All of 'em defeated with one line
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What makes you say that?
Well I’m being tongue in cheek, but I don’t see how a peasant travelling at a significant fraction of the speed of light will not obliterate anything he hits (along with himself)
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Yes it orbits in the movies, that doesn’t conflict with anything I said. I’m describing a scenario where it doesn’t (which doesn’t happen in the movies).
A space station with the ability to achieve orbital speeds on it’s own power means it can also negate orbital speeds, before you jump off. And presumably regain them afterwards, if it doesn’t want to also plummet down to the planet.
Your example was for a space station that doesn’t orbit and you used the death star for that, which does orbit. Does that make sense to you? Cause it’s baffling me
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Your example was for a space station that doesn’t orbit and you used the death star for that, which does orbit. Does that make sense to you? Cause it’s baffling me
No, it was not an example of a station station that doesn’t orbit. It was an example of a mobile space station. I agree it would be baffling to read my comment that way.
Here is a rewording if that helps: You could jump off of a station station without worrying about orbital velocity if it wasn’t orbiting. To have a space station that doesn’t orbit, it would have to be a space station with engines, so that it can cancel that velocity. For an example of a station station that has engines, you can look at the Death Star.
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… the death star orbits. The timer for the rebels to blow it up in a New Hope was how long its orbit would take to clear the moon in its path to the rebel base. The battle of endor was fought over the new death star in orbit over the moon.
Yes, the death star is capable of warp, but that just puts it into orbit over different things.
It can orbit. It doesn’t have to. It’s capable of moving between systems, it’s not confined to a single gravity well.
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Hold up. Didn’t some guy drop balls off a roof to show that things fall at the same speed?
Shape affects aerodynamics.
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That is simply not true. All you have to do is design your projectile in shape, construction and materials so the kinetic energy gets properly used to have the desired effect on the target.
A tiny 40 grain .204 Ruger bullet with the insane muzzle velocity of 4100 fps will absolutely explode a watermelon if you use a rapidly expanding projectile such as a ballistic tipped varmint round. If you use the same against a reactive steel target that was only rated for rimfire, it will melt a clean hole through it without even noticeably moving it. And if you use it against a bull moose, it will absolutely destroy a large amount of surface tissue but not achieve enough penetration to reach the internal organs for a clean kill.
It isn’t a simple problem, the are many different types of dynamics that you can encounter depending on the nature of the projectile, velocity and target.
This is simply true, you do lose potential energy transfer if the bullet exits, that’s how it can exit, that’s just not usually the point of a bullet, and generally speaking making exit wounds is considered a positive.
Now if you want to design a bullet that explodes inside a wound causing mass trauma and an incredibly difficult surgery to repair it is a problem, but surely no one would ever deliberately design a weapon to do that! /S
Fun Fact: the .50 cal MGs the Soviets supplied to the Vietnamese during the American invasion usually had enough penetrative power to go through the M113 APC’s aluminum hull…
Once. And then it would bounce around inside.
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No, it was not an example of a station station that doesn’t orbit. It was an example of a mobile space station. I agree it would be baffling to read my comment that way.
Here is a rewording if that helps: You could jump off of a station station without worrying about orbital velocity if it wasn’t orbiting. To have a space station that doesn’t orbit, it would have to be a space station with engines, so that it can cancel that velocity. For an example of a station station that has engines, you can look at the Death Star.
Oh! That’s the confusion. The Death Star wouldn’t be able to cancel out is orbital velocity in any meaningful time frame, but I get what you’re saying. Its engines are tiny compared to its size.
It’s comparable to saying the ISS is a mobile space station because it can use the engines on the Soyuz to adjust its orbit (in terms of thrust to weight, not mechanics, since the Death Star has its own engines)
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The obvious use of the peasant railgun is instant delivery. Gonna start my new enterprise, pFood, coming at you within 1 turn or your money back!
It even works with people. They can carry up to 150 pounds if you have them move 30 feet before passing it to the next guy or 300 pounds if they’re moving 5 feet. I call it the peasant railway.
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If a character has 121hp or more they’re able to jump from a space station onto earth with like a super hero landing??
No. They’d need a pretty impressive jump height to slow down enough to leave orbit.
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Well I’m being tongue in cheek, but I don’t see how a peasant travelling at a significant fraction of the speed of light will not obliterate anything he hits (along with himself)
I know, I was playing on the joke. Not obvious enough apparently.
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This is simply true, you do lose potential energy transfer if the bullet exits, that’s how it can exit, that’s just not usually the point of a bullet, and generally speaking making exit wounds is considered a positive.
