Aaaaaaaand fight
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They give it to the Rogue because theyโre both convinced itโs cursed
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Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful Iโve got a group with zero ego issues.
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Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if youโve got the pointy bit, then itโs just a spear. If not, youโve got a staff.
Tip or stern of either.
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That doesnโt seem like the same thing at all. Can you elaborate?
Both are example of stubborn group members who need to be flexible and work well with others.
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Both are example of stubborn group members who need to be flexible and work well with others.
The fighter in my story is the rogue in your story? That makes sense.
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Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful Iโve got a group with zero ego issues.
It requires attunement
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The fighter in my story is the rogue in your story? That makes sense.
Yes indeed!
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Tip or stern of either.
Hand that is closest.
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Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, โlet me use that so I can find traps better. You canโt even find traps with a DC above 20, rules as written. Thatโs a rogue class feature. With the lens Iโd be getting like 27 if I take 10.โ
He was like โno. Itโs mine. I found it.โ
Like, my guy. Weโre all in danger if we donโt find the traps. You donโt see me holding onto armor I canโt use.
Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
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It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states.
The Druid loses bonus actions on hits below 10 or when surrounded.
The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.
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Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.
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Hunter weapon tbh
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This is the plot of Soul Calibur lmao
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Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
No, it doesnโt. Thatโs precicely what classes are for. Everyone has their job and the rogueโs job is to finde traps and deal sneak attack damage. You donโt see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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No, it doesnโt. Thatโs precicely what classes are for. Everyone has their job and the rogueโs job is to finde traps and deal sneak attack damage. You donโt see the rogue going around demanding second wind, action surge and heavy armor, now do you?
You donโt see the rogue going around demanding second wind, action surge and heavy armor, now do you?
I mean โsneak attack totally applies hereโ is the classic โrogue doing fighter thingsโ trope.
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Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, โlet me use that so I can find traps better. You canโt even find traps with a DC above 20, rules as written. Thatโs a rogue class feature. With the lens Iโd be getting like 27 if I take 10.โ
He was like โno. Itโs mine. I found it.โ
Like, my guy. Weโre all in danger if we donโt find the traps. You donโt see me holding onto armor I canโt use.
Random VLDL that fits nicely: https://m.youtube.com/watch?v=WKr7K6pe83w&pp=ygUWVmxkbCBmYWlsZWQgcGVyY2VwdGlvbg%3D%3D
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Iโd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.
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It requires attunement
Good point. Still not worth a fight.
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Standard Action: Use the item
Move Action: Throw the item to the other guy
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Stuff like this is why games usually end by the 6th session.
See also: rogue steals from the party because โItโs what my character would do!โ but gets upset when my barbarian kills them afterwards for the same reason.
Thereโs a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another.
I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a โBad Endingโ to a game and allow players to experience it. This doesnโt have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on โeveryone fucks up and gets thrown in jail togetherโ can be its own kind of team-building exercise. And for faster and more heavy handed games, a โbad endingโ can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped.
What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that can include a kleptomaniac and a short-tempered brute, so long as the players can agree thatโs the kind of game theyโre ready to play.
But itโs definitely harder to do than a game in which everyoneโs a team player.