An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/
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Did it? Culturally they co-existed here with beady untrusting eyes.
@Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.
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@Printdevil @Taskerland @cy @foolishowl
What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.
@pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.
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@Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.
I think given when Warhammer started there was a fair amount of Wargaming infiltration going on always.
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@pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.
Also possibly because they don't like GURPS.
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@Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl
@Taskerland @Printdevil @pteryx @cy @foolishowl One of the problems is money. If you have an RPG division you see as a profit centre, you have to chase the mass market who will constantly be buying stuff, and you have no incentive to publish a one-off set of rules that people can then play with forever.
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@Taskerland @Printdevil @pteryx @cy @foolishowl One of the problems is money. If you have an RPG division you see as a profit centre, you have to chase the mass market who will constantly be buying stuff, and you have no incentive to publish a one-off set of rules that people can then play with forever.
They knew that from the beginning, that's why RPGs should have focussed on popular gargoyle/drwho crossover merchandising opportunities for the delight and entertainment of all.
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Also possibly because they don't like GURPS.
@Printdevil @pteryx @Taskerland @cy @foolishowl The vast majority of people I've met who "don't like GURPS" have believed someone else's account of a bad experience (often the same few accounts) and assumed that all GURPS is like that. I honestly think my demo games over several years at various conventions did more to sell GURPS (look, here is a game that you can play in a straightforward way, which offers this bit of detail if you want it) than any special promotion.
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@pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.
@RogerBW @Printdevil @Taskerland @cy @foolishowl
Exactly. The trouble with GURPS is that it *looks* more intimidating than it is, and it's not obvious to a potential customer not already deep into TTRPGs what it (or most other generic systems) is *for* exactly.Really, cracking the code of "how do you make the concept of an actual generic system make sense to the average person, let alone inspire them to do something with it?" is one of the cursed problems of TTRPGs.
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@Printdevil @pteryx @Taskerland @cy @foolishowl The vast majority of people I've met who "don't like GURPS" have believed someone else's account of a bad experience (often the same few accounts) and assumed that all GURPS is like that. I honestly think my demo games over several years at various conventions did more to sell GURPS (look, here is a game that you can play in a straightforward way, which offers this bit of detail if you want it) than any special promotion.
I don't like GURPS because I hate it.
Which is odd given the preposterous amount of GURPS books I own.
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That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.
@Printdevil @pteryx @foolishowl @Taskerland But I have impostor syndrome and always want to get better at what I do!
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"Announce what you are going to do in character, not rule parlance" would stop a lot of "i get +3 if wear my trousers which can boil water in a 100 yard radius"
@Printdevil @foolishowl @pteryx @Taskerland (that star wars image) Outside them, right?
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@Printdevil @foolishowl @pteryx @Taskerland (that star wars image) Outside them, right?
"The curse of boiling trousers" was the least well known of Holmes later cases, after Conan Doyle had abandoned even spiritualism for outré folklore about cursed pants.
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I don't like GURPS because I hate it.
Which is odd given the preposterous amount of GURPS books I own.
@Printdevil @RogerBW @Taskerland @cy @foolishowl
I've only been in a GURPS game once, and it was pretty obvious to me that the problems I had with it there were partly my really not fitting with the gaming group in general in *any* game, and partly the GM in specific being one of those "gotcha" sorts looking to turn even your Advantages against you (look, I bought the *small* claws instead of the big ones for a *reason*). Neither of which is the system's fault. -
@Printdevil @RogerBW @Taskerland @cy @foolishowl
I've only been in a GURPS game once, and it was pretty obvious to me that the problems I had with it there were partly my really not fitting with the gaming group in general in *any* game, and partly the GM in specific being one of those "gotcha" sorts looking to turn even your Advantages against you (look, I bought the *small* claws instead of the big ones for a *reason*). Neither of which is the system's fault."bought" is were I get lost in points systems weeds and undergrowth.
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"bought" is were I get lost in points systems weeds and undergrowth.
@Printdevil @pteryx @Taskerland @cy @foolishowl Yeah, though I have a rant brewing about Doctor Who second edition, which gets rid of its great long list of positive and negative Traits, and instead says "you have Distinctions, they're all the same cost, here is no guidance at all as to what makes a sensible Distinction, make it up have fun you novice who picked this up in a bookshop".
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@Printdevil @pteryx @Taskerland @cy @foolishowl Yeah, though I have a rant brewing about Doctor Who second edition, which gets rid of its great long list of positive and negative Traits, and instead says "you have Distinctions, they're all the same cost, here is no guidance at all as to what makes a sensible Distinction, make it up have fun you novice who picked this up in a bookshop".
Doctor Who is a really bad fit for a generation(s) of gamers who grew up with hit points. The halo effect of "the players kinda don't get exterminated while being are dying in droves around them all the time" is a odd thing in a game. It stands out like a sore thumb.
As I mentioned to @zozo I think a generic "Time Hobo" character might work better in most situations than trying replicate the TV show. Because it's weird
Except the gargoyles.
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Doctor Who is a really bad fit for a generation(s) of gamers who grew up with hit points. The halo effect of "the players kinda don't get exterminated while being are dying in droves around them all the time" is a odd thing in a game. It stands out like a sore thumb.
As I mentioned to @zozo I think a generic "Time Hobo" character might work better in most situations than trying replicate the TV show. Because it's weird
Except the gargoyles.
@Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".
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@Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".
We are not at home to nuWho.
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We are not at home to nuWho.
@Printdevil @zozo @pteryx @Taskerland @cy @foolishowl "Series 7½" is what I'm playing with at the moment. Basically the series 7 core cast, minus the Doctor, doing UNIT things.
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@Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".
I think you could get some mileage in a Time-Travel scenario book that was badges filed off Dr Who though