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  3. Dual Wielding [Dungeons & Dragons]

Dual Wielding [Dungeons & Dragons]

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  • tgirlschierkeT tgirlschierke
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    mindbleach@sh.itjust.works
    wrote last edited by
    #8

    Tell me how the grass tastes, little man!

    M 1 Reply Last reply
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    • tgirlschierkeT tgirlschierke
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      ghostie@lemmy.zip
      wrote last edited by
      #9

      When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

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      • southsamuraiS southsamurai

        What’s hilarious to me is that you’d have to have a mod to make this work effectively in bg3. Or at least multiclass into monk, which makes little sense when you confused consider that fighters are kinda known for tactics like that, and there’s a lomg standing tradition of punching a motherfucker when a weapon attack fails, or even using a weapon attack to set up a punch (or kick) in many martial arts that have a weapon focus

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        dylanmorgan@slrpnk.net
        wrote last edited by
        #10

        Martial arts? Like monks are trained in?

        southsamuraiS 1 Reply Last reply
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        • tgirlschierkeT tgirlschierke
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          jtrek@startrek.website
          wrote last edited by
          #11

          DND is a weird mix of too many rules and not enough rules.

          C 1 Reply Last reply
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          • D dylanmorgan@slrpnk.net

            Martial arts? Like monks are trained in?

            southsamuraiS This user is from outside of this forum
            southsamuraiS This user is from outside of this forum
            southsamurai
            wrote last edited by
            #12

            I didn’t write things in a good way.

            Yes, like monks are trained in, but more like real world monks that are martial artists.

            1 Reply Last reply
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            • G ghostie@lemmy.zip

              When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

              M This user is from outside of this forum
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              ...m...
              wrote last edited by
              #13

              “Also, f*ck monks.”

              G 1 Reply Last reply
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              • M ...m...

                “Also, f*ck monks.”

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                ghostie@lemmy.zip
                wrote last edited by
                #14

                I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

                M susaga@sh.itjust.worksS 2 Replies Last reply
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                • G ghostie@lemmy.zip

                  When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

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                  theminions@lemmy.world
                  wrote last edited by
                  #15

                  I’d allow this but, I’d let it just be the flat Str score of an attack.

                  Monks get to have their unarmed strike to be special.

                  The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

                  G KichaeK 2 Replies Last reply
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                  • G ghostie@lemmy.zip

                    I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

                    M This user is from outside of this forum
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                    ...m...
                    wrote last edited by
                    #16

                    …most folks don’t like that…

                    1 Reply Last reply
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                    • T theminions@lemmy.world

                      I’d allow this but, I’d let it just be the flat Str score of an attack.

                      Monks get to have their unarmed strike to be special.

                      The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

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                      ghostie@lemmy.zip
                      wrote last edited by
                      #17

                      It usually works out fine. Plus sometimes the potential of just getting a 1d4 out of it doesn’t seem worth it to waste a bonus action, especially at higher level encounters. I have other house rules that also incentivize other options too. But I’ve been blessed with players that like to keep things interesting and inventive for the fun of it rather than just cheese everything they can.

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                      • tgirlschierkeT tgirlschierke
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                        mojofrododojo@lemmy.world
                        wrote last edited by mojofrododojo@lemmy.world
                        #18

                        weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                        R O J ooops@feddit.orgO owenfromcanada@lemmy.caO 5 Replies Last reply
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                        • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                          weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

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                          rants_unnecessarily
                          wrote last edited by
                          #19

                          DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

                          mojofrododojo@lemmy.worldM 2 Replies Last reply
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                          • G ghostie@lemmy.zip

                            I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

                            susaga@sh.itjust.worksS This user is from outside of this forum
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                            susaga@sh.itjust.works
                            wrote last edited by
                            #20

                            I think that has less to do with monks and more to do with your players.

                            1 Reply Last reply
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                            • tgirlschierkeT tgirlschierke
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                              susaga@sh.itjust.works
                              wrote last edited by
                              #21

                              There’s a phenomenon in TTRPGs called a Mermaids Amulet. There was an item in a game that let a mermaid breathe in air, which was the ONLY thing that indicated they normally couldn’t. In short, a rule was only shown to exist by an ability to overcome it.

                              Monks have the ability to make a bonus action unarmed strike after making an attack, which would be redundant if the dual wielding rules let you do that.

                              _lilith@lemmy.world_ R 2 Replies Last reply
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                              • chemical_cutthroat@lemmy.worldC chemical_cutthroat@lemmy.world

                                Yeah, especially when one is likely much more powerful than the other. If you are a monk with a sword you are wasting your time. If you are a Warrior* with a free hand you are wasting your time.

                                *Sorry, that should have been Fighter, I’m sick, and I’ve been reading too many variant rulesets while I’m sitting at home.

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                                vithigar@lemmy.ca
                                wrote last edited by
                                #22

                                If you have nothing else to do with your bonus action that round then it isn’t really a waste of time, no matter how bad it is. 1 damage is sometimes all you need.

                                1 Reply Last reply
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                                • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                  weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

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                                  orenj@lemmy.kde.social
                                  wrote last edited by
                                  #23

                                  Rapier and main gauche was my first idea of dual wielding, shrug

                                  1 Reply Last reply
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                                  • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                    weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                                    J This user is from outside of this forum
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                                    jax@sh.itjust.works
                                    wrote last edited by
                                    #24

                                    Probably, considering the meaning of dual

                                    1 Reply Last reply
                                    0
                                    • tgirlschierkeT tgirlschierke
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                                      zalgotext@sh.itjust.works
                                      wrote last edited by
                                      #25

                                      Stuff like this is why I like my DM so much. He has basically a “common sense” time for stuff like this where if an action makes good common sense within the world he’s built (like a warrior type being able to punch someone after swinging a sword, or a brawler type being able to use both their fists without having to have some esoteric attribute attached to their character sheet), it’s allowed, and you can roll for it.

                                      1 Reply Last reply
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                                      • G ghostie@lemmy.zip

                                        When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

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                                        vithigar@lemmy.ca
                                        wrote last edited by
                                        #26

                                        That is massively more powerful than a RAW normal action unarmed attack, which does a single point of damage with no other riders.

                                        G 1 Reply Last reply
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                                        • V vithigar@lemmy.ca

                                          That is massively more powerful than a RAW normal action unarmed attack, which does a single point of damage with no other riders.

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                                          ghostie@lemmy.zip
                                          wrote last edited by
                                          #27

                                          More fun

                                          1 Reply Last reply
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