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  3. Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

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  • oce šŸ†O oce šŸ†

    You seem to imply we can only use the raw output of the LLm but that’s not true. We can add some deterministic safeguards afterwards to reduce hallucinations and increase relevancy. For example if you use an LLM to generate SQL, you can verify that the answer respects the data schemas and the relationship graph. That’s a pretty hot subject right now, I don’t see why it couldn’t be done for video game dialogues.
    Indeed, I also agree that the consumption of resources it requires may not be worth the output.

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    porous_grey_matter@lemmy.ml
    wrote on last edited by
    #30

    If you could define a formal schema for what appropriate dialogue options would be you could just pick from it randomly, no need for the AI

    oce šŸ†O 1 Reply Last reply
    2
    • S shinkantrain@lemmy.ml

      Isn’t that Garfield’s owner

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      angrycommiekender@lemmy.world
      wrote on last edited by
      #31

      That’s Jon Arbuckle

      1 Reply Last reply
      0
      • I Cast FistI I Cast Fist

        Pocketpair Publishing boss John Buckley

        Any relation to loss guy?

        A This user is from outside of this forum
        A This user is from outside of this forum
        angrycommiekender@lemmy.world
        wrote on last edited by
        #32

        We’re all cousins, so probably?

        1 Reply Last reply
        3
        • T theobvioussolution@lemmy.ca

          ā€œWe might deal in derivative IP, but it’s our derivative IP!ā€

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          quovadishomines@sh.itjust.works
          wrote on last edited by
          #33

          To be fair Nintendo was heavily inspired by other artists work when designing Pokemon.

          K 1 Reply Last reply
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          • Q quovadishomines@sh.itjust.works

            To be fair Nintendo was heavily inspired by other artists work when designing Pokemon.

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            kinggimpicus@sh.itjust.works
            wrote on last edited by kinggimpicus@sh.itjust.works
            #34

            Nintendo wasn’t ā€œinspiredā€ by shit. They made an ice cream cone a PokĆ©mon. Keys on a ring? PokĆ©mon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a PokĆ©mon. Dog? Cat? Snake? Bird? Horse? All PokĆ©mon. IMO nothing in PokĆ©mon is actually ā€œinspiredā€, only ripped off.

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            • alessandro@lemmy.caA alessandro@lemmy.ca
              This post did not contain any content.
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              Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

              Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.

              favicon

              PC Gamer (www.pcgamer.com)

              tattorack@lemmy.worldT This user is from outside of this forum
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              tattorack@lemmy.world
              wrote on last edited by
              #35

              But… The developers of Palworld made a game featuring AI generated images.

              O 1 Reply Last reply
              6
              • K kinggimpicus@sh.itjust.works

                Nintendo wasn’t ā€œinspiredā€ by shit. They made an ice cream cone a PokĆ©mon. Keys on a ring? PokĆ©mon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a PokĆ©mon. Dog? Cat? Snake? Bird? Horse? All PokĆ©mon. IMO nothing in PokĆ©mon is actually ā€œinspiredā€, only ripped off.

                Z This user is from outside of this forum
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                zahille7@lemmy.world
                wrote on last edited by
                #36

                They made Goth Mommy GF into a pokemon with ā€œGothitaā€

                How many sentient clouds are also pokemon? Or that one that’s literally just a balloon?

                I swear pokemon ran out of creativity by gen 3 - and I’m not even a pokemon fan.

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                • K kinggimpicus@sh.itjust.works

                  Nintendo wasn’t ā€œinspiredā€ by shit. They made an ice cream cone a PokĆ©mon. Keys on a ring? PokĆ©mon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a PokĆ©mon. Dog? Cat? Snake? Bird? Horse? All PokĆ©mon. IMO nothing in PokĆ©mon is actually ā€œinspiredā€, only ripped off.

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                  quovadishomines@sh.itjust.works
                  wrote on last edited by
                  #37

                  Im casually suggesting they were ā€œinspiredā€ by other artists work. Many of the Red/Blue era were rip offs.

                  1 Reply Last reply
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                  • tattorack@lemmy.worldT tattorack@lemmy.world

                    But… The developers of Palworld made a game featuring AI generated images.

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                    omarfw@lemmy.world
                    wrote on last edited by
                    #38

                    Companies can change their mind about stuff like this.

                    tattorack@lemmy.worldT 1 Reply Last reply
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                    • P porous_grey_matter@lemmy.ml

                      If you could define a formal schema for what appropriate dialogue options would be you could just pick from it randomly, no need for the AI

                      oce šŸ†O This user is from outside of this forum
                      oce šŸ†O This user is from outside of this forum
                      oce šŸ†
                      wrote on last edited by oce@jlai.lu
                      #39

                      It would not be a fully determining schema that could apply to random outputs, I would guess this is impossible for natural language, and if it is possible, then it may as well be used for procedural generation. It would be just enough to make an LLM output be good enough. It doesn’t need to be perfect because human output is not perfect either.

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                      • S stray@pawb.social

                        It’s been really nice to be able to type a plain question (in any language) into Google and receive a concise answer before scrolling down to confirm with more trustworthy sources. In particular it’s been very good for solving annoyances with UI options by directing me to exactly what I’m looking for. A traditional search will often conflate my search with synonyms (even when using quotations, which is some bullshit), and even ignore what language my search was in.