Now if you want to design a bullet that explodes inside a wound causing mass trauma and an incredibly difficult surgery to repair it is a problem, but surely no one would ever deliberately design a weapon to do that! /S
Fun Fact: the .50 cal MGs the Soviets supplied to the Vietnamese during the American invasion usually had enough penetrative power to go through the M113 APC’s aluminum hull…
Once. And then it would bounce around inside.
I don’t see the point you’re trying to make here. You sound like you’re trying to disprove my point that more velocity won’t necessarily equate to overpenetration and “penciling through” with minimal damage but you all you did is explain that overpenetration means unused kinetic energy. Which is usually true depending on the situation but doesn’t disprove what I said.
The rest is just unrelated edgy statements. But yeah, downvote me. What the fuck do I know, I’ve only worked for 15 years in weapons and ballistics.
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Shape affects aerodynamics.
Well sure but I don’t think a human is shaped in a way that would really affect this.
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Well I’m being tongue in cheek, but I don’t see how a peasant travelling at a significant fraction of the speed of light will not obliterate anything he hits (along with himself)
The peasant rail gun doesn’t fire peasents, it fires a single “small object” using peasant propulsion. In D&D5e, a small object is anything that fits into a ~60cm cube.
Other comments were discussing bullet shape, but I think if you fire something the mass and size (!) of, idk, a pumpkin or even a nightstand, shape isn’t that important.
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I don’t see the point you’re trying to make here. You sound like you’re trying to disprove my point that more velocity won’t necessarily equate to overpenetration and “penciling through” with minimal damage but you all you did is explain that overpenetration means unused kinetic energy. Which is usually true depending on the situation but doesn’t disprove what I said.
The rest is just unrelated edgy statements. But yeah, downvote me. What the fuck do I know, I’ve only worked for 15 years in weapons and ballistics.
They also said that exit wounds can have benefits, though they didn’t get into it nearly enough. I’m imagining that two wounds, especially on opposite side of a person, are going to be a lot harder to deal with and the increase blood loss potential while also distracting anyone trying to help them has a lot of benefits.
Also I say benefits, but yuck.
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Terminal velocity for a human is not fast enough to cause air to heat up. You’d probably get frostburn instead.
Heating on reentry is actually due to compressing the air in front of you, not friction. Falling from orbitall height will absolutely cause you to heat up the air in front of you, even as the air paassing you by is doing you no harm.
Though, if you smash into the atmosphere at orbital speeds, it’s probably going to do you some harm as it tries to force you back down to TV.
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There’s a lot of factors, shape speed and deformation are all factors. Penetration and energy transfer are also at odds with each other in general. Gun manufacturers have this problem because speed is more or less capped by a practical barrel length, a rail gun can (theoretically) achieve enough speed that either factors start to become less relevant.
Somewhat pedantical quibble, really just because I find it interesting: It’s not exactly limited by barrel length. We can make faster burning, higher powered propellants, which you can get the full energy out of with a shorter barrel. The reason we don’t is because that means you have a higher pressure inside the chamber and, even if your gun doesn’t explode, you face more erosion from use. Your metallurgy ends up being the limiting factor, as it’s all about how strong you can make your chamber. I just think it’s cool because guns are a great example of how inter-related technologies are and how everything depends on everything else. Take a design for a machinegun back to the Napoleonic era and it will be worthless because without smokeless powder it will jam and clog after a couple rounds. Take back a formula for smokeless powder and it will be worthless because you don’t know how to make brass cartridges. Try to make brass cartridges and you’ll find you lack the precision tooling, and so on.
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Any matter going through you with that much mass is going to cause damage no matter how fast it goes. Billions of particles called neutrinos are moving through you right now as you read this but they are around 100,000,000,000,000x less massive than a hydrogen atom
Turns out Gamma Ray Bursts are just distant peasant railguns
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See what you do is, you put the peasants in a circle and have them pass a magnet to eachother. Put a coil of wire in the middle and you’ve got infinite free energy!
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The peasant railgun and the squirrel chain are effective in 2 conditions:
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Each one with above average strength contributes a +1 “helper” bonus. You’re not concerned with how fast it gets to a place, but that with everyone helping, you can get it around the world and back again - and everyone helped.
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You’re not concerned with the damage - only how it gets there. So if you can get a Hands Across America thing happening, you can pass messages in a single round.
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The peasant railgun is kinda weird tbh.
It first uses game rules ignoring physics (using the ready action to pass the object super fast along the line of peasants), to then flip and ignore game rules while using physics (not applying the rules for throwing an object but instead claiming that physics “realism” demands that the object keeps its speed and does damage according to the speed, not according to game rules).
Fun meme, but really doesn’t make sense in game.