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Wandering Adventure Party

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  3. "Level Is More Than Just a Number." (Art by Sebastian Leverette)

"Level Is More Than Just a Number." (Art by Sebastian Leverette)

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  • KichaeK Kichae

    I’ve become increasingly convinced that people don’t want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn’t include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign.

    Unless there’s a reason they’ve been de-leveled.

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    empathicvagrant@lemmy.world
    wrote last edited by
    #21

    The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.

    A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.

    He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.

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    • E empathicvagrant@lemmy.world

      The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.

      A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.

      He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.

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      D This user is from outside of this forum
      dragontypewyvern@midwest.social
      wrote last edited by
      #22

      Possession is a Ghost (the specific monster) ability that works on contact, pretty standard Necromancy shenanigans to imitate undead abilities.

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      • E ensignwashout@startrek.website

        Yes. That’s one reason that the Fate system basically disallows characters ever being low level. Low level starts aren’t actually particularly fun, and they can prevent characters from having diverse epic shared backstory.

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        xm34@feddit.org
        wrote last edited by
        #23

        Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether.

        It’s not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.

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        • E empathicvagrant@lemmy.world

          The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.

          A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.

          He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.

          KichaeK Offline
          KichaeK Offline
          Kichae
          Forum Master
          wrote last edited by Kichae
          #24

          empathicvagrant@lemmy.world Backstory is probably the wrong concept for a low-level character. They, instead, have a background. Backstories are prequel fodder, while backgrounds are used to figure out character motivation, and how a character reacts to future events.

          Generally speaking, you don’t want to fill in blanks you don’t need filled i, because it’s creatively limiting your future self. If the events that got you to Session 1 are too interesting, you’ve probably written too much.

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