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  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

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  • LeonD Leon

    It’s interesting because the live-service formula is kind of antithetical to what they want. They essentially want a low-effort low-cost perpetual money-printing machine. They really should just invest in actual money printing machines and churn out fake money, because that’d be a more successful endeavour.

    The live-service games that live on do so because of a constant investment and commitment to the game and the community it harbours. The moment people think the writing’s on the walls, they jump ship.

    It’s just so bizarre to me that they want people to invest time and more importantly, money into the game, when they themselves aren’t willing to do so.

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    cmbabul@lemmy.world
    wrote on last edited by
    #98

    They essentially want a low-effort low-cost perpetual money-printing machine

    Problem is that they can’t micromanage that into existence, ConcernedApe more or less created a money printing machine with Stardew Valley all by himself, at least at first. It would be so much cheaper for studios to find like 15 inspired independent devs/designers that need money to make their dream a reality, give them just a lil equity and room/time to cook and they might actually get something amazing. But ain’t no way execs and shareholders would let that happen, they’d yank the plug after year one of a three year contract.

    T 1 Reply Last reply
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    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      Link Preview Image
      "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

      Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

      favicon

      PCGamesN (www.pcgamesn.com)

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      hightrix@lemmy.world
      wrote on last edited by
      #99

      Call me crazy, but I don’t want to play a game “with staying power”.

      I want to play games that are fun, I finish them, then move on.

      I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.

      R A 2 Replies Last reply
      36
      • B bridgeenjoyer@sh.itjust.works

        Thats why I love the ps1 and og consoles in general. For one. Yes, they had to work their asses off. For two, THE GAMES WERE (usually) FINISHED BY THE TIME YOU PLAYED IT.

        The model of make game-test game-release game-DONE was tried and true, and something rarely experienced today.

        There are amazing games today of course. But still, we have definitely shifted and I dont prefer it for the most part.

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        sparrohawc@lemmy.zip
        wrote on last edited by
        #100

        Part of that is due to the sheer complexity of games now compared to then. It’s hard to test everything.

        Of course, there’s also the problems of games getting released in noticeably buggy states, which seems a lot more common now than it used to be (there were definitely buggy games released for the PS1, but they were rare).

        1 Reply Last reply
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        • H hightrix@lemmy.world

          Call me crazy, but I don’t want to play a game “with staying power”.

          I want to play games that are fun, I finish them, then move on.

          I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.

          R This user is from outside of this forum
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          ragas@lemmy.ml
          wrote on last edited by
          #101

          With staying power I thought of games like Factorio.

          Bought it once, played it for thousands of hours. A decade later or so it gets an extension which basically quintuples the content, am playing it thousands of hours more.

          A 1 Reply Last reply
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          • G grindinggears@lemmy.ca

            Wholeheartedly agree. Games these past few years have been big letdowns for the most part. There’s been a couple exceptions, but for the most part it’s been disappointing.

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            zipzoopaboop@lemmynsfw.com
            wrote on last edited by
            #102

            I blame botw, everyone thinks they can squeeze out more play time for less effort with it’s open world/collection/crafting model. In reality it just makes the game slow, boring and unrewarding by introducing a shit load of pointless travel and breaking rewards in to shards

            G 1 Reply Last reply
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            • alessandro@lemmy.caA alessandro@lemmy.ca
              This post did not contain any content.
              Link Preview Image
              "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

              Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

              favicon

              PCGamesN (www.pcgamesn.com)

              Q This user is from outside of this forum
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              queenhawlsera@sh.itjust.works
              wrote on last edited by
              #103

              This is what happens when you chase trends instead of just having a solid idea.

              Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight

              You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.

              Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player

              H K 2 Replies Last reply
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              • L lushed_lungfish@lemmy.ca

                I think the last AAA I tried was Baldur’s Gate 3.

                Pretty good tbh.

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                queenhawlsera@sh.itjust.works
                wrote on last edited by
                #104

                I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

                F 𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠C MudManM 3 Replies Last reply
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                • alessandro@lemmy.caA alessandro@lemmy.ca
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                  Link Preview Image
                  "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                  Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                  favicon

                  PCGamesN (www.pcgamesn.com)

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                  drspectr@lemmy.world
                  wrote on last edited by
                  #105

                  Who would have thought that the long years of constantly pushing hard for monetization/profits from leadership while not giving a fuck about making a good game would end up eroding their reputation and choking their golden eggs goose. They released too many AAAs that were really AA$$.

                  1 Reply Last reply
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                  • B bridgeenjoyer@sh.itjust.works

                    All they care about is the next forknight.

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                    queenhawlsera@sh.itjust.works
                    wrote on last edited by
                    #106

                    Indeed.

                    What I’m really tired of is companies getting a random Horror IP and going “Let’s compete against a game that has MULITPLE horror ips”

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                    • Q queenhawlsera@sh.itjust.works

                      I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

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                      faythofdragons@slrpnk.net
                      wrote on last edited by
                      #107

                      the game seems to have been co-opted by the Far Right

                      Oh no, I hadn’t heard about this yet. What’d they do?

                      H 1 Reply Last reply
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                      • Q queenhawlsera@sh.itjust.works

                        I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

                        𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠C This user is from outside of this forum
                        𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠C This user is from outside of this forum
                        𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠
                        wrote on last edited by
                        #108

                        1 Reply Last reply
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                        • Q queenhawlsera@sh.itjust.works

                          This is what happens when you chase trends instead of just having a solid idea.

                          Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight

                          You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.

                          Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player

                          H This user is from outside of this forum
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                          humorlessrepost@lemmy.world
                          wrote on last edited by
                          #109

                          I wonder if this has an expiration date, though.

