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251 Topics 1.4k Posts View Original
  • 9 Votes
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    brobot9000@lemmy.worldB
    [image: 7de5a85f-61aa-43df-b14b-f4ee287fd370.png]
  • Mastering the Puzzle Dungeon Through Challenges and Lessons

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  • Poll for the next version of Juice Oracle

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    J
    I’m planning the next version of Juice and I would love some community input from those who have used the current version. The most common request I have gotten is to make it bigger, the text is too small. I can also see from my download stats that the digital/screen version is much more popular than the pocketfold/printed version. So here are a few questions that will help guide how the next version looks: Should I stick with the pocketfold format, or go to a A5 / Half-US-Letter format? Do people use the Fate (+/-) dice, or should I switch to a d6 (or d10)? Do people like the constraint of sticking to d6/d10 everywhere, or should I open up the tables to be designed around all the sizes (d4, d6, d8, d10, d12, d20)? Which tables do you use the most? Which tables do you use the least? Which features are missing? Do you use Juice for campaign-level play / worldbuilding, or for shorter adventures? What tools / tables do you pair Juice with (if any)? Do you play physical/analog or digital? A few other notes: The current version won’t go away, I’ll be keeping it up on itch with the instructions I will be sticking to fantasy genre, no plans to make sci-fi or anything else Drop your answers (or any other thoughts) in the comments! Thanks
  • The Jackian Magic System

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    mousekeyboard@ttrpg.networkM
    It’s an interesting idea. I’m not a huge fan of chaotic random penalties though so I don’t think it’s for me.
  • D6x6 Dungeon Gardens (Archons March On)

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  • Interesting premises for "Frontier Exploration" games?

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    M
    …symbaroum kind of turns that last premise on its head: the forest is pushing out settlers as it reclaims the world from the blight of civilisation…
  • Let's burn down Dolmenwood

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    And we’ll also have a lovely game of chicken as players try to gauge whether they need to move on or face being caught in the inferno. This is actually the part I was looking for, why do you want complex mechanics to deal with something which is part of the storyteller job ? and indeed, it can bring some games In my upcoming megadungeon Inkvein, each of the 4 factions has a 10-step event track. Which faction advances and at what time is randomised via dice rolls. This creates an unpredictable and evolving situation that even the GM gets to discover as it unfolds. One more example why I feel like OSR gamers and narravtive gamers are closer than what they claim, because it sounds like a narrative clock (Which actually is way older than the narrative trend, I’ve been using them as homebrew variant of long term actions for decades)
  • Merry Christmas to you, my fellow gamers

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    eerongal@ttrpg.networkE
    Merry Christmas and happy holidays to all!
  • How a Roleplaying Game like D&D Could Make Rounds Play Better

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  • Freebies, Sales, and Charity Bundles for December 21, 2025

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    flibbertygibbit@ttrpg.networkF
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  • TTRPGs focused on power and politics?

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    Jürgen HubertJ
    No one has mentioned Reign yet? Its basic assumption is that the PCs are all part of a “Company” - an organization that might range from a small mercenary band to a large kingdom - which interacts with other such groups and organizations, and PC actions can improve the odds for the Company to succeed.
  • The OSR Onion

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    Jürgen HubertJ
    Interesting thoughts. My main exposure to OSR is via the works of Sine Nomine Publishing - their worldbuilding tools, in particular. I haven’t actually played or run any OSR games, but this look at their design philosophy is appreciated.
  • A Database for WoD Queries

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    andonome@lemmy.worldA
    Those are both manual tagging. One uses tag: sultan, the other uses [[sultan]]. And you can word-search both of them for Sultan. Of course, if you have use for a WoD wiki, feel free to convert it. I assume Logseq will let people collaborate just as well with git.
  • Choose-Your-Own Screen-Zines

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    andonome@lemmy.worldA
    In my quest for ever-easier RPG introductions, I present: Choose-Your-Own-Trial is a CYOA[^1] where you’re in jail, then on-trial. It introduces the system and gives you a tiny character sheet. Induction at the Temple of Beasts is a mini lore-dump in a short story (set after the trial). Another CYOA follows, where you hunt an albino basilisk who’s definitely not Moby Dick. The ‘Halfshots’ are tiny modules which take about two hours to run. Everything was made to be printed (so you can score through HP boxes with a pencil) but reading should be fine. [^1]: A ‘Choose-Your-Own-Adventure’ book was a short book disguised as a long one, popular in the twentieth century. You make a choice at each paragraph to have the hero fight or flee or whatever by selecting the next paragraph you jump to.
  • 12 Votes
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    flibbertygibbit@ttrpg.networkF
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  • Freebies, Sales, and Charity Bundles for December 14, 2025

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    flibbertygibbit@ttrpg.networkF
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  • d20 dungeon critters you can just snatch up and gulp down

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  • Tricks for an illusionist?

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    Game report: Yesterday I played my illusion wizard, creatively named Lusion in a one shot. The adventure was simple: Goblins nap a kid, party comes to rescue. Guardian, ranger, sorcerer, and wizard. Figment is a funny thing to mess around. For example, Lusian conjured a big red sign to mock the ranger’s scouting. In the initial encounters, the illusionist mostly watched the ranger killing goblins. He did scare off the goblins in their entrance rooms with a “GRENADE!!” but that was just a non-magical ruse. High deception, performance, etc skills helps with such stuff though. The boss fight was against two minions, an alchemist, and a healer goblin. The alchemist showed high initiative and doused the party in fire but then Lusion gave him a stern look and told him to drop prone (Command, the Goblin crit-failed his save). The ranger did the final dirty work and the kid was rescued. Sadly, I didn’t get to use Illusory Object or Charming Push.
  • Freebies, Sales, and Charity Bundles for December 7, 2025

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    flibbertygibbit@ttrpg.networkF
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  • 10 Votes
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    A
    Fairly interesting read, but I think it has missed potential. It fails to consider the effects magic would have on the laws of a society, and also the impact that monsters abound would have over the common folk. In a world where monsters do exist, the likely scenario would be one where small villages or settlements wouldn’t exist, and people would flock together to bigger towns or cities, behind the protection of walls. With crowds, comes business, and then the need to travel through dangerous wilderness, and with it, the job of a sword-for-hire, and, the ubiquitous presence of fortune-seekers, adventurers, lacking a place of presence or belonging. And then it would all depend on how the population of a certain place sees these adventurers, trust or distrust built upon decades of dealings and the actions of such people (adventurers). Another point to consider, is how magic could develop to aid in judicial matters, maybe spells specifically crafted to tell lies from truth, or to trace the scents left on a dead person to their killer… And I guess this is why most editions of D&D do not really concern themselves with this topic, it’s a bit too hard to point out exactly what would be the laws and such. However, I do like the thought exercise, and you can take it a step further, and write down a small set of simple laws and societal taboos for each region that could be relevant and meaningful for your game.