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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • CharnockP Charnock

    There's a tremendous antipathy towards GMs in currently RPG-Company circles because they tend to be the only ones who buy stuff, and that doesn't suit corporate who love VTTs and things everyone should "have to sub or buy"

    @RogerBW @pteryx @foolishowl @Taskerland

    Roger BW 😷R This user is from outside of this forum
    Roger BW 😷R This user is from outside of this forum
    Roger BW 😷
    wrote last edited by
    #95

    @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

    CharnockP 1 Reply Last reply
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    • Roger BW 😷R Roger BW 😷

      @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote last edited by
      #96

      That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

      @RogerBW @pteryx @foolishowl @Taskerland

      Roger BW 😷R 2 Replies Last reply
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      • FoolishOwlF FoolishOwl

        @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

        As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷
        wrote last edited by
        #97

        @foolishowl @pteryx @Printdevil @Taskerland Gary valued it highly. I would much rather have a player with a clear vision of the world, who says things like "I try to sneak up behind him" or "I want this strike to go home even if it means I get hit in return" rather than "stealth check" or "all-out attack"

        CharnockP 1 Reply Last reply
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        • Roger BW 😷R Roger BW 😷

          @foolishowl @pteryx @Printdevil @Taskerland Gary valued it highly. I would much rather have a player with a clear vision of the world, who says things like "I try to sneak up behind him" or "I want this strike to go home even if it means I get hit in return" rather than "stealth check" or "all-out attack"

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #98

          "Announce what you are going to do in character, not rule parlance" would stop a lot of "i get +3 if wear my trousers which can boil water in a 100 yard radius"

          @RogerBW @foolishowl @pteryx @Taskerland

          Roger BW 😷R 1 Reply Last reply
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          • CharnockP Charnock

            That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

            @RogerBW @pteryx @foolishowl @Taskerland

            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷
            wrote last edited by
            #99

            @Printdevil @pteryx @foolishowl @Taskerland Arguably they're also the audience for the Robin Laws Argument System. He's got a new thing out, I've forgotten the name, but it's basically Hillfolk for two players.

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            • CharnockP Charnock

              "is this build legal" is a terrifying thing.

              It sounds like an MOT

              @RogerBW @pteryx @foolishowl @Taskerland

              Pteryx the Puzzle SecretaryP This user is from outside of this forum
              Pteryx the Puzzle SecretaryP This user is from outside of this forum
              Pteryx the Puzzle Secretary
              wrote last edited by pteryx@dice.camp
              #100

              @Printdevil @RogerBW @foolishowl @Taskerland
              In 3.x, I'm more likely to be asking, "This build bends rule X here, for this reason. Can I do it anyway?"

              A big reason why organized play bugs me, aside from the whole "we scarcely have time to RP, we have to speedrun the adventure (fragment) today for it to count", is that one *can't* do that, so it *does* play more like a video game. A lot of the attraction of TTRPGs is that you *can* bend the rules.

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              • CharnockP Charnock

                CCGs wrecked the club landscape

                @Taskerland @cy @foolishowl @pteryx

                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷
                wrote last edited by
                #101

                @Printdevil @Taskerland @cy @foolishowl @pteryx Just as RPGs parasitised and wrecked the wargaming club landscape in the 1970s…

                CharnockP 1 Reply Last reply
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                • Roger BW 😷R Roger BW 😷

                  @Printdevil @Taskerland @cy @foolishowl @pteryx Just as RPGs parasitised and wrecked the wargaming club landscape in the 1970s…

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #102

                  Did it? Culturally they co-existed here with beady untrusting eyes.

                  @RogerBW @Taskerland @cy @foolishowl @pteryx

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                  • CharnockP Charnock

                    Did it? Culturally they co-existed here with beady untrusting eyes.

                    @RogerBW @Taskerland @cy @foolishowl @pteryx

                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷
                    wrote last edited by
                    #103

                    @Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.

                    CharnockP 1 Reply Last reply
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                    • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                      @Printdevil @Taskerland @cy @foolishowl
                      What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                      I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷
                      wrote last edited by
                      #104

                      @pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.

                      CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
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                      • Roger BW 😷R Roger BW 😷

                        @Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote last edited by
                        #105

                        I think given when Warhammer started there was a fair amount of Wargaming infiltration going on always.

                        @RogerBW @Taskerland @cy @foolishowl @pteryx

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                        • Roger BW 😷R Roger BW 😷

                          @pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #106

                          Also possibly because they don't like GURPS.