                          For example, as much as I love Broodwar, it would be nice to get “the next RTS” at this point.

                          Q 1 Reply Last reply
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                          • G gravitas_deficiency@sh.itjust.works

                            Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

                            Pepperidge Farm remembers.

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                            queenhawlsera@sh.itjust.works
                            wrote on last edited by
                            #110

                            I remember that.

                            I really wish society had class conciousness because if we did. That would have been enough to never ever support another AAA dev again

                            1 Reply Last reply
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                            • alessandro@lemmy.caA alessandro@lemmy.ca
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                              "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                              Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                              favicon

                              PCGamesN (www.pcgamesn.com)

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                              azertyfun@sh.itjust.works
                              wrote on last edited by azertyfun@sh.itjust.works
                              #111

                              Whole industry has been saying that for a while. It’s unsustainable and to a large extend large studios have fallen to the sunk cost fallacy since they are often on 5-10 years development cycles (!), with very rigid schedules (since they rotate development teams).

                              Now the big studios are going bankrupt/getting sold to MBS while Expedition 33 is doing tricks on their grave (at least relatively, in absolute numbers their sales numbers aren’t high with normies who only play CoD and FIFA).

                              R 1 Reply Last reply
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                              • H humorlessrepost@lemmy.world

                                I wonder if this has an expiration date, though.

                                For example, as much as I love Broodwar, it would be nice to get “the next RTS” at this point.

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                                queenhawlsera@sh.itjust.works
                                wrote on last edited by
                                #112

                                Sadly, I think that’s a dead genre, and I don’t even see the Indie Crowd picking it up.

                                I say this as a big fan of Starcraft and Command & Conquer

                                E 1 Reply Last reply
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                                • H hightrix@lemmy.world

                                  Call me crazy, but I don’t want to play a game “with staying power”.

                                  I want to play games that are fun, I finish them, then move on.

                                  I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.

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                                  azal@pawb.social
                                  wrote on last edited by
                                  #113

                                  Crazy. I want to play a game with staying power.

                                  I want the game that I look at and go “When did I get 1000 hours on the game?” Because I keep coming back to it.

                                  But this is where we agree. I want to play games that are fun.

                                  Seasons, dailies, battle passes, etc aren’t the things that I see as “staying power”, that’s microtransactions to a sunk cost fallacy.

                                  Staying power to me is like Terraria, where I go in, build a world. Run around. Then wander off to something else… to wander back and play more Terraria.

                                  orgundonor@lemmy.worldO 1 Reply Last reply
                                  24
                                  • Z zipzoopaboop@lemmynsfw.com

                                    I blame botw, everyone thinks they can squeeze out more play time for less effort with it’s open world/collection/crafting model. In reality it just makes the game slow, boring and unrewarding by introducing a shit load of pointless travel and breaking rewards in to shards

                                    G This user is from outside of this forum
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                                    grindinggears@lemmy.ca
                                    wrote on last edited by
                                    #114

                                    I think game designers and studios have to realize that there is a big market they arent serving as much. I’m not a basement dwelling teenager anymore, I’m in my 40s, I’ve got basically no time, I can’t spend 100 hours locked in on something anymore. Take Kingdom Come Deliverance II for instance, like it’s clearly a banger of a game, but I was like 15 hours in and it still hasn’t really started. I just don’t have the attention span for that kind of stuff anymore. I guess I’m desiring more casual like gaming.

                                    1 Reply Last reply
                                    1
                                    • F faythofdragons@slrpnk.net

                                      the game seems to have been co-opted by the Far Right

                                      Oh no, I hadn’t heard about this yet. What’d they do?

                                      H This user is from outside of this forum
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                                      honytawk@feddit.nl
                                      wrote on last edited by
                                      #115

                                      They played it, probably.

                                      The game had massive success on the entire political spectrum.

                                      1 Reply Last reply
                                      2
                                      • Q queenhawlsera@sh.itjust.works

                                        This is what happens when you chase trends instead of just having a solid idea.

                                        Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight

                                        You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.

                                        Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player

                                        K This user is from outside of this forum
                                        K This user is from outside of this forum
                                        knock_knock_lemmy_in@lemmy.world
                                        wrote on last edited by
                                        #116

                                        Fortnite is a great example. It started as a co-op tower defence game. Then they saw the success of PUBG and borrowed their game mechanic (and some developers too I think).

                                        Then epic coined it in selling skins.

                                        1 Reply Last reply
                                        3
                                        • A azal@pawb.social

                                          Crazy. I want to play a game with staying power.

                                          I want the game that I look at and go “When did I get 1000 hours on the game?” Because I keep coming back to it.

                                          But this is where we agree. I want to play games that are fun.

                                          Seasons, dailies, battle passes, etc aren’t the things that I see as “staying power”, that’s microtransactions to a sunk cost fallacy.

                                          Staying power to me is like Terraria, where I go in, build a world. Run around. Then wander off to something else… to wander back and play more Terraria.

                                          orgundonor@lemmy.worldO This user is from outside of this forum
                                          orgundonor@lemmy.worldO This user is from outside of this forum
                                          orgundonor@lemmy.world
                                          wrote on last edited by
                                          #117

                                          I mostly agree with you, I feel like most games with staying power, are games that fundamentally will have you playing because you enjoy it.

                                          I don’t think I can write off seasons in multiplayer games though, some games do benefit from having larger changes that happen at the end of these seasons.

                                          Battle passes can at best be fine(if they at least pay for the next one), I don’t think any are particularly good as a metric for staying power, you still need/want to enjoy playing the game to progress the battle pass.

                                          For me the best staying power is a game that has complexity and depth to mechanics. So I have something to improve on and chase(like lap times in sim racing)

                                          1 Reply Last reply
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