                        e: Also you should be careful when clicking on any links provided by an LLM because they can accidentally send you phishing links.

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                        Kindness is Punk
                        wrote on last edited by
                        #40

                        SEO destroyed google’s usefulness. AI is a cope for that but AI kills the incentives for very thing it depends on for it’s usefulness, user generated content.

                        1 Reply Last reply
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                        • O ottovonnoob@lemmy.ca

                          As an amateur game dev, I believe AI will crash out for the public before it becomes truly useful for programming. I’ve heard colleagues try to use AI , but it often just creates more work. When the AI doesn’t know the answer, which is often. it makes something up, leading to errors, crashes, or hidden issues like memory leaks. I’d rather write the code correctly from the start and understand how it works, than spend hours hunting down problems in AI-generated code, only to never find the issue. Full disclosure I use Chatgpt to edit my dialogue as my English is not great.

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                          ryathal@sh.itjust.works
                          wrote on last edited by
                          #41

                          I don’t think AI code generation is going to be a revolution anytime soon, but AI voice and AI image generation is likely going to stay.

                          1 Reply Last reply
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                          • Jerkface (any/all)J Jerkface (any/all)

                            The difference between ā€œgenerative AIā€ and ā€œprocedural generationā€ cannot be meaningfully nailed down.

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                            ryathal@sh.itjust.works
                            wrote on last edited by
                            #42

                            Procedural generation is theoretically deterministic, but it’s a fairly minor distinction.

                            E 1 Reply Last reply
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                            • O omarfw@lemmy.world

                              Companies can change their mind about stuff like this.

                              tattorack@lemmy.worldT This user is from outside of this forum
                              tattorack@lemmy.worldT This user is from outside of this forum
                              tattorack@lemmy.world
                              wrote on last edited by
                              #43

                              Yes. Except they’re still selling that game.

                              O 1 Reply Last reply
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                              • tattorack@lemmy.worldT tattorack@lemmy.world

                                Yes. Except they’re still selling that game.

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                                omarfw@lemmy.world
                                wrote on last edited by
                                #44

                                Yeah because they spent money making it. If you spend millions of dollars making a video game, you can’t just shut it down and refund every order of it without putting your studio in serious jeopardy financially. That’s not an option for them, so the best they can do is just not rely on AI anymore. Clearly they tried it and learned that it actually sucks ass.

                                tattorack@lemmy.worldT 1 Reply Last reply
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                                • oce šŸ†O oce šŸ†

                                  It would not be a fully determining schema that could apply to random outputs, I would guess this is impossible for natural language, and if it is possible, then it may as well be used for procedural generation. It would be just enough to make an LLM output be good enough. It doesn’t need to be perfect because human output is not perfect either.

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                                  porous_grey_matter@lemmy.ml
                                  wrote on last edited by
                                  #45

                                  Yeah that’s kind of my point. That’s a vastly more complicated thing than SQL.

                                  oce šŸ†O 1 Reply Last reply
                                  0
                                  • K kinggimpicus@sh.itjust.works

                                    Nintendo wasn’t ā€œinspiredā€ by shit. They made an ice cream cone a PokĆ©mon. Keys on a ring? PokĆ©mon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a PokĆ©mon. Dog? Cat? Snake? Bird? Horse? All PokĆ©mon. IMO nothing in PokĆ©mon is actually ā€œinspiredā€, only ripped off.

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                                    bluegrass_addict@lemmy.ca
                                    wrote on last edited by
                                    #46

                                    you forgot rock.

                                    Z 1 Reply Last reply
                                    4
                                    • P porous_grey_matter@lemmy.ml

                                      Yeah that’s kind of my point. That’s a vastly more complicated thing than SQL.

                                      oce šŸ†O This user is from outside of this forum
                                      oce šŸ†O This user is from outside of this forum
                                      oce šŸ†
                                      wrote on last edited by
                                      #47

                                      But it also doesn’t need to be as exact as SQL, which removes some kind of complexity.

                                      1 Reply Last reply
                                      0
                                      • O omarfw@lemmy.world

                                        Yeah because they spent money making it. If you spend millions of dollars making a video game, you can’t just shut it down and refund every order of it without putting your studio in serious jeopardy financially. That’s not an option for them, so the best they can do is just not rely on AI anymore. Clearly they tried it and learned that it actually sucks ass.

                                        tattorack@lemmy.worldT This user is from outside of this forum
                                        tattorack@lemmy.worldT This user is from outside of this forum
                                        tattorack@lemmy.world
                                        wrote on last edited by
                                        #48

                                        It’s a small game. They have Palworld to rake in the big bucks, so if their stance on AI use has changed, they can just remove that game.

                                        O 1 Reply Last reply
                                        1
                                        • alessandro@lemmy.caA alessandro@lemmy.ca
                                          This post did not contain any content.
                                          Link Preview Image
                                          Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

                                          Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.

                                          favicon

                                          PC Gamer (www.pcgamer.com)

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                                          shanmugha@lemmy.world
                                          wrote on last edited by
                                          #49

                                          Obligatory @Angry_Autist@lemmy.autism.place

                                          1 Reply Last reply
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