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  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

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  • B bridgeenjoyer@sh.itjust.works

    Im still waiting for them to make something TRULY original again, like Majestic.

    But that takes creativity and hard work, something massive corporations and capitalism will shove down so far you forget they ever existed.

    T This user is from outside of this forum
    T This user is from outside of this forum
    thatkamguy@sh.itjust.works
    wrote on last edited by
    #96

    It honestly feels like original and creative works are exclusively the domain of indie developers nowadays.

    Given how bloated AAA budgets have become, publishers seemingly don’t want to risk taking a chance on some more whacky ideas - at least until an indie dev proves it out first.

    B 1 Reply Last reply
    4
    • T thatkamguy@sh.itjust.works

      It honestly feels like original and creative works are exclusively the domain of indie developers nowadays.

      Given how bloated AAA budgets have become, publishers seemingly don’t want to risk taking a chance on some more whacky ideas - at least until an indie dev proves it out first.

      B This user is from outside of this forum
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      bridgeenjoyer@sh.itjust.works
      wrote on last edited by
      #97

      All they care about is the next forknight.

      Q 1 Reply Last reply
      2
      • LeonD Leon

        It’s interesting because the live-service formula is kind of antithetical to what they want. They essentially want a low-effort low-cost perpetual money-printing machine. They really should just invest in actual money printing machines and churn out fake money, because that’d be a more successful endeavour.

        The live-service games that live on do so because of a constant investment and commitment to the game and the community it harbours. The moment people think the writing’s on the walls, they jump ship.

        It’s just so bizarre to me that they want people to invest time and more importantly, money into the game, when they themselves aren’t willing to do so.

        C This user is from outside of this forum
        C This user is from outside of this forum
        cmbabul@lemmy.world
        wrote on last edited by
        #98

        They essentially want a low-effort low-cost perpetual money-printing machine

        Problem is that they can’t micromanage that into existence, ConcernedApe more or less created a money printing machine with Stardew Valley all by himself, at least at first. It would be so much cheaper for studios to find like 15 inspired independent devs/designers that need money to make their dream a reality, give them just a lil equity and room/time to cook and they might actually get something amazing. But ain’t no way execs and shareholders would let that happen, they’d yank the plug after year one of a three year contract.

        T 1 Reply Last reply
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        • alessandro@lemmy.caA alessandro@lemmy.ca
          This post did not contain any content.
          Link Preview Image
          "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

          Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

          favicon

          PCGamesN (www.pcgamesn.com)

          H This user is from outside of this forum
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          hightrix@lemmy.world
          wrote on last edited by
          #99

          Call me crazy, but I don’t want to play a game “with staying power”.

          I want to play games that are fun, I finish them, then move on.

          I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.

          R A 2 Replies Last reply
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          • B bridgeenjoyer@sh.itjust.works

            Thats why I love the ps1 and og consoles in general. For one. Yes, they had to work their asses off. For two, THE GAMES WERE (usually) FINISHED BY THE TIME YOU PLAYED IT.

            The model of make game-test game-release game-DONE was tried and true, and something rarely experienced today.

            There are amazing games today of course. But still, we have definitely shifted and I dont prefer it for the most part.

            S This user is from outside of this forum
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            sparrohawc@lemmy.zip
            wrote on last edited by
            #100

            Part of that is due to the sheer complexity of games now compared to then. It’s hard to test everything.

            Of course, there’s also the problems of games getting released in noticeably buggy states, which seems a lot more common now than it used to be (there were definitely buggy games released for the PS1, but they were rare).

            1 Reply Last reply
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            • H hightrix@lemmy.world

              Call me crazy, but I don’t want to play a game “with staying power”.

              I want to play games that are fun, I finish them, then move on.

              I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.

              R This user is from outside of this forum
              R This user is from outside of this forum
              ragas@lemmy.ml
              wrote on last edited by
              #101

              With staying power I thought of games like Factorio.

