Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. Dual Wielding [Dungeons & Dragons]

Dual Wielding [Dungeons & Dragons]

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
89 Posts 47 Posters 3 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

    I can’t imagine too many scenarios where allowing someone who is wielding a one-handed (or versatile) weapon and nothing in the off hand to have a bonus action unarmed strike to be game-breaking. Seems like an easy call to me.

    T This user is from outside of this forum
    T This user is from outside of this forum
    twiddletwaddle@lemmy.blahaj.zone
    wrote last edited by
    #5

    So we’re just giving out bonus actions now? /s

    W 1 Reply Last reply
    36
    • A aeronmelon@lemmy.world

      Anytime a show or movie shows a sword fight where someone also gets punched in the face is just good choriography.

      C This user is from outside of this forum
      C This user is from outside of this forum
      canonical_warlock@lemmy.dbzer0.com
      wrote last edited by
      #6

      Also somewhat historically accurate. Ye olde sword fighting was basically just brawling with blades.

      M 1 Reply Last reply
      28
      • tgirlschierkeT tgirlschierke
        This post did not contain any content.
        Link Preview Image
        southsamuraiS This user is from outside of this forum
        southsamuraiS This user is from outside of this forum
        southsamurai
        wrote last edited by
        #7

        What’s hilarious to me is that you’d have to have a mod to make this work effectively in bg3. Or at least multiclass into monk, which makes little sense when you confused consider that fighters are kinda known for tactics like that, and there’s a lomg standing tradition of punching a motherfucker when a weapon attack fails, or even using a weapon attack to set up a punch (or kick) in many martial arts that have a weapon focus

        D 1 Reply Last reply
        2
        • tgirlschierkeT tgirlschierke
          This post did not contain any content.
          Link Preview Image
          M This user is from outside of this forum
          M This user is from outside of this forum
          mindbleach@sh.itjust.works
          wrote last edited by
          #8

          Tell me how the grass tastes, little man!

          M 1 Reply Last reply
          5
          • tgirlschierkeT tgirlschierke
            This post did not contain any content.
            Link Preview Image
            G This user is from outside of this forum
            G This user is from outside of this forum
            ghostie@lemmy.zip
            wrote last edited by
            #9

            When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

            M T V 3 Replies Last reply
            17
            • southsamuraiS southsamurai

              What’s hilarious to me is that you’d have to have a mod to make this work effectively in bg3. Or at least multiclass into monk, which makes little sense when you confused consider that fighters are kinda known for tactics like that, and there’s a lomg standing tradition of punching a motherfucker when a weapon attack fails, or even using a weapon attack to set up a punch (or kick) in many martial arts that have a weapon focus

              D This user is from outside of this forum
              D This user is from outside of this forum
              dylanmorgan@slrpnk.net
              wrote last edited by
              #10

              Martial arts? Like monks are trained in?

              southsamuraiS 1 Reply Last reply
              2
              • tgirlschierkeT tgirlschierke
                This post did not contain any content.
                Link Preview Image
                J This user is from outside of this forum
                J This user is from outside of this forum
                jtrek@startrek.website
                wrote last edited by
                #11

                DND is a weird mix of too many rules and not enough rules.

                C 1 Reply Last reply
                116
                • D dylanmorgan@slrpnk.net

                  Martial arts? Like monks are trained in?

                  southsamuraiS This user is from outside of this forum
                  southsamuraiS This user is from outside of this forum
                  southsamurai
                  wrote last edited by
                  #12

                  I didn’t write things in a good way.

                  Yes, like monks are trained in, but more like real world monks that are martial artists.

                  1 Reply Last reply
                  0
                  • G ghostie@lemmy.zip

                    When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    ...m...
                    wrote last edited by
                    #13

                    “Also, f*ck monks.”

                    G 1 Reply Last reply
                    9
                    • M ...m...

                      “Also, f*ck monks.”

                      G This user is from outside of this forum
                      G This user is from outside of this forum
                      ghostie@lemmy.zip
                      wrote last edited by
                      #14

                      I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

                      M susaga@sh.itjust.worksS 2 Replies Last reply
                      10
                      • G ghostie@lemmy.zip

                        When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        theminions@lemmy.world
                        wrote last edited by
                        #15

                        I’d allow this but, I’d let it just be the flat Str score of an attack.

