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170 Topics 1.1k Posts
  • Slang and Lingo

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    Pteryx the Puzzle SecretaryP
    This also relates to my mention elsewhere in this discussion of what used to be called "special snowflakes" (before the birdsite ruined the word "snowflake"). Some people want novelty and creativity above all in their RP, and that doesn't always come with a sense for how to balance that with intended theme or tone. And as you point out, if *no one* is playing things remotely straight, things can become farcical, or at least like an "Oops! All Foils" situation with no requisite normal.
  • 120 Modular Tiles to build your own dungeons with!

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    coyotino [he/him]T
    This is so awesome!
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    WugmeisterT
    I am looking it up right now. Thanks!
  • Stupid Character Ideas: "Necromancer by marriage "

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    Z
    Stupid characters (but actually not that stupid) are actually pretty fun. And technically speaking, necromancer are just late physician
  • What real-world applicable lessons have you learned from TTRPGs?

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    C
    Nah I’m just bad at undirected tasks, get everyone organized, code a physics engine from scratch, those I can get motivated for. Tell people what to do once they’re organized or actually build a game out of those functioning mechanics? No clue.
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    flibbertygibbit@ttrpg.networkF
    I’ve heard many good things about Ironsworn, so this is a good excuse to give it a go.
  • Freebies, Sales, and Charity Bundles for August 10, 2025

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    U
    You had me at Furbies. Oh wait, I can’t read.
  • TTRPGs: The Next Generation

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    M
    Not sure about fifth gen, but I moved to Savage Worlds after the OGL debacle and after I ran my first session with 7 players. Part of the reason I moved was because SWADE is generic and made for homebrew, since that means I can run nearly anything I can imagine. The other part is that DMing it is way, way easier. It is about as crunchy as DND, while demanding less homework and allowing more fiat for the DM (as is with lighter rules ttrpgs). One example, an encounter with 10+ combatants at early levels could easily take up to two hours at the very least on DnD. In savage worlds, you make those mooks extras and focus on keeping the boss interesting. Mooks hit as hard anyone else, but they’ll drop from the first solid hit. This makes scenes like Boromir’s last stand very achievable. That, plus the simplified action economy (similar to PF but simpler), power points instead of vancian magic, classless character system, means that people aren’t looking and fidgeting around while a player rereads their sheet for the fifth time looking for a specific feature or description of a spell. Combat is over in minutes and since it just takes a couple of aced dice for it all to go wrong, it’s exciting. It does have some stuff I’d remove if I could (removing attack rolls would be the first thing I’d do, replacing it with a straight damage roll with riders to inflict shaken and/or wounds), but it is far and away the TTRPG I want to DM. Edit: lots of edits, I’m sleepy and missed some stuff.
  • Single Player, Single DM compatible High Fantasy Systems

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    J
    I’m very much “old man yells at cloud” so I don’t really watch actual plays or consume podcasts, but the fate site has a list: https://fate-srd.com/actual-play I can’t speak to their quality, but there’s a bunch on that list. The game should feel different than DND. Players have a lot more control, and that kind of affects every aspect of the game. DND tends to put everything on the DM, and players can only do stuff in character. a fate player can be like “I want to spend a fate point to say the king is in fact looking for a witch to hire” or “I wanna declare a story detail: the farm is run by a family of loyalists, so I’m a loyalist they will hopefully see me as a friend”. That plus the ways to change rolls and outcomes makes for a different game. And the lack of focus on minutia like distance and spells per day. Happy to go on about fate if you have questions!
  • Good player guidance?

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    N
    Yeah… I think actually the advice that would be most useful is exactly that… “how to approach making stuff up in the moment?”
  • Matt Mercer Won't Be the Dungeon Master in Critical Role Campaign 4

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    apotheotic (she/her)A
    I know this is glib, but I’m finally playing almost as much TTRPG as I’d like. We’re getting close. Link
  • Vampire: the Requiem 2E in Italian?

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    Aielman15A
    The official site mentions both a Discord and a Facebook page. It could be worth asking them directly using those channels?
  • Freebies, Sales, and Charity Bundles for August 3, 2025

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    flibbertygibbit@ttrpg.networkF
    This post did not contain any content.
  • The Seven Part Pact: the First Actual GM-Full Game

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    E
    I love the sound of this. The article itself I found to be a bit of a rambling mess, too full of references and insiderism, but skimming around to get the gist of the game itself it sounds incredible. High-level “God” gaming with grand strategy simulation, that manages to not go totally off the rails because it’s so big and detailed you have to work together to keep the system in balance. And (I think; the article went on a tangent about the game designer’s theoretical relationship with their reputation instead of detailing how this actually works) some kind of mechanics that challenges such high power players to reflect on their relationship to that power? Given the common headaches of finding ~5 people with the schedule compatibility and emotional maturity to make a more standard RPG campaign last, finding a group to play this with feels challenging. But I’d watch the hell out of a well-produced Actual Play of it.
  • What's the best vampire ttrpg that *isn't* in the Masquerade universe?

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    Nico198XN
    Requiem Urban Shadows 2e
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    C
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  • 28 Votes
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    S
    My secret: all my characters are crazy. Sometimes it’s more obvious. (Fish-malk, best-malk!) Sometimes it’s more subtle. (What do you mean it’s not normal to pray to God so intensely you orgasm? I do it every day, privately.) None of them are sane. Don’t tell my players.
  • Golems for Paladins?

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    WugmeisterT
    That’s actually a good point. I forgot that armor is a work of art, sort of like a statue that you wear.
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    C
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    WugmeisterT
    Chaotic cleric is basically a druid, so honestly i should also give them animal troops. They already have an at-will speak with animals.