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  3. Dual Wielding [Dungeons & Dragons]

Dual Wielding [Dungeons & Dragons]

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  • tgirlschierkeT tgirlschierke
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    jtrek@startrek.website
    wrote last edited by
    #11

    DND is a weird mix of too many rules and not enough rules.

    C 1 Reply Last reply
    116
    • D dylanmorgan@slrpnk.net

      Martial arts? Like monks are trained in?

      southsamuraiS This user is from outside of this forum
      southsamuraiS This user is from outside of this forum
      southsamurai
      wrote last edited by
      #12

      I didn’t write things in a good way.

      Yes, like monks are trained in, but more like real world monks that are martial artists.

      1 Reply Last reply
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      • G ghostie@lemmy.zip

        When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

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        ...m...
        wrote last edited by
        #13

        “Also, f*ck monks.”

        G 1 Reply Last reply
        9
        • M ...m...

          “Also, f*ck monks.”

          G This user is from outside of this forum
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          ghostie@lemmy.zip
          wrote last edited by
          #14

          I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

          M susaga@sh.itjust.worksS 2 Replies Last reply
          10
          • G ghostie@lemmy.zip

            When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

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            theminions@lemmy.world
            wrote last edited by
            #15

            I’d allow this but, I’d let it just be the flat Str score of an attack.

            Monks get to have their unarmed strike to be special.

            The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

            G KichaeK 2 Replies Last reply
            15
            • G ghostie@lemmy.zip

              I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

              M This user is from outside of this forum
              M This user is from outside of this forum
              ...m...
              wrote last edited by
              #16

              …most folks don’t like that…

              1 Reply Last reply
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              • T theminions@lemmy.world

                I’d allow this but, I’d let it just be the flat Str score of an attack.

                Monks get to have their unarmed strike to be special.

                The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

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                ghostie@lemmy.zip
                wrote last edited by
                #17

                It usually works out fine. Plus sometimes the potential of just getting a 1d4 out of it doesn’t seem worth it to waste a bonus action, especially at higher level encounters. I have other house rules that also incentivize other options too. But I’ve been blessed with players that like to keep things interesting and inventive for the fun of it rather than just cheese everything they can.

                1 Reply Last reply
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                • tgirlschierkeT tgirlschierke
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                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                  mojofrododojo@lemmy.world
                  wrote last edited by mojofrododojo@lemmy.world
                  #18

                  weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                  R O J ooops@feddit.orgO owenfromcanada@lemmy.caO 5 Replies Last reply
                  4
                  • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                    weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                    R This user is from outside of this forum
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                    rants_unnecessarily
                    wrote last edited by
                    #19

                    DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

                    mojofrododojo@lemmy.worldM 2 Replies Last reply
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                    • G ghostie@lemmy.zip

                      I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

                      susaga@sh.itjust.worksS This user is from outside of this forum
                      susaga@sh.itjust.worksS This user is from outside of this forum
                      susaga@sh.itjust.works
                      wrote last edited by
                      #20

                      I think that has less to do with monks and more to do with your players.

                      1 Reply Last reply
                      2
                      • tgirlschierkeT tgirlschierke
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                        susaga@sh.itjust.worksS This user is from outside of this forum
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                        susaga@sh.itjust.works
                        wrote last edited by
                        #21

                        There’s a phenomenon in TTRPGs called a Mermaids Amulet. There was an item in a game that let a mermaid breathe in air, which was the ONLY thing that indicated they normally couldn’t. In short, a rule was only shown to exist by an ability to overcome it.

                        Monks have the ability to make a bonus action unarmed strike after making an attack, which would be redundant if the dual wielding rules let you do that.

                        _lilith@lemmy.world_ R 2 Replies Last reply
                        31
                        • chemical_cutthroat@lemmy.worldC chemical_cutthroat@lemmy.world

                          Yeah, especially when one is likely much more powerful than the other. If you are a monk with a sword you are wasting your time. If you are a Warrior* with a free hand you are wasting your time.

                          *Sorry, that should have been Fighter, I’m sick, and I’ve been reading too many variant rulesets while I’m sitting at home.

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                          vithigar@lemmy.ca
                          wrote last edited by
                          #22

                          If you have nothing else to do with your bonus action that round then it isn’t really a waste of time, no matter how bad it is. 1 damage is sometimes all you need.

