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Wandering Adventure Party

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  3. All of 'em defeated with one line

All of 'em defeated with one line

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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  • N Natanael

    Define damage. Can it pass through the middle of organs? Sure, if it hits just right. But that’s not so much a question of speed.

    You’d need a pin needle shape to have a chance of piercing an organ without causing lasting damage, but it will probably break on impact

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    yermaw@sh.itjust.works
    wrote last edited by
    #64

    Just like ghosting through it or something

    1 Reply Last reply
    0
    • hupf@feddit.orgH hupf@feddit.org

      That’s just slave labour with extra steps (magnets)

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      honytawk@feddit.nl
      wrote last edited by
      #65

      Peasants, how do they work?

      S 1 Reply Last reply
      6
      • B bountygiver [any]

        Fucking in a world of magic you still make electricity by boiling water?

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        honytawk@feddit.nl
        wrote last edited by
        #66

        You say that as if nuclear energy isn’t also just boiling water

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        • I Cast FistI I Cast Fist

          The obvious use of the peasant railgun is instant delivery. Gonna start my new enterprise, pFood, coming at you within 1 turn or your money back!

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          honytawk@feddit.nl
          wrote last edited by
          #67

          Only if you have a peasant chain leading up to the building

          1 Reply Last reply
          0
          • S squaresinger@lemmy.world

            I think it’s totally valid to run a realistic game where realism takes precedence over game rules, but then the “passing of the object” part fails.

            It’s also totally valid to run RAW game, but then it fails like you said.

            So no matter what game you run, the railgun makes no sense.

            What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won’t really work in most games.

            wraithgear@lemmy.worldW This user is from outside of this forum
            wraithgear@lemmy.worldW This user is from outside of this forum
            wraithgear@lemmy.world
            wrote last edited by
            #68

            unless it’s cool

            1 Reply Last reply
            1
            • B bronzebeard@lemmy.zip

              Never seen a sky diver? Head down vs belly flop changes their speed

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              athatet@lemmy.zip
              wrote last edited by
              #69

              Still won’t stop you from eventually reaching the same speed tho.

              B 1 Reply Last reply
              0
              • A athatet@lemmy.zip

                Still won’t stop you from eventually reaching the same speed tho.

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                bronzebeard@lemmy.zip
                wrote last edited by
                #70

                …yes it will.

                Terminal velocity occurs when the forces pulling ng you and pushing back at you are in balance. The drag force is a lot higher when you’re a larger profile. The balancing will occur sooner

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                • H honytawk@feddit.nl

                  Peasants, how do they work?

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                  skyezopen@lemmy.world
                  wrote last edited by
                  #71

                  Often and for little pay.

                  1 Reply Last reply
                  2
                  • T turdas@suppo.fi

                    Wouldn’t jumping off the top of a space elevator just put you in orbit? Or, if by top you mean the point where the space elevator anchors to its counterweight, in orbit around the sun.

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                    Cethin
                    wrote last edited by cethin@lemmy.zip
                    #72

                    OK, you’ve got space elevators wrong, and that’s OK.

                    The counter-weight doesn’t orbit the sun. It orbits earth. If it orbited the sun it’d rip the thing apart. It sits somewhere above a geostationary orbit, as a geostationary orbit is where the orbit point is always over the same point on the ground, which would be where your elevator is tethered.

                    The station part is somewhere below this. The higher it is the heavier or further out your counter-weight needs to be —and since it’s already impossible around earth no matter what, this needs to be as low as possible.

                    Because of this setup, your velocity (while below the geostationary line) is always less than the orbital velocity at that altitude. For example, the ISS orbits the earth 15.5 times a day. Our point on the space elevator cable stays at the exact same position over the ground, so it orbits 0 times. At the same altitude as the ISS you need to be moving the same speed as the ISS or you’ll fall down. It only doesn’t while attached to the cable because it’s being pulled by the counter-weight.

                    Basically, stuff dropped off a space elevator falls, unless it’s at geostationary altitude. It needs to be given some extra horizontal speed to stay in orbit.

                    T 1 Reply Last reply
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                    • C Cethin

                      OK, you’ve got space elevators wrong, and that’s OK.

                      The counter-weight doesn’t orbit the sun. It orbits earth. If it orbited the sun it’d rip the thing apart. It sits somewhere above a geostationary orbit, as a geostationary orbit is where the orbit point is always over the same point on the ground, which would be where your elevator is tethered.

                      The station part is somewhere below this. The higher it is the heavier or further out your counter-weight needs to be —and since it’s already impossible around earth no matter what, this needs to be as low as possible.

                      Because of this setup, your velocity (while below the geostationary line) is always less than the orbital velocity at that altitude. For example, the ISS orbits the earth 15.5 times a day. Our point on the space elevator cable stays at the exact same position over the ground, so it orbits 0 times. At the same altitude as the ISS you need to be moving the same speed as the ISS or you’ll fall down. It only doesn’t while attached to the cable because it’s being pulled by the counter-weight.

                      Basically, stuff dropped off a space elevator falls, unless it’s at geostationary altitude. It needs to be given some extra horizontal speed to stay in orbit.