              Bought it once, played it for thousands of hours. A decade later or so it gets an extension which basically quintuples the content, am playing it thousands of hours more.

              A 1 Reply Last reply
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              • G grindinggears@lemmy.ca

                Wholeheartedly agree. Games these past few years have been big letdowns for the most part. There’s been a couple exceptions, but for the most part it’s been disappointing.

                Z This user is from outside of this forum
                Z This user is from outside of this forum
                zipzoopaboop@lemmynsfw.com
                wrote on last edited by
                #102

                I blame botw, everyone thinks they can squeeze out more play time for less effort with it’s open world/collection/crafting model. In reality it just makes the game slow, boring and unrewarding by introducing a shit load of pointless travel and breaking rewards in to shards

                G 1 Reply Last reply
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                • alessandro@lemmy.caA alessandro@lemmy.ca
                  This post did not contain any content.
                  Link Preview Image
                  "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                  Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                  favicon

                  PCGamesN (www.pcgamesn.com)

                  Q This user is from outside of this forum
                  Q This user is from outside of this forum
                  queenhawlsera@sh.itjust.works
                  wrote on last edited by
                  #103

                  This is what happens when you chase trends instead of just having a solid idea.

                  Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight

                  You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.

                  Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player

                  H K 2 Replies Last reply
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                  • L lushed_lungfish@lemmy.ca

                    I think the last AAA I tried was Baldur’s Gate 3.

                    Pretty good tbh.

                    Q This user is from outside of this forum
                    Q This user is from outside of this forum
                    queenhawlsera@sh.itjust.works
                    wrote on last edited by
                    #104

                    I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

                    F 𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠C MudManM 3 Replies Last reply
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                    • alessandro@lemmy.caA alessandro@lemmy.ca
                      This post did not contain any content.
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                      "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                      Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                      favicon

                      PCGamesN (www.pcgamesn.com)

                      D This user is from outside of this forum
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                      drspectr@lemmy.world
                      wrote on last edited by
                      #105

                      Who would have thought that the long years of constantly pushing hard for monetization/profits from leadership while not giving a fuck about making a good game would end up eroding their reputation and choking their golden eggs goose. They released too many AAAs that were really AA$$.

                      1 Reply Last reply
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                      • B bridgeenjoyer@sh.itjust.works

                        All they care about is the next forknight.

                        Q This user is from outside of this forum
                        Q This user is from outside of this forum
                        queenhawlsera@sh.itjust.works
                        wrote on last edited by
                        #106

                        Indeed.

                        What I’m really tired of is companies getting a random Horror IP and going “Let’s compete against a game that has MULITPLE horror ips”

                        1 Reply Last reply
                        2
                        • Q queenhawlsera@sh.itjust.works

                          I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

                          F This user is from outside of this forum
                          F This user is from outside of this forum
                          faythofdragons@slrpnk.net
                          wrote on last edited by
                          #107

                          the game seems to have been co-opted by the Far Right

                          Oh no, I hadn’t heard about this yet. What’d they do?

                          H 1 Reply Last reply
                          2
                          • Q queenhawlsera@sh.itjust.works

                            I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

                            𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠C This user is from outside of this forum
                            𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠C This user is from outside of this forum
                            𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠
                            wrote on last edited by
                            #108

                            1 Reply Last reply
                            2
                            • Q queenhawlsera@sh.itjust.works

                              This is what happens when you chase trends instead of just having a solid idea.

                              Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight

                              You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.

                              Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player

                              H This user is from outside of this forum
                              H This user is from outside of this forum
                              humorlessrepost@lemmy.world
                              wrote on last edited by
                              #109

                              I wonder if this has an expiration date, though.

                              For example, as much as I love Broodwar, it would be nice to get “the next RTS” at this point.

                              Q 1 Reply Last reply
                              1
                              • G gravitas_deficiency@sh.itjust.works

                                Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

                                Pepperidge Farm remembers.

