Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.
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@SJohnRoss @Taskerland always assumed it was the notable places that TSR allowed Greenwood sneak out of his unacceptably sex-and-carousing positive campaign world. There were plenty of other places.
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@SJohnRoss @Taskerland always assumed it was the notable places that TSR allowed Greenwood sneak out of his unacceptably sex-and-carousing positive campaign world. There were plenty of other places.
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T Moreau Vazh shared this topic on
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@SJohnRoss @Taskerland More generally, "we had a terrible time, I need to buy a new game" is more marketable than "we had a terrible time, I need to play with different people" or "I need to get better at what I do".
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@SJohnRoss I like the commitment. I'd love to hear your conclusions! Did you write it up or blog about it?
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@SJohnRoss I like the commitment. I'd love to hear your conclusions! Did you write it up or blog about it?
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@Taskerland Fair enough. But just like academic papers begin with a literature review/summary of prior work, it would be interesting to hear the results of @SJohnRoss 's survey in its own right.
What are the best examples of FRP city design and what makes them stand out? What are the worst examples and what are the pitfalls to avoid? What are the common factors that "must" be included and what are the rare creative innovations?