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251 Topics 1.4k Posts View Original
  • Shadowdark RPG - Opinions?

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    samuraibeandog@lemmy.worldS
    I think that’s an ignorant take. “Unilateral” GMing is completely necessary to the style of play and opens up player creativity and engagement in the ways I discussed in other comments. Do you really think the OSR would be thriving if it actively encouraged terrible behaviour? It seems like you play with young or immature groups, if you think this is a pervasive problem in the scene. Players in OSR games want simulation, not collaborative story telling. They want to test themselves against an organic, immersive world where their actions have consequences, good or bad. You cannot get that experience from collaborative storytelling games, and games with a lot of fixed rules can’t cover all of the possibilities of a complex world. This is the core appeal of OSR play and changing it removes the reason most people play it.
  • All Hail King d12

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    J
    I’ve never really been into random tables. Like, I want to see more wizards and dragons and shit! 2.78% is way too low to see these cool guys on the end of the table, So just put more wizards and dragons in. You don’t need the dice’s permission. I guess they can be helpful if you’re out of ideas, but then you just need a list.
  • The Electrum Archive is Prescription Medication

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    spittingimage@lemmy.worldS
    It didn’t click for me, but I think it’s a good game regardless.
  • A look back at Puzzle Dungeon Jam

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    T
    Thanks for this, a lot of these sound very cool and I love the push to spread creativity. Makes me want to make some of my smaller adventures that I’ve done more publishable. Maybe get something out there n the internet.
  • Are there any RPGs set in a Everdell/Root kind of setting?

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    T
    Wildly different games though!
  • The only 12 NPCs you need

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    INeedManaI
    If I wanted an NPC to have so much meat on them, I would do a Tarot relationship/love spread (5 cards creating a cross + 4 on the side) and interpret it in the scope of the plot. More options and flexibility than a stiff d12
  • Mothership without a tabletop

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    B
    I’ve run a small campaign of mother ship and a one shot. I didn’t use any visual aids other than a map of the space station as a handout. No issues whatsoever so it should be totally fine to run theatre or the mind.
  • Looking for a super hero system recommendation.

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    M
    …the cypher system offers a superhero sourcebook which is pretty mechanically breezy (not unlike TSR’s old FASERIP system that regard) but what i especially love is how effortlessly it can drop in elements from other genres in the grand comic-book tradition…
  • The Winners of the 2025 Gloggies

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    INeedManaI
    It’s the first time I’ve heard about GLOG
  • Alternatives to dice systems?

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    H
    ok so the #1 is always npc’s then? Sorry the diplomacy comment was from the european ww1esque strategy game dipomacy. Its diceless and now that I think of it its not really similar its just the way it plays feel is similar. In amber you guessing peoples relative ranks while in diplomacy your guessing who is going to ally with who. Allies tend to be public for bluff and bluster and secret to mislead. basically you win by having larger forces and forces have to be surrounded to be eliminated and come back based on resources but the way it works you have to leave things alone so people try to get enemies to undercommit or hit them with overwelming force in an area. anyway its hard to explain but the backstabbing and secrecy make it feel similar to me.
  • Shadowrun 1e GM Advice

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    INeedManaI
    I don’t have a direct experience with SR1 but SR5 was the first RPG I’ve GMed and we did check out SR3 briefly Don’t try to get everything right (mechanics-wise) from the start. It’s impossible with that amount of intricacy. If you really feel that it’s important to get the rule right - right now, ask a player to check in the book and continue with other thread For the first few sessions forget about the details of the mechanics. Focus on the world appearing in the run Remember about the three: Meat (bribes/social/gangs/mafia/etc & violence) Magic Technology (Matrix & drones) Focus on what should the characters find where and how. Try not to kill them, telegraph dangers Without some flashback mechanics your players might get stuck in analysis paralysis in Legwork phase. Try to find a way to mitigate that, that will work with your table Three-clues rule Hacking will be taking a lot of time and unfortunately in later mainline editions it is only better, IMO never really good. From what I’ve skimmed, the Matrix house-rules for SR3 can make it move faster If you have the chance, take a look how Anarchy 2 approached hacking, IMO it’s much better. But it might not fit your taste for crunch Shadowrun flows very differently than D&D Don’t prepare plots Onion plots Split the party * helps maintaining more divided spotlight time * gives time to check up rules * allows you to gauge if they are going to completely miss the mark with how they approach the current situation IMO The Lazy Dungeon Master is THE WAY to prepare heist games and in general games where there are a lot of moving parts and players might solve a problem in a way that totally makes sense but you haven’t thought about it. Having a bag of ideas instead of a planned plot makes it possible to play along BTW, there’s !shadowrun@sh.itjust.works. It’s not very active but I dream some day it will be And good luck, Chummer! While personally I’ve ditched the mainline mechanics, it’s a great setting and I really like running SR
  • Fantasy Settlement Patterns

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    S
    For sure! And that scarcity of resources and failing supply chains is a GREAT setting for questing!
  • Jailer build

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    LumunL
    I’ve actually had this exact same build idea. FearfulSalad’s post covers most of what I found as well. If it doesn’t ruin the fantasy, you can also go full Dex by utilizing Rope instead of Chain. It’s not much easier for creatures to escape and doesn’t require you to use any strength at all. In that case, you can go Rogue for Fast Hands and Monk for Dex Grapples with extra Grapple attempts optional from Flurry of Blows. The other big benefit is if you take the Crafter Origin feat, you can craft an additional Rope every LR. All that being said, if your DM finds constant Restrains frustrating, there are lots of ways to counter it. Destroying the items, introducing enemies that aren’t restrainable due to size or form, or giving all the important enemies Misty Step.
  • Mixing Fantastic Creatures from different Cultures

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    K
    I take every opportunity to pick up new bestiaries from Legendary Games whenever they come out. They’ve done books based off of Latin Amerian monsters and myths, African monsters and myths, Asian monsters and myths, and Mediterranian monsters and myths. The books aren’t huge or anything, but they come with a good range of cultural creatures that I have little to know knowledge of, and which feel very distinct from the western fantasy canon.
  • The Privilege of Sorcerers

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    Pteryx the Puzzle SecretaryP
    Referring back to my "sorcerers have a superhero origin" proposal elsewhere in this discussion... one of the Dragon suggestions for an alternative source of inherent magical power is being the subject of magical or alchemical experimentation.In Eberron, since it just came out of a massive war that involved advancements in combat magic and artifice, it's easy to imagine that type of origin specifically manifesting as "Captain America, but a sorcerer".
  • Advice for Running a Hexcrawl, A Decade Too Late

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    Jürgen HubertJ
    I rarely have buyer’s regret for TTRPG products, but Carcosa ranks high on that list. The “Sorcerous Rituals” section is maybe worst - do we really need a detailed list of how sorcerers sacrifice humans to work their magic? Not to mention one ritual (“Consign to the Lightless Lake”) where the sorcerer actually rapes his victim. I will never buy anything from Geoffrey McKinney again.
  • Do you let your cats play?

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    D
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  • 68 Votes
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    KichaeK
    Presumably, they expected it to sell 0% more than their projections.
  • the DM who's actually good at horror -- XP to Level 3

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    atlas48@ttrpg.networkA
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  • the DM who's actually good at horror -- XP to Level 3

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    atlas48@ttrpg.networkA
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