forum
              orenj@lemmy.sdf.orgO This user is from outside of this forum
              orenj@lemmy.sdf.org
              wrote on last edited by
              #49

              Toxicology got some buffs in the remaster that let them morph poison damage to acid if its favorable, iirc

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              • festnt@sh.itjust.worksF festnt@sh.itjust.works

                hmm why is that?

                M This user is from outside of this forum
                M This user is from outside of this forum
                mnemonicmonkeys@sh.itjust.works
                wrote on last edited by
                #50

                Lots of creature types are immune to poison, such as undead and automatons. And there’s a lot of undead in the Abomination Vaults campaign.

                Plus, there’s a lot of poisons that are very underwhelming. Especially ones that have an onset period; those are essentially useless in combat

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                • sad_detective_man@leminal.spaceS sad_detective_man@leminal.space

                  Pathfinder is for my soul. I live off that crunchy shit.

                  however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice

                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  shyfer@ttrpg.network
                  wrote on last edited by shyfer@ttrpg.network
                  #51

                  Haha we used to live for that shit in the days of 3e/3.5

                  EDIT: I see now you thought they meant Pathfinder 1e, which explains it. Since that’s basically the same as 3.5 but better lol.

                  1 Reply Last reply
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                  • T toothpaste_ostrich@feddit.nl

                    Oh man, I really tried it one time… But I couldn’t really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter… Couldn’t find anything like that. You have to make every monster from scratch? I might be remembering that wrong.

                    Q This user is from outside of this forum
                    Q This user is from outside of this forum
                    qdgwzjqydfbnmdmnq@lemmy.cafe
                    wrote on last edited by
                    #52

                    There are a few places I’ve found with lots of prebuilt monsters for GURPS, though they aren’t really consolidated in one place. I usually look through one if the following if I want something prebuilt:

                    • the creatures of the night books (mostly solitary monsters you could design an adventure around, with suggestions for each one)
                    • the fantasy bestiary (lots of generic and mythological monsters from all over the world, with stats and descriptions for each one)
                    • dungeon fantasy monsters 1-3 (lots of monsters, kinda built with dungeon fantasy settings and power levels in mind)
                    • the gurps repository also has tons of free and generic statblocks
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                    • sad_detective_man@leminal.spaceS sad_detective_man@leminal.space

                      Pathfinder is for my soul. I live off that crunchy shit.

                      however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice

                      swedneck@discuss.tchncs.deS This user is from outside of this forum
                      swedneck@discuss.tchncs.deS This user is from outside of this forum
                      swedneck@discuss.tchncs.de
                      wrote on last edited by
                      #53

                      finally i can play out my fantasy of being a were-tailor

                      1 Reply Last reply
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