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Wandering Adventure Party

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  3. The Dice Giveth...

The Dice Giveth...

Scheduled Pinned Locked Moved RPGMemes
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  • S squaresinger@lemmy.world

    Isn’t that right foot easy stuff?

    Sorry, don’t know if I understand what you mean with that.

    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

    Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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    psud@aussie.zone
    wrote last edited by
    #27

    Swipe typo. Corrected now

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    • S squaresinger@lemmy.world

      Isn’t that right foot easy stuff?

      Sorry, don’t know if I understand what you mean with that.

      Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

      Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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      psud@aussie.zone
      wrote last edited by
      #28

      A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

      That’s exactly the sort of thing a DM would set as DC10

      S 1 Reply Last reply
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      • P psud@aussie.zone

        A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

        That’s exactly the sort of thing a DM would set as DC10

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        squaresinger@lemmy.world
        wrote last edited by
        #29

        If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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        • P psud@aussie.zone

          When you’re +12 to stealth a 1 isn’t that critical

          KichaeK Offline
          KichaeK Offline
          Kichae
          Forum Master
          wrote last edited by
          #30

          Enemy Perception DC? 25

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          • C carrot@lemmy.today

            Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played

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            psud@aussie.zone
            wrote last edited by
            #31

            That’s the only way I’m willing to house rule this. If 1 fails regardless, 20 succeeds regardless

            But I prefer to call things easy or impossible

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            • S squaresinger@lemmy.world

              If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

              Rolling dice implies that there’s a chance of failure.

              Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

              Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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              psud@aussie.zone
              wrote last edited by
              #32

              Nope. 1/20 is much less regular than 5/20 or even 19/20.

              What do you mean here? Any roll is as likely as any other

              Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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              • KichaeK Kichae

                Enemy Perception DC? 25

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                psud@aussie.zone
                wrote last edited by
                #33

                If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

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                • S squaresinger@lemmy.world

                  If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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                  psud@aussie.zone
                  wrote last edited by psud@aussie.zone
                  #34

                  If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                  …ignore the concept

                  I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

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                  • P psud@aussie.zone

                    Nope. 1/20 is much less regular than 5/20 or even 19/20.

                    What do you mean here? Any roll is as likely as any other

                    Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                    squaresinger@lemmy.world
                    wrote last edited by
                    #35

                    In that case, and I keep repeating myself: don’t roll.

                    Don’t roll for things that can’t fail.

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                    • P psud@aussie.zone

                      If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                      KichaeK Offline
                      KichaeK Offline
                      Kichae
                      Forum Master
                      wrote last edited by
                      #36

                      You know how it’s “RPGMemes” and not “D&D 5e Memes”? You’re making assumptions about where the joke is rooted.

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                      • P psud@aussie.zone

                        Nope. 1/20 is much less regular than 5/20 or even 19/20.

                        What do you mean here? Any roll is as likely as any other

                        Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                        KichaeK Offline
                        KichaeK Offline
                        Kichae
                        Forum Master
                        wrote last edited by
                        #37

                        They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

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