                          1 Reply Last reply
                          4
                          • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                            weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

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                            orenj@lemmy.kde.social
                            wrote last edited by
                            #23

                            Rapier and main gauche was my first idea of dual wielding, shrug

                            1 Reply Last reply
                            5
                            • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                              weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

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                              jax@sh.itjust.works
                              wrote last edited by
                              #24

                              Probably, considering the meaning of dual

                              1 Reply Last reply
                              0
                              • tgirlschierkeT tgirlschierke
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                                zalgotext@sh.itjust.works
                                wrote last edited by
                                #25

                                Stuff like this is why I like my DM so much. He has basically a “common sense” time for stuff like this where if an action makes good common sense within the world he’s built (like a warrior type being able to punch someone after swinging a sword, or a brawler type being able to use both their fists without having to have some esoteric attribute attached to their character sheet), it’s allowed, and you can roll for it.

                                1 Reply Last reply
                                6
                                • G ghostie@lemmy.zip

                                  When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

                                  V This user is from outside of this forum
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                                  vithigar@lemmy.ca
                                  wrote last edited by
                                  #26

                                  That is massively more powerful than a RAW normal action unarmed attack, which does a single point of damage with no other riders.

                                  G 1 Reply Last reply
                                  4
                                  • V vithigar@lemmy.ca

                                    That is massively more powerful than a RAW normal action unarmed attack, which does a single point of damage with no other riders.

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                                    ghostie@lemmy.zip
                                    wrote last edited by
                                    #27

                                    More fun

                                    1 Reply Last reply
                                    1
                                    • C canonical_warlock@lemmy.dbzer0.com

                                      Also somewhat historically accurate. Ye olde sword fighting was basically just brawling with blades.

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                                      mnemonicmonkeys@sh.itjust.works
                                      wrote last edited by
                                      #28

                                      Depends on what era. In Europe, coats of plates didn’t really appear before the 13th century and full plate armor wasn’t developed until the late 14th century. Before that you mainly had people wearing chainmail and a helmet if they could get it, or gambesons (cloth armor).

                                      At that time, weapons were still somewhat effective against armor. Spears, axes, and arrows could punch through chainmail.

                                      When full plate armor was developed, only the very wealthy had access to it, and everyone else continued to just wear chainmail and gambesons. Fully armored knights effectively became tanks that could slash their way through all the peons.

                                      The only realistic way the foot soldiers could stop them was to have several guys swarm an isolated knight, each grabbing a limb, and hold him down. Then they would either stab the knight through the gaps in his armor (like the eyeslot of the visor) or more likely would drag him off for ransom.

                                      That being said, there are plenty of instances of 2 armored knights fighting each other, with them often half-swording or grappling each other to the ground and stabbing each other with daggers.

                                      But my earlier comparison to tanks still stands. Most of the time, tanks are actually supporting infantry units, with tank v tank encounters being relatively rare. Similarly, knights spent most of their time in relatively small units killing a lot of unarmored opponents

                                      1 Reply Last reply
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                                      • M mindbleach@sh.itjust.works

                                        Tell me how the grass tastes, little man!

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                                        mnemonicmonkeys@sh.itjust.works
                                        wrote last edited by
                                        #29

                                        As someone with a similar hobby, I personally hate this clip. It’s obviously choreographed, but I just don’t find concussions funny anymore.

                                        1 Reply Last reply
                                        0
                                        • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                          weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                                          ooops@feddit.orgO This user is from outside of this forum
                                          ooops@feddit.orgO This user is from outside of this forum
                                          ooops@feddit.org
                                          wrote last edited by
                                          #30

                                          Not the only one, but probably a minority. Dual-wielding identical weapons is mostly a meme popularized by fantasy literature and games, and the movies and pc games based on those.

                                          In actual reality people are quite bad at coordinating similar weapons and don’t get much benefit out of it. So the classical dual-wield is a bigger main weapon and a smaller supporting offhand, beginning with shields being used offensively (and getting smaller and more maneuverable with the main one becoming lighter and faster - see buckler) and ending with classic combinations like rapier & parrying dagger or Daishō (a katana & wakizashi pair).

                                          mojofrododojo@lemmy.worldM 1 Reply Last reply
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