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  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

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  • L lushed_lungfish@lemmy.ca

    I think the last AAA I tried was Baldur’s Gate 3.

    Pretty good tbh.

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    yeehaw
    wrote on last edited by
    #93

    Nightreign pretty damn good too

    1 Reply Last reply
    1
    • A ataridump@lemmy.world

      The only ones I play these days are Warframe and occasionally PoE2…

      I didn’t know they made Power over Ethernet into a game, let alone a sequel.

      D This user is from outside of this forum
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      derisionconsulting@lemmy.ca
      wrote on last edited by
      #94

      There’s even more than one Power over Ethernet 2s, and both of them are good games, often played by similar groups of people.

      (Pillar of Eternity 2 and Path of Exile 2)

      1 Reply Last reply
      0
      • S saffire@sh.itjust.works

        How does Paradox DLC work at all? The EU4 bundle with all the DLCs is on a 50% discount right now and still costs $142 CAD. Crusader Kings 2 is also over a hundred bucks at half off for all DLCs. And these are their old games that they already have sequels for. I’d literally play these games all day every day if I could but the price is prohibitively expensive and prevents me from doing so.

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        brucethemoose@lemmy.world
        wrote on last edited by brucethemoose@lemmy.world
        #95

        Heh, that’s correct.

        This meme video about sums it up:

        The answer is “you play at release and buy them over time, like a crab in slowly boiling water,” though the absolutely incredible rate they introduce bugs into the games kinda knocks you out of the habit.

        1 Reply Last reply
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        • B bridgeenjoyer@sh.itjust.works

          Im still waiting for them to make something TRULY original again, like Majestic.

          But that takes creativity and hard work, something massive corporations and capitalism will shove down so far you forget they ever existed.

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          thatkamguy@sh.itjust.works
          wrote on last edited by
          #96

          It honestly feels like original and creative works are exclusively the domain of indie developers nowadays.

          Given how bloated AAA budgets have become, publishers seemingly don’t want to risk taking a chance on some more whacky ideas - at least until an indie dev proves it out first.

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          • T thatkamguy@sh.itjust.works

            It honestly feels like original and creative works are exclusively the domain of indie developers nowadays.

            Given how bloated AAA budgets have become, publishers seemingly don’t want to risk taking a chance on some more whacky ideas - at least until an indie dev proves it out first.

            B This user is from outside of this forum
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            bridgeenjoyer@sh.itjust.works
            wrote on last edited by
            #97

            All they care about is the next forknight.

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            2
            • LeonD Leon

              It’s interesting because the live-service formula is kind of antithetical to what they want. They essentially want a low-effort low-cost perpetual money-printing machine. They really should just invest in actual money printing machines and churn out fake money, because that’d be a more successful endeavour.

              The live-service games that live on do so because of a constant investment and commitment to the game and the community it harbours. The moment people think the writing’s on the walls, they jump ship.

              It’s just so bizarre to me that they want people to invest time and more importantly, money into the game, when they themselves aren’t willing to do so.

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              cmbabul@lemmy.world
              wrote on last edited by
              #98

              They essentially want a low-effort low-cost perpetual money-printing machine

              Problem is that they can’t micromanage that into existence, ConcernedApe more or less created a money printing machine with Stardew Valley all by himself, at least at first. It would be so much cheaper for studios to find like 15 inspired independent devs/designers that need money to make their dream a reality, give them just a lil equity and room/time to cook and they might actually get something amazing. But ain’t no way execs and shareholders would let that happen, they’d yank the plug after year one of a three year contract.

              T 1 Reply Last reply
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              • alessandro@lemmy.caA alessandro@lemmy.ca
                This post did not contain any content.
                Link Preview Image
                "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                favicon

                PCGamesN (www.pcgamesn.com)

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                hightrix@lemmy.world
                wrote on last edited by
                #99

                Call me crazy, but I don’t want to play a game “with staying power”.

                I want to play games that are fun, I finish them, then move on.

                I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.

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                • B bridgeenjoyer@sh.itjust.works

                  Thats why I love the ps1 and og consoles in general. For one. Yes, they had to work their asses off. For two, THE GAMES WERE (usually) FINISHED BY THE TIME YOU PLAYED IT.

                  The model of make game-test game-release game-DONE was tried and true, and something rarely experienced today.

                  There are amazing games today of course. But still, we have definitely shifted and I dont prefer it for the most part.

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                  sparrohawc@lemmy.zip
                  wrote on last edited by
                  #100

                  Part of that is due to the sheer complexity of games now compared to then. It’s hard to test everything.

                  Of course, there’s also the problems of games getting released in noticeably buggy states, which seems a lot more common now than it used to be (there were definitely buggy games released for the PS1, but they were rare).

                  1 Reply Last reply
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                  • H hightrix@lemmy.world

                    Call me crazy, but I don’t want to play a game “with staying power”.

                    I want to play games that are fun, I finish them, then move on.

                    I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.

                    R This user is from outside of this forum
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                    ragas@lemmy.ml
                    wrote on last edited by
                    #101

                    With staying power I thought of games like Factorio.