                                Q This user is from outside of this forum
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                                queenhawlsera@sh.itjust.works
                                wrote on last edited by
                                #110

                                I remember that.

                                I really wish society had class conciousness because if we did. That would have been enough to never ever support another AAA dev again

                                1 Reply Last reply
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                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
                                  Link Preview Image
                                  "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                  Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                  favicon

                                  PCGamesN (www.pcgamesn.com)

                                  A This user is from outside of this forum
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                                  azertyfun@sh.itjust.works
                                  wrote on last edited by azertyfun@sh.itjust.works
                                  #111

                                  Whole industry has been saying that for a while. It’s unsustainable and to a large extend large studios have fallen to the sunk cost fallacy since they are often on 5-10 years development cycles (!), with very rigid schedules (since they rotate development teams).

                                  Now the big studios are going bankrupt/getting sold to MBS while Expedition 33 is doing tricks on their grave (at least relatively, in absolute numbers their sales numbers aren’t high with normies who only play CoD and FIFA).

                                  R 1 Reply Last reply
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                                  • H humorlessrepost@lemmy.world

                                    I wonder if this has an expiration date, though.

                                    For example, as much as I love Broodwar, it would be nice to get “the next RTS” at this point.

                                    Q This user is from outside of this forum
                                    Q This user is from outside of this forum
                                    queenhawlsera@sh.itjust.works
                                    wrote on last edited by
                                    #112

                                    Sadly, I think that’s a dead genre, and I don’t even see the Indie Crowd picking it up.

                                    I say this as a big fan of Starcraft and Command & Conquer

                                    E 1 Reply Last reply
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                                    • H hightrix@lemmy.world

                                      Call me crazy, but I don’t want to play a game “with staying power”.

                                      I want to play games that are fun, I finish them, then move on.

                                      I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.

                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      azal@pawb.social
                                      wrote on last edited by
                                      #113

                                      Crazy. I want to play a game with staying power.

                                      I want the game that I look at and go “When did I get 1000 hours on the game?” Because I keep coming back to it.

                                      But this is where we agree. I want to play games that are fun.

                                      Seasons, dailies, battle passes, etc aren’t the things that I see as “staying power”, that’s microtransactions to a sunk cost fallacy.

                                      Staying power to me is like Terraria, where I go in, build a world. Run around. Then wander off to something else… to wander back and play more Terraria.

                                      orgundonor@lemmy.worldO 1 Reply Last reply
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                                      • Z zipzoopaboop@lemmynsfw.com

                                        I blame botw, everyone thinks they can squeeze out more play time for less effort with it’s open world/collection/crafting model. In reality it just makes the game slow, boring and unrewarding by introducing a shit load of pointless travel and breaking rewards in to shards

                                        G This user is from outside of this forum
                                        G This user is from outside of this forum
                                        grindinggears@lemmy.ca
                                        wrote on last edited by
                                        #114

                                        I think game designers and studios have to realize that there is a big market they arent serving as much. I’m not a basement dwelling teenager anymore, I’m in my 40s, I’ve got basically no time, I can’t spend 100 hours locked in on something anymore. Take Kingdom Come Deliverance II for instance, like it’s clearly a banger of a game, but I was like 15 hours in and it still hasn’t really started. I just don’t have the attention span for that kind of stuff anymore. I guess I’m desiring more casual like gaming.

                                        1 Reply Last reply
                                        1
                                        • F faythofdragons@slrpnk.net

                                          the game seems to have been co-opted by the Far Right

                                          Oh no, I hadn’t heard about this yet. What’d they do?

                                          H This user is from outside of this forum
                                          H This user is from outside of this forum
                                          honytawk@feddit.nl
                                          wrote on last edited by
                                          #115

                                          They played it, probably.

                                          The game had massive success on the entire political spectrum.

                                          1 Reply Last reply
                                          2

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