                        Monks get to have their unarmed strike to be special.

                        The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

                        G KichaeK 2 Replies Last reply
                        15
                        • G ghostie@lemmy.zip

                          I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

                          M This user is from outside of this forum
                          M This user is from outside of this forum
                          ...m...
                          wrote last edited by
                          #16

                          …most folks don’t like that…

                          1 Reply Last reply
                          6
                          • T theminions@lemmy.world

                            I’d allow this but, I’d let it just be the flat Str score of an attack.

                            Monks get to have their unarmed strike to be special.

                            The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

                            G This user is from outside of this forum
                            G This user is from outside of this forum
                            ghostie@lemmy.zip
                            wrote last edited by
                            #17

                            It usually works out fine. Plus sometimes the potential of just getting a 1d4 out of it doesn’t seem worth it to waste a bonus action, especially at higher level encounters. I have other house rules that also incentivize other options too. But I’ve been blessed with players that like to keep things interesting and inventive for the fun of it rather than just cheese everything they can.

                            1 Reply Last reply
                            9
                            • tgirlschierkeT tgirlschierke
                              This post did not contain any content.
                              Link Preview Image
                              mojofrododojo@lemmy.worldM This user is from outside of this forum
                              mojofrododojo@lemmy.worldM This user is from outside of this forum
                              mojofrododojo@lemmy.world
                              wrote last edited by mojofrododojo@lemmy.world
                              #18

                              weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                              R O J ooops@feddit.orgO owenfromcanada@lemmy.caO 5 Replies Last reply
                              4
                              • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                                R This user is from outside of this forum
                                R This user is from outside of this forum
                                rants_unnecessarily
                                wrote last edited by
                                #19

                                DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

                                mojofrododojo@lemmy.worldM 2 Replies Last reply
                                11
                                • G ghostie@lemmy.zip

                                  I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

                                  susaga@sh.itjust.worksS This user is from outside of this forum
                                  susaga@sh.itjust.worksS This user is from outside of this forum
                                  susaga@sh.itjust.works
                                  wrote last edited by
                                  #20

                                  I think that has less to do with monks and more to do with your players.

                                  1 Reply Last reply
                                  2
                                  • tgirlschierkeT tgirlschierke
                                    This post did not contain any content.
                                    Link Preview Image
                                    susaga@sh.itjust.worksS This user is from outside of this forum
                                    susaga@sh.itjust.worksS This user is from outside of this forum
                                    susaga@sh.itjust.works
                                    wrote last edited by
                                    #21

                                    There’s a phenomenon in TTRPGs called a Mermaids Amulet. There was an item in a game that let a mermaid breathe in air, which was the ONLY thing that indicated they normally couldn’t. In short, a rule was only shown to exist by an ability to overcome it.

                                    Monks have the ability to make a bonus action unarmed strike after making an attack, which would be redundant if the dual wielding rules let you do that.

                                    _lilith@lemmy.world_ R 2 Replies Last reply
                                    31
                                    • chemical_cutthroat@lemmy.worldC chemical_cutthroat@lemmy.world

                                      Yeah, especially when one is likely much more powerful than the other. If you are a monk with a sword you are wasting your time. If you are a Warrior* with a free hand you are wasting your time.

                                      *Sorry, that should have been Fighter, I’m sick, and I’ve been reading too many variant rulesets while I’m sitting at home.

                                      V This user is from outside of this forum
                                      V This user is from outside of this forum
                                      vithigar@lemmy.ca
                                      wrote last edited by
                                      #22

                                      If you have nothing else to do with your bonus action that round then it isn’t really a waste of time, no matter how bad it is. 1 damage is sometimes all you need.

                                      1 Reply Last reply
                                      4
                                      • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                        weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                                        O This user is from outside of this forum
                                        O This user is from outside of this forum
                                        orenj@lemmy.kde.social
                                        wrote last edited by
                                        #23

                                        Rapier and main gauche was my first idea of dual wielding, shrug

                                        1 Reply Last reply
                                        5
                                        • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                          weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                                          J This user is from outside of this forum
                                          J This user is from outside of this forum
                                          jax@sh.itjust.works
                                          wrote last edited by
                                          #24

                                          Probably, considering the meaning of dual

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post