                    Bought it once, played it for thousands of hours. A decade later or so it gets an extension which basically quintuples the content, am playing it thousands of hours more.

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                    • G grindinggears@lemmy.ca

                      Wholeheartedly agree. Games these past few years have been big letdowns for the most part. There’s been a couple exceptions, but for the most part it’s been disappointing.

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                      zipzoopaboop@lemmynsfw.com
                      wrote on last edited by
                      #102

                      I blame botw, everyone thinks they can squeeze out more play time for less effort with it’s open world/collection/crafting model. In reality it just makes the game slow, boring and unrewarding by introducing a shit load of pointless travel and breaking rewards in to shards

                      G 1 Reply Last reply
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                      • alessandro@lemmy.caA alessandro@lemmy.ca
                        This post did not contain any content.
                        Link Preview Image
                        "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                        Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                        favicon

                        PCGamesN (www.pcgamesn.com)

                        Q This user is from outside of this forum
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                        queenhawlsera@sh.itjust.works
                        wrote on last edited by
                        #103

                        This is what happens when you chase trends instead of just having a solid idea.

                        Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight

                        You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.

                        Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player

                        H K 2 Replies Last reply
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                        • L lushed_lungfish@lemmy.ca

                          I think the last AAA I tried was Baldur’s Gate 3.

                          Pretty good tbh.

                          Q This user is from outside of this forum
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                          queenhawlsera@sh.itjust.works
                          wrote on last edited by
                          #104

                          I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

                          F 𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠C MudManM 3 Replies Last reply
                          0
                          • alessandro@lemmy.caA alessandro@lemmy.ca
                            This post did not contain any content.
                            Link Preview Image
                            "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                            Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                            favicon

                            PCGamesN (www.pcgamesn.com)

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                            drspectr@lemmy.world
                            wrote on last edited by
                            #105

                            Who would have thought that the long years of constantly pushing hard for monetization/profits from leadership while not giving a fuck about making a good game would end up eroding their reputation and choking their golden eggs goose. They released too many AAAs that were really AA$$.

                            1 Reply Last reply
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                            • B bridgeenjoyer@sh.itjust.works

                              All they care about is the next forknight.

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                              queenhawlsera@sh.itjust.works
                              wrote on last edited by
                              #106

                              Indeed.

                              What I’m really tired of is companies getting a random Horror IP and going “Let’s compete against a game that has MULITPLE horror ips”

                              1 Reply Last reply
                              2
                              • Q queenhawlsera@sh.itjust.works

                                I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

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                                faythofdragons@slrpnk.net
                                wrote on last edited by
                                #107

                                the game seems to have been co-opted by the Far Right

                                Oh no, I hadn’t heard about this yet. What’d they do?

                                H 1 Reply Last reply
                                2
                                • Q queenhawlsera@sh.itjust.works

                                  I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

                                  𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠C This user is from outside of this forum
                                  𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠C This user is from outside of this forum
                                  𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠
                                  wrote on last edited by
                                  #108

                                  1 Reply Last reply
                                  2
                                  • Q queenhawlsera@sh.itjust.works

                                    This is what happens when you chase trends instead of just having a solid idea.

                                    Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight

                                    You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.

                                    Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player

                                    H This user is from outside of this forum
                                    H This user is from outside of this forum
                                    humorlessrepost@lemmy.world
                                    wrote on last edited by
                                    #109

                                    I wonder if this has an expiration date, though.

                                    For example, as much as I love Broodwar, it would be nice to get “the next RTS” at this point.

                                    Q 1 Reply Last reply
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                                    • G gravitas_deficiency@sh.itjust.works

                                      Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

                                      Pepperidge Farm remembers.

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                                      queenhawlsera@sh.itjust.works
                                      wrote on last edited by
                                      #110

                                      I remember that.

                                      I really wish society had class conciousness because if we did. That would have been enough to never ever support another AAA dev again

                                      1 Reply Last reply
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                                      • alessandro@lemmy.caA alessandro@lemmy.ca
                                        This post did not contain any content.
                                        Link Preview Image
                                        "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                        Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                        favicon

                                        PCGamesN (www.pcgamesn.com)

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                                        azertyfun@sh.itjust.works
                                        wrote on last edited by azertyfun@sh.itjust.works
                                        #111

                                        Whole industry has been saying that for a while. It’s unsustainable and to a large extend large studios have fallen to the sunk cost fallacy since they are often on 5-10 years development cycles (!), with very rigid schedules (since they rotate development teams).

                                        Now the big studios are going bankrupt/getting sold to MBS while Expedition 33 is doing tricks on their grave (at least relatively, in absolute numbers their sales numbers aren’t high with normies who only play CoD and FIFA).

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                                        • H humorlessrepost@lemmy.world

                                          I wonder if this has an expiration date, though.

                                          For example, as much as I love Broodwar, it would be nice to get “the next RTS” at this point.

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                                          queenhawlsera@sh.itjust.works
                                          wrote on last edited by
                                          #112

                                          Sadly, I think that’s a dead genre, and I don’t even see the Indie Crowd picking it up.

                                          I say this as a big fan of Starcraft and Command & Conquer

                                          E 1 Reply Last reply
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