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Wandering Adventure Party

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The Dice Giveth...

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  • S squaresinger@lemmy.world

    Isn’t that right foot easy stuff?

    Sorry, don’t know if I understand what you mean with that.

    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

    Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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    psud@aussie.zone
    wrote on last edited by
    #28

    A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

    That’s exactly the sort of thing a DM would set as DC10

    S 1 Reply Last reply
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    • P psud@aussie.zone

      A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

      That’s exactly the sort of thing a DM would set as DC10

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      squaresinger@lemmy.world
      wrote on last edited by
      #29

      If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

      P 1 Reply Last reply
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      • P psud@aussie.zone

        When you’re +12 to stealth a 1 isn’t that critical

        KichaeK Offline
        KichaeK Offline
        Kichae
        Forum Master
        wrote on last edited by
        #30

        Enemy Perception DC? 25

        P 1 Reply Last reply
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        • C carrot@lemmy.today

          Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played

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          psud@aussie.zone
          wrote on last edited by
          #31

          That’s the only way I’m willing to house rule this. If 1 fails regardless, 20 succeeds regardless

          But I prefer to call things easy or impossible

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          • S squaresinger@lemmy.world

            If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

            Rolling dice implies that there’s a chance of failure.

            Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

            Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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            psud@aussie.zone
            wrote on last edited by
            #32

            Nope. 1/20 is much less regular than 5/20 or even 19/20.

            What do you mean here? Any roll is as likely as any other

            Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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            • KichaeK Kichae

              Enemy Perception DC? 25

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              psud@aussie.zone
              wrote on last edited by
              #33

              If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

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              • S squaresinger@lemmy.world

                If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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                psud@aussie.zone
                wrote on last edited by psud@aussie.zone
                #34

                If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                …ignore the concept

                I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

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                • P psud@aussie.zone

                  Nope. 1/20 is much less regular than 5/20 or even 19/20.

                  What do you mean here? Any roll is as likely as any other

                  Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                  squaresinger@lemmy.world
                  wrote on last edited by
                  #35

                  In that case, and I keep repeating myself: don’t roll.

                  Don’t roll for things that can’t fail.

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                  • P psud@aussie.zone

                    If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                    KichaeK Offline
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                    Kichae
                    Forum Master
                    wrote on last edited by
                    #36

                    You know how it’s “RPGMemes” and not “D&D 5e Memes”? You’re making assumptions about where the joke is rooted.

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                    • P psud@aussie.zone

                      Nope. 1/20 is much less regular than 5/20 or even 19/20.

                      What do you mean here? Any roll is as likely as any other

                      Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                      KichaeK Offline
                      KichaeK Offline
                      Kichae
                      Forum Master
                      wrote on last edited by
                      #37

                      They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

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