                          @RogerBW @pteryx @Taskerland @cy @foolishowl

                          Roger BW 😷R 1 Reply Last reply
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                          • Moreau VazhT Moreau Vazh

                            @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷
                            wrote last edited by
                            #107

                            @Taskerland @Printdevil @pteryx @cy @foolishowl One of the problems is money. If you have an RPG division you see as a profit centre, you have to chase the mass market who will constantly be buying stuff, and you have no incentive to publish a one-off set of rules that people can then play with forever.

                            CharnockP 1 Reply Last reply
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                            • Roger BW 😷R Roger BW 😷

                              @Taskerland @Printdevil @pteryx @cy @foolishowl One of the problems is money. If you have an RPG division you see as a profit centre, you have to chase the mass market who will constantly be buying stuff, and you have no incentive to publish a one-off set of rules that people can then play with forever.

                              CharnockP This user is from outside of this forum
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                              Charnock
                              wrote last edited by
                              #108

                              They knew that from the beginning, that's why RPGs should have focussed on popular gargoyle/drwho crossover merchandising opportunities for the delight and entertainment of all.

                              @RogerBW @Taskerland @pteryx @cy @foolishowl

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                              • CharnockP Charnock

                                Also possibly because they don't like GURPS.

                                @RogerBW @pteryx @Taskerland @cy @foolishowl

                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷
                                wrote last edited by
                                #109

                                @Printdevil @pteryx @Taskerland @cy @foolishowl The vast majority of people I've met who "don't like GURPS" have believed someone else's account of a bad experience (often the same few accounts) and assumed that all GURPS is like that. I honestly think my demo games over several years at various conventions did more to sell GURPS (look, here is a game that you can play in a straightforward way, which offers this bit of detail if you want it) than any special promotion.

                                CharnockP 1 Reply Last reply
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                                • Roger BW 😷R Roger BW 😷

                                  @pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.

                                  Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                                  Pteryx the Puzzle Secretary
                                  wrote last edited by
                                  #110

                                  @RogerBW @Printdevil @Taskerland @cy @foolishowl
                                  Exactly. The trouble with GURPS is that it *looks* more intimidating than it is, and it's not obvious to a potential customer not already deep into TTRPGs what it (or most other generic systems) is *for* exactly.

                                  Really, cracking the code of "how do you make the concept of an actual generic system make sense to the average person, let alone inspire them to do something with it?" is one of the cursed problems of TTRPGs.

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                                  • Roger BW 😷R Roger BW 😷

                                    @Printdevil @pteryx @Taskerland @cy @foolishowl The vast majority of people I've met who "don't like GURPS" have believed someone else's account of a bad experience (often the same few accounts) and assumed that all GURPS is like that. I honestly think my demo games over several years at various conventions did more to sell GURPS (look, here is a game that you can play in a straightforward way, which offers this bit of detail if you want it) than any special promotion.

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #111

                                    I don't like GURPS because I hate it.

                                    Which is odd given the preposterous amount of GURPS books I own.

                                    @RogerBW @pteryx @Taskerland @cy @foolishowl

                                    Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                                    • CharnockP Charnock

                                      That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

                                      @RogerBW @pteryx @foolishowl @Taskerland

                                      Roger BW 😷R This user is from outside of this forum
                                      Roger BW 😷R This user is from outside of this forum
                                      Roger BW 😷
                                      wrote last edited by
                                      #112

                                      @Printdevil @pteryx @foolishowl @Taskerland But I have impostor syndrome and always want to get better at what I do!

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                                      • CharnockP Charnock

                                        "Announce what you are going to do in character, not rule parlance" would stop a lot of "i get +3 if wear my trousers which can boil water in a 100 yard radius"

                                        @RogerBW @foolishowl @pteryx @Taskerland

                                        Roger BW 😷R This user is from outside of this forum
                                        Roger BW 😷R This user is from outside of this forum
                                        Roger BW 😷
                                        wrote last edited by
                                        #113

                                        @Printdevil @foolishowl @pteryx @Taskerland (that star wars image) Outside them, right?

                                        CharnockP 1 Reply Last reply
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                                        • Roger BW 😷R Roger BW 😷

                                          @Printdevil @foolishowl @pteryx @Taskerland (that star wars image) Outside them, right?

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                                          Charnock
                                          wrote last edited by
                                          #114

                                          "The curse of boiling trousers" was the least well known of Holmes later cases, after Conan Doyle had abandoned even spiritualism for outré folklore about cursed pants.

                                          @RogerBW @foolishowl @pteryx @Taskerland

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