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                      turdas@suppo.fi
                      wrote last edited by turdas@suppo.fi
                      #73

                      The counterweight orbits above escape velocity, pulling the space elevator’s cable taut. If the cable were severed the counterweight would drift off into space into a solar orbit. So if you jump off at the counterweight, you’ll enter solar orbit.

                      At geostationary orbit (which could be considered the “top” of the space elevator as that’s where you would normally get off, presumably) the space elevator orbits at exactly orbital velocity, so if you jump off there you end up in orbit. Below that your velocity would be below orbital velocity and you’d fall back to Earth.

                      C 1 Reply Last reply
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                      • S stamets@lemmy.dbzer0.com
                        This post did not contain any content.
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                        Boomer Humor Doomergod
                        wrote last edited by
                        #74

                        So does that mean whatever universe this is is non-relativistic?

                        1 Reply Last reply
                        1
                        • S squaresinger@lemmy.world

                          The peasant railgun is kinda weird tbh.

                          It first uses game rules ignoring physics (using the ready action to pass the object super fast along the line of peasants), to then flip and ignore game rules while using physics (not applying the rules for throwing an object but instead claiming that physics “realism” demands that the object keeps its speed and does damage according to the speed, not according to game rules).

                          Fun meme, but really doesn’t make sense in game.

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                          OBJECTION!
                          wrote last edited by
                          #75

                          I think someone came up with the passing things really fast thing and then tried to come up with a use for it.

                          1 Reply Last reply
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                          • H honytawk@feddit.nl

                            You say that as if nuclear energy isn’t also just boiling water

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                            groet@feddit.org
                            wrote last edited by groet@feddit.org
                            #76

                            That’s what I love about solar energy. Its like the only energy source that doesn’t boil water to turn a steam turbine, use water to turn a water turbine or use wind to turn a air turbine.

                            Except for those liquid salt solar plants that boil water …

                            S 1 Reply Last reply
                            3
                            • T turdas@suppo.fi

                              The counterweight orbits above escape velocity, pulling the space elevator’s cable taut. If the cable were severed the counterweight would drift off into space into a solar orbit. So if you jump off at the counterweight, you’ll enter solar orbit.

                              At geostationary orbit (which could be considered the “top” of the space elevator as that’s where you would normally get off, presumably) the space elevator orbits at exactly orbital velocity, so if you jump off there you end up in orbit. Below that your velocity would be below orbital velocity and you’d fall back to Earth.

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                              Cethin
                              wrote last edited by
                              #77

                              Well, the “top” of the elevator could be anywhere. That’s why I said it needs to be as low as possible, because it’s already physically impossible for Earth. The lower and lighter the station is, the less impossible it is, though it’s impossible even with no station and just a cable.

                              Above geostationary orbit isn’t suddenly in solar orbit though. It’s still got quite a ways to go. It could be at escape velocity, but that’s not necessary.

                              This is all impossible on Earth anyway though, so if you’re making a story where this is taking place it could be any of these outcomes you want. Whatever works best for the story.

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                              0
                              • G groet@feddit.org

                                That’s what I love about solar energy. Its like the only energy source that doesn’t boil water to turn a steam turbine, use water to turn a water turbine or use wind to turn a air turbine.

                                Except for those liquid salt solar plants that boil water …

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                                scratchee@feddit.uk
                                wrote last edited by
                                #78

                                Yeah, skipping straight to the turbines we truly care about, the electron turbines we create in loops of wire. It’s turbines all the way down.

                                1 Reply Last reply
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                                • S stamets@lemmy.dbzer0.com
                                  This post did not contain any content.
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                                  feathercrown@lemmy.world
                                  wrote last edited by
                                  #79

                                  Live by the jank, die by the jank. Make an improvised ranged weapon attack with 20/60 range lol

                                  1 Reply Last reply
                                  0
                                  • S squaresinger@lemmy.world

                                    I think it’s totally valid to run a realistic game where realism takes precedence over game rules, but then the “passing of the object” part fails.

                                    It’s also totally valid to run RAW game, but then it fails like you said.

                                    So no matter what game you run, the railgun makes no sense.

                                    What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won’t really work in most games.

                                    F This user is from outside of this forum
                                    F This user is from outside of this forum
                                    feathercrown@lemmy.world
                                    wrote last edited by
                                    #80

                                    I use my reaction to activate the IRL-physics-inator when the object reaches the last peasant!

                                    1 Reply Last reply
                                    0
                                    • A AwesomeLowlander

                                      I get the feeling the 4 million grain Revolving Peasant Gun with the velocity of 1% the speed of light will have the desired effect on any target.

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                                      feathercrown@lemmy.world
                                      wrote last edited by
                                      #81

                                      Link Preview Image
                                      Relativistic Baseball

                                      favicon

                                      (what-if.xkcd.com)

                                      A 1 Reply Last reply
                                      1
                                      • F feathercrown@lemmy.world

                                        Link Preview Image
                                        Relativistic Baseball

                                        favicon

                                        (what-if.xkcd.com)

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                                        AwesomeLowlander
                                        wrote last edited by
                                        #82

                                        I actually had that in mind, hence why I kept it limited to 1% 😂

                                        1 Reply Last reply
                                        0

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