Valve invents new Counter-Strike 2 loot boxes that successfully dodge anti-gambling regulations
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You can sell them on hundreds of third-party marketplaces that let you withdraw to your bank account or crypto wallet.
You can do that, but you’re not allowed to do that.
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Who is buying these skins. I feel like such an alien sometimes. I just can’t understand wanting to spend any money at all on a cosmetic skin
I wouldn’t spend money on skins in most games but Counter Strike is different. You can buy a skin, use it for years, and then sell it for more than you paid. In fact, skins are actually a very good investment that have historically had less volatility and better returns than stock indexes like the S&P 500.
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You can do that, but you’re not allowed to do that.
Valve may not endorse it, but they certainly allow it. In fact, there are many skins that cannot be traded on Steam’s official marketplace, but only on third-party sites due to their high value.
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I wouldn’t spend money on skins in most games but Counter Strike is different. You can buy a skin, use it for years, and then sell it for more than you paid. In fact, skins are actually a very good investment that have historically had less volatility and better returns than stock indexes like the S&P 500.
These skins have 15% returns? That seems dubious but it could be. I don’t think you can sink $300k into skins like you can vanguard, though.
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These skins have 15% returns? That seems dubious but it could be. I don’t think you can sink $300k into skins like you can vanguard, though.
I don’t think you can sink $300k into skins like you can vanguard, though.
There are skins worth millions, so definitely you can.
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Who is buying these skins. I feel like such an alien sometimes. I just can’t understand wanting to spend any money at all on a cosmetic skin
Agreed. The only time I’ll buy a skin is if it literally improves camouflage. I see no reason to buy a flashy skin that only serves to make you more visible to enemies.
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These skins have 15% returns? That seems dubious but it could be. I don’t think you can sink $300k into skins like you can vanguard, though.
That’s the case with a lot of collectibles. LEGO is a great investment but you have to keep it somewhere
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Leave it to Valve to find the most predatory monetization possible.
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You get to see what you’re paying for before you pay.
Yes, for the first box. The box after is not shown. So its basically just „hey, if I open this Box, it could very well be that the next box will be a legendary knife”
So you are just betting for what comes after that
Still the point is you don’t spend money without knowing what you get so it is better. Still predatory, but better
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I don’t think you can sink $300k into skins like you can vanguard, though.
There are skins worth millions, so definitely you can.
…who is paying a million dollars for a skin??
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This is pretty disgusting. Just make a normal skin store where people can buy the skins they want at whatever price you(valve) decide they are valued at. No fomo. No gambling.
Isn’t that what they did? Except to help preserve the “value” if the rare items you still have to get lucky to be allowed to buy them.
If they had a store where you could buy the ultra rare skins for 1000$, that would push down the “value” if the skins more quickly.
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Before this shit existed (like back when the hottest shit was Quake), I thought it might be cool to get a professionally made skin everyone in the game could see for like $0.25-$0.50. A dollar, at most.
The first iteration of a system that could have potentially made that a reality, the things you’d actually wanna buy were $25-50. Like who the fuck workshopped these ridiculous prices?
Adjusted for inflation, the price is probably the same
But seriously they just charge whatever people will pay. It’s not like it’s free market, if people can’t make their own custom skins.
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Isn’t that what they did? Except to help preserve the “value” if the rare items you still have to get lucky to be allowed to buy them.
If they had a store where you could buy the ultra rare skins for 1000$, that would push down the “value” if the skins more quickly.
The way they are preserving the value is a form of fomo.
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I wouldn’t spend money on skins in most games but Counter Strike is different. You can buy a skin, use it for years, and then sell it for more than you paid. In fact, skins are actually a very good investment that have historically had less volatility and better returns than stock indexes like the S&P 500.
But you can’t get your money back out. You only get Steam wallet credit when you sell it, right?
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These skins have 15% returns? That seems dubious but it could be. I don’t think you can sink $300k into skins like you can vanguard, though.
I bought operation cases for around 100€ 5 years ago, it’s now worth 1000€
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Who is buying these skins. I feel like such an alien sometimes. I just can’t understand wanting to spend any money at all on a cosmetic skin
100%.
Make a fun game. If there are skins, include a handful of good ones with the game and call it a day. I’m there to have fun playing a game, not to try on outfits.
Maybe I’m old.
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Agreed. The only time I’ll buy a skin is if it literally improves camouflage. I see no reason to buy a flashy skin that only serves to make you more visible to enemies.
“Camouflage is the colour of fear.”
“What the enemy can see, he will soon learn to fear”.
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But you can’t get your money back out. You only get Steam wallet credit when you sell it, right?
That’s where 3rd party trading platforms come in.
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Valve may not endorse it, but they certainly allow it. In fact, there are many skins that cannot be traded on Steam’s official marketplace, but only on third-party sites due to their high value.
They tolerate it as long as they don’t do stupid actions that will alert Valve’s lawyers.