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This community is for meaningful discussions of tabletop/pen & paper RPGs

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121 Topics 741 Posts
  • A Coliseum that Slowly Floods with Lava

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    F
    You should cross post this to !battlemaps@lemmy.world
  • TTRPGs that have a "small fish in a big pond" feel?

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    scallops@ttrpg.networkS
    !Traveller@ttrpg.network and other !scifi@ttrpg.network games often feature that. Bulldogs is a great narrative game on Fate with that vibe.
  • 28 Votes
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    N
    Yeah, first one is borked, second one looks good
  • Token help?

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    M
    For Foundry I found it even easier to use the module “tokenizer” haven’t used token stamp for a while because of it. https://foundryvtt.com/packages/vtta-tokenizer/
  • Freebies, Sales, and Charity Bundles for August 24, 2025

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    flibbertygibbit@ttrpg.networkF
    This post did not contain any content.
  • 17 Votes
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    Aielman15A
    First published in 1989, Sword World RPG was created by Group SNE and quickly became Japan’s most influential tabletop roleplaying game. Built on a distinctive 2d6 system and renowned for its emphasis on teamwork, structured play, and accessible storytelling, Sword World has been a cultural force for over 35 years, inspiring novels, actual-play series, anime adaptations, and video games. Quickstart marks the first step toward the game’s full English debut, which will be launched via crowdfunding early next year
  • Freebies, Sales, and Charity Bundles for August 17, 2025

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    C
    Yeah I dunno, using Firefox mobile the enworld link doesn’t load for me ‍️
  • Defenders of the Wild Almanac?

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    N
    Yeah, cool. Makes sense. I think I just need to play a bunch more in order to start being able to see how to use those in the context of a mission story arc
  • Juice Oracle for Solo Roleplaying

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    J
    Good afternoon! I wanted to let people know that a new version of Juice Oracle has been released, complete with an instruction document and actual plays, as well as tips for how to use it with both Ironsworn and D&D 5e. Find it free on itch: https://thunder9861.itch.io/juice-oracle This is my contribution to the solo roleplaying community, I hope you enjoy it! The pocketfold itself has been streamlined, and other than potential minor tweaks, I am deeming it complete. There really isn’t anything else I can add, and after lots of playtesting I am very satisfied with this version. The new thing here is the instruction document. It clocked in at 163 pages!! Inside you will find: How to print and fold How to integrate it into your system of choice, along with tips specifically for Ironsworn and D&D 5e A quick primer on how it works and how it relates to Mythic Deep dives into each and every table Discussions about how to effectively utilize the tool for your solo roleplaying sessions Two complete actual-plays showcasing how it can be used, complete with commentary Turk from TheGrouchCouch was kind enough to make an awesome review video. I am so honored! Go check out their channel for even more amazing content: https://www.youtube.com/watch?v=88IGA1E67gk Thanks!
  • 4$ for Return of the Lazy Dungeon Master

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    Mike (Sly Flourish)S
    Still here lurking!
  • Slang and Lingo

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    Pteryx the Puzzle SecretaryP
    This also relates to my mention elsewhere in this discussion of what used to be called "special snowflakes" (before the birdsite ruined the word "snowflake"). Some people want novelty and creativity above all in their RP, and that doesn't always come with a sense for how to balance that with intended theme or tone. And as you point out, if *no one* is playing things remotely straight, things can become farcical, or at least like an "Oops! All Foils" situation with no requisite normal.
  • 120 Modular Tiles to build your own dungeons with!

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    coyotino [he/him]T
    This is so awesome!
  • 16 Votes
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    WugmeisterT
    I am looking it up right now. Thanks!
  • Stupid Character Ideas: "Necromancer by marriage "

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    Z
    Stupid characters (but actually not that stupid) are actually pretty fun. And technically speaking, necromancer are just late physician
  • What real-world applicable lessons have you learned from TTRPGs?

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    C
    Nah I’m just bad at undirected tasks, get everyone organized, code a physics engine from scratch, those I can get motivated for. Tell people what to do once they’re organized or actually build a game out of those functioning mechanics? No clue.
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    flibbertygibbit@ttrpg.networkF
    I’ve heard many good things about Ironsworn, so this is a good excuse to give it a go.
  • Freebies, Sales, and Charity Bundles for August 10, 2025

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    U
    You had me at Furbies. Oh wait, I can’t read.
  • TTRPGs: The Next Generation

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    M
    Not sure about fifth gen, but I moved to Savage Worlds after the OGL debacle and after I ran my first session with 7 players. Part of the reason I moved was because SWADE is generic and made for homebrew, since that means I can run nearly anything I can imagine. The other part is that DMing it is way, way easier. It is about as crunchy as DND, while demanding less homework and allowing more fiat for the DM (as is with lighter rules ttrpgs). One example, an encounter with 10+ combatants at early levels could easily take up to two hours at the very least on DnD. In savage worlds, you make those mooks extras and focus on keeping the boss interesting. Mooks hit as hard anyone else, but they’ll drop from the first solid hit. This makes scenes like Boromir’s last stand very achievable. That, plus the simplified action economy (similar to PF but simpler), power points instead of vancian magic, classless character system, means that people aren’t looking and fidgeting around while a player rereads their sheet for the fifth time looking for a specific feature or description of a spell. Combat is over in minutes and since it just takes a couple of aced dice for it all to go wrong, it’s exciting. It does have some stuff I’d remove if I could (removing attack rolls would be the first thing I’d do, replacing it with a straight damage roll with riders to inflict shaken and/or wounds), but it is far and away the TTRPG I want to DM. Edit: lots of edits, I’m sleepy and missed some stuff.
  • Single Player, Single DM compatible High Fantasy Systems

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    J
    I’m very much “old man yells at cloud” so I don’t really watch actual plays or consume podcasts, but the fate site has a list: https://fate-srd.com/actual-play I can’t speak to their quality, but there’s a bunch on that list. The game should feel different than DND. Players have a lot more control, and that kind of affects every aspect of the game. DND tends to put everything on the DM, and players can only do stuff in character. a fate player can be like “I want to spend a fate point to say the king is in fact looking for a witch to hire” or “I wanna declare a story detail: the farm is run by a family of loyalists, so I’m a loyalist they will hopefully see me as a friend”. That plus the ways to change rolls and outcomes makes for a different game. And the lack of focus on minutia like distance and spells per day. Happy to go on about fate if you have questions!
  • Good player guidance?

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    N
    Yeah… I think actually the advice that would be most useful is exactly that… “how to approach making stuff up